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Author Topic: MM8BDM V6 - Development begins!  (Read 126851 times)

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July 02, 2020, 05:02:55 PM
Reply #195

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #195 on: July 02, 2020, 05:02:55 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

Some time has passed since our last broadcast, but scientists all around the globe are still looking into this robotic virus. Not a terrible lot has changed since our last broadcast, but we would like to thank you for your patience in the time between updates.

However, the oddities only continue when looking into the areas infected robots call their home. We've seen some strange locations up until now, but few are stranger than the robots deciding to take over a sports stadium. As you can expect, we sent our top photographers to the scene.



It would only be fitting that the Robot Master who lead the takeover of this stadium is none other than Strike Man.

The stadium weaves both inside the stadium itself, and outside onto the fields. If there wasn't a bunch of robots fighting it out, I would say that you could play just about any sport you can imagine here.



You have probably noticed those oversized soccer balls by now. We thought they were very strange as well and so we decided to take a closer look. It turns out that upon shooting one of these soccer balls, the ball will rise up into the air, potentially allowing one to reach areas they would otherwise not be able to reach.



If one was to navigate such a dangerous stadium, it would be wise to keep this in mind while traversing it. If nothing else, it will keep you in shape.



In other news, an anonymous source has sent us shocking new footage of a recent development regarding these robots. Children at home may want to avert their eyes from this alarming clip. Please take a look below.

(click to show/hide)

It would appear that robots are now reacting more violently to strong attacks, in the form of both sparks flying off them, and the explosion when fragged. Now this doesn't seem to actually change how these robots fight or anything, but watching a powerful weapon provide these special effects is certainly strangely satisfying to watch. Experiments have shown that this effect doesn't happen for weaker weapons such as Thunder Bolt or Water Balloon, but only stronger weapons that deal high amounts of damage.

Speaking of weapons with the potential to deal high amounts of damage, we've recently received word from Light Labs that the weapon Mirror Buster has received some changes. Light Labs has provided footage of this new weapon from both a third and first person perspective. Take a look below.

(click to show/hide)

When asked about the weapon, Light Labs at this to say about it.

"Mirror Buster has historically been a problematic weapon. It tends to be very gameplay warping; if someone is actively using it, it's difficult to fight back against them. We've completely revamped how the weapon functions in order to try and provide a healthier gameplay pattern. Now the "mirror" only lasts a short while upon pressing fire and any projectiles that hit it do not instantly fire out; instead, any damage the "mirror" takes will instead build up into a charge that you can hold onto indefinitely. This not only cuts down on classic combos where you fire projectiles off your own lingering weapons, but also serves as compensation for the reduced shield time.

As with all things in this coming version, we'll be watching diligently to ensure balance is not too out of whack upon release - although we do expect players to take some time getting used to all of the changes."

That is all the time we have for today. Thank you for tuning into Channel 7 News, and stay safe.

July 02, 2020, 05:15:23 PM
Reply #196

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #196 on: July 02, 2020, 05:15:23 PM »
Yes! I was Been Long Time! :mrgreen:

July 02, 2020, 05:27:46 PM
Reply #197

Offline Binary_Newer

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Re: MM8BDM V6 - Development begins!
« Reply #197 on: July 02, 2020, 05:27:46 PM »
Regarding the latest update....

Is there a new buster HUD, or is that just an addon?

July 02, 2020, 05:35:29 PM
Reply #198

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #198 on: July 02, 2020, 05:35:29 PM »
I am, for one, very pleased about the Mirror Buster changes. It was quite frankly a difficult weapon to work with. A streamlining will do wonders for it, good job on that  :geek:

Strike Man was a map I was just waiting to see. Was expecting more outdoors, but alright. Man, I really gotta hurry to MM10...

Solar Man being last is intentional at this point, eh? Regardless, good going. Dunno how hard "the happenings" have been on you and the project, but I congratulate on still nit having let up, all my good wishes for that, to you.
Keep at it, you'll get it!

July 02, 2020, 05:36:54 PM
Reply #199

Offline Pr. Gibberoni

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Re: MM8BDM V6 - Development begins!
« Reply #199 on: July 02, 2020, 05:36:54 PM »
Punch 'em so hard they EXPLODE!

July 02, 2020, 06:12:57 PM
Reply #200

Offline Jedimaster76

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Re: MM8BDM V6 - Development begins!
« Reply #200 on: July 02, 2020, 06:12:57 PM »
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

July 02, 2020, 06:14:51 PM
Reply #201

Offline MegaVile

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Re: MM8BDM V6 - Development begins!
« Reply #201 on: July 02, 2020, 06:14:51 PM »
May I ask if the gibs are going to be toggleable via user cvar or not?
I can imagine that this can get quite in the way of a few players and I'd personally not like to see gibs myself when I'm playing.
But if they're a forced addition then I'll try and grow used to them over time.

July 03, 2020, 03:45:55 PM
Reply #202

Offline supersmashgaming

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Re: MM8BDM V6 - Development begins!
« Reply #202 on: July 03, 2020, 03:45:55 PM »
Cool! An update with exploding body parts and a map preview.

July 09, 2020, 02:58:48 AM
Reply #203

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #203 on: July 09, 2020, 02:58:48 AM »
I noticed that the Ice Wave graphics haven't been changed. I thought for sure you'd have replaced them (along with the graphics for Slash Claw) with their canon 8-bit versions from Mega Man 10, just like how you made Slash Man's canon 8-bit appearance his default skin in V4A.

July 09, 2020, 06:10:09 AM
Reply #204

Offline Pegg

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Re: MM8BDM V6 - Development begins!
« Reply #204 on: July 09, 2020, 06:10:09 AM »
I noticed that the Ice Wave graphics haven't been changed. I thought for sure you'd have replaced them (along with the graphics for Slash Claw) with their canon 8-bit versions from Mega Man 10, just like how you made Slash Man's canon 8-bit appearance his default skin in V4A.

In both Mega Man 8 and Mega Man 7, Frost Man and Slash Man's graphics for Ice Wave and Slash Claw respectively are different from the versions that Mega Man uses. As such, the ones used by the Weapons Archive boss (which emulates the boss patterns) should be treated as the boss graphics, not the copy weapon graphics.

This is even supported by the way the MM10 graphics are drawn, which are much closer to the boss attacks than the copy weapon version.

Slash Claw:
(click to show/hide)

Ice Wave:
(click to show/hide)

Basically, MM10's Weapon Archive graphics are for the boss attacks, not the weapon attacks, like MM8BDM would be trying to recreate.

July 09, 2020, 07:06:51 AM
Reply #205

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #205 on: July 09, 2020, 07:06:51 AM »
In both Mega Man 8 and Mega Man 7, Frost Man and Slash Man's graphics for Ice Wave and Slash Claw respectively are different from the versions that Mega Man uses. As such, the ones used by the Weapons Archive boss (which emulates the boss patterns) should be treated as the boss graphics, not the copy weapon graphics.

This is even supported by the way the MM10 graphics are drawn, which are much closer to the boss attacks than the copy weapon version.

Slash Claw:
(click to show/hide)

Ice Wave:
(click to show/hide)

Basically, MM10's Weapon Archive graphics are for the boss attacks, not the weapon attacks, like MM8BDM would be trying to recreate.
Robocop : IŽd buy That for a dollar.

July 14, 2020, 01:37:51 AM
Reply #206

cortega729

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Re: MM8BDM V6 - Development begins!
« Reply #206 on: July 14, 2020, 01:37:51 AM »
Just wondering, but are you guys still developing v6? If so, when could we expect a release?

July 14, 2020, 05:54:08 PM
Reply #207

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #207 on: July 14, 2020, 05:54:08 PM »
Just wondering, but are you guys still developing v6? If so, when could we expect a release?
There was an update 2 weeks ago. Of course they're still working on it.

July 15, 2020, 11:42:53 AM
Reply #208

???

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Re: MM8BDM V6 - Development begins!
« Reply #208 on: July 15, 2020, 11:42:53 AM »
how do you get data back/letters?
also, i've beaten the game so it would really help

July 16, 2020, 11:16:05 AM
Reply #209

???(again)

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Re: MM8BDM V6 - Development begins!
« Reply #209 on: July 16, 2020, 11:16:05 AM »
this is quite worrying...
anyone?