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Cutstuff Discussion and Feedback / Search For The Mega Buster.pk3
« Last post by ThatDamnNekomimi on June 11, 2021, 04:14:23 PM »
I was trying to find the one post in creative that had a link for a Mega Buster that can work in regular doom but now I can't find that post.

Could you guys pleas help me find it? I want to run around GZDoom blowing monsters to bits with the mega buster.
Mega Man Discussion / My gameplay of Megaman 9 beated the challenged peacekeeper.
« Last post by KIWI on June 08, 2021, 10:06:12 PM »
Hello guys, I made a gameplay of "Megaman 9" where I completed at same time the challenges:  :mrgreen:
+No Coffee Break - Clear the game without using any energy tanks.
+Mega Diet - Clear the game without picking up energy pellets.
+Peacekeeper - finish by defeating the fewest number of enemies possible
+Almost Invincible - Clear the game without continuing.

if you want to watch this is the link:

the only bad news is that Capcom send me a copyright claim for this video, and they will put the commercials in the video.   :confused:
DECORATE and ACS Modifications / Re: Abridged Campaign And Campaign Tools
« Last post by JaxOf7 on June 07, 2021, 11:12:24 AM »
(Initial post)
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DECORATE and ACS Modifications / Abridged Campaign And Campaign Tools
« Last post by JaxOf7 on June 07, 2021, 11:11:13 AM »
The campaign has a lot of bot skirmishes.
Always wondered how fast speedruns would be with none/fewer of them.
option to skip most bot skirmishes and reduce mmv fraglimits.
option to skip all bot-related things.

Also in both: MMV data options.
Delete mmv data or reach 100% with simple commands.
Also earth magic man now available at the start of mmv as opposed to its end.
Messages From Dendy

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W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« Last post by Ivangel on June 02, 2021, 02:34:17 AM »
Ganbatte, devs! This is looking amazing so far!
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« Last post by TheDoc on May 30, 2021, 06:53:10 PM »
Wow, I really like the aesthetic of the map. The stairs, the "palace-y" layout of the courtyard, the fountain/ponds, the fog effect off the sides, the sun setting as you approach the final fight, it's all great. Sections crossing over on each other also sounds like it would add to the feeling of getting lost in a large castle, which sounds great. Kudos to the map designer(s); can't wait to try it out and see all the odds and ends for ourselves. That said, take your time, guys; Rome wasn't built in a day. And you have 8 classes (that needed to be adapted to PvE, too), so I'm not surprised to hear the weapons are taking time.

Thanks again for your efforts. I know this is a labor of love, but a lot of us are just here to watch and appreciate, so.....I appreciate it. "Go get them, champ."
Skins & Bots etc / Re: Cartoon Network Characters as MM8BDM Skins.
« Last post by hansungkee on May 30, 2021, 03:54:07 AM »
Hmm...wonder if I should try doing a Mao Mao skin.
MayBe you can.
Events / Re: MAPCHELLA 2021 - A vanilla TDM Event (5/28/2021 7PM EST)
« Last post by Mendez on May 29, 2021, 10:58:33 PM »
Thank you to everyone who stopped by for Mapchella, I've uploaded a new version with several fixes for the boss music and map pits and other things. I'll put up another server with this pk3 instead.
TSPG link:
Dropbox link:
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