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Author Topic: Ghouls vs Humans Suggestions?  (Read 4733 times)

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September 12, 2009, 08:08:08 PM
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Offline CarThief

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Ghouls vs Humans Suggestions?
« on: September 12, 2009, 08:08:08 PM »
I dont see any topic for suggestions to add or change in this forum, so maybe it might be handy to have one.

Anyway, i did think of a suggestion, would it be possible to make choke hold his bloodball for as long as he wanted, and spitting it out on release? As it is extremely inaccurate in combat, so if it was unexpected, it would probaly work better.
In case you worry about abuse by hanging around in a area with one entrance, holding the ball ready to shoot at any incoming enemies, well, hunters do that too!
Hell, maybe you could throw in as a side effect that the bloodball will power up from what we know it currently as to a large area attack, usefull for driving out humans hiding in an nasty room, cave or corner. This should obviously have some kind of warning, maybe choke starts making loud noises or something then, if that wouldnt be too overpowered to implement.
(Then again, i'd say a hunter hiding with ice arrows in a space where nobody can go without being shot is also overpowered. We need something against that tactic, no?)

I cant think of anything else, people arent hosting the beta's often so i cant even think of a way the humans should be nerfed! :P
Hmm... That gives me an idea, too. How about if this situation continues without proper gameplay feedback, you can just bribe/convince someone to host the proper server and get a testing team? Or just being on a server would probaly attract people too. :P

September 13, 2009, 11:30:46 AM
Reply #1

Offline CutmanMike

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Re: Ghouls vs Humans Suggestions?
« Reply #1 on: September 13, 2009, 11:30:46 AM »
I'm going to wait till 97e final before I start working on this again, but I will make choke so he can cancel his blood ball charging at any time if that helps. Otherwise you'd get people holding on to blood balls around corners all day until the match was over.

September 13, 2009, 03:28:45 PM
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Offline White

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Re: Ghouls vs Humans Suggestions?
« Reply #2 on: September 13, 2009, 03:28:45 PM »
Quote from: "CutmanMike"
I'm going to wait till 97e final before I start working on this again

#"Server Name Blah Blah Blah" : GvH Before cutman fucked everything up

Nice server name buddy.
 :-|

September 14, 2009, 05:51:47 AM
Reply #3

Offline CarThief

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Re: Ghouls vs Humans Suggestions?
« Reply #3 on: September 14, 2009, 05:51:47 AM »
Before he ruined everything? Must be some human team/hunter fanatic, the hunter class was majorly overpowered in the currently hosted non beta versions. Altrough i do see some (unused) servers hosting the beta's.

Altrough this is kinda getting off topic. About the bloodball around corners thing, its pretty much the same as hunter's ice arrow tactics! There's always someone trying that cheap trick on hollywood holocaust, thankfully a Creeper or Jitterskull could suprise attack them, if not too far away. Guess a human cant teleport or sneak in, but they can throw grenades!
Or if the ghostbuster gets a weapon with area damage, that would probaly work too. :P

September 14, 2009, 10:12:07 AM
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« Reply #4 on: September 14, 2009, 10:12:07 AM »
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September 15, 2009, 08:15:04 PM
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Offline White

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Re: Ghouls vs Humans Suggestions?
« Reply #5 on: September 15, 2009, 08:15:04 PM »
Quote from: "CutmanMike"
I'm going to wait till 97e final before I start working on this again.

Quote from: "pucy100"
WHEN 0.97 E final will be release??? :-|
in 2010??
WHEN?
i want 0.97 e full and also cutman wants to work on gvh!

I'm sorry, but do you even read?
97E has an unknown date-line, and personally I HATE 97E (EVEN WITH THE DEC' UPDATES) because it lags me horribly. I have no idea why, it just likes to cause an ass-rape to my fps rating.

Plus, im not sure if it's just not knowing how to write a sentence, poor grammar, both, or just not caring about how much you want to correct yourself... but no, cutman does not want to work on GvH AND he won't/can't anyhow, until people start playing the Beta4 of V2.

P.S. Im sorry if I seem like an asshole. Some rather nasty, bad shit went down at my school today.

September 15, 2009, 10:21:07 PM
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Offline CutmanMike

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Re: Ghouls vs Humans Suggestions?
« Reply #6 on: September 15, 2009, 10:21:07 PM »
I will excuse that one post  ;)

September 17, 2009, 10:50:50 AM
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Offline White

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Re: Ghouls vs Humans Suggestions?
« Reply #7 on: September 17, 2009, 10:50:50 AM »
Quote from: "CutmanMike"
I will excuse that one post  ;)

Sorry cutman.

We all have bad days. Mine are... getting more frequent.
Feh, continue on?

GvH Suggestion : The Ghost Traps

Now im no genius, but I think you should be able to switch back to your "Proton Pack" after throwing a trap. It's quite irritating as I, not very often, play as the Ghost buster, and this happens to kill me easily. Using the traps that I left back at one spot was a pain - and I ran away since a jitterskull wouldn't have gotten killed. "%someperson sucked out [ARM] Arm Commander's soul".

Just an idea.

Cutman, would you PLEASE help me and make a taunt for eyesore - send it to me V.I.A. e-mail soon?

September 17, 2009, 10:55:29 AM
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Offline CutmanMike

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Re: Ghouls vs Humans Suggestions?
« Reply #8 on: September 17, 2009, 10:55:29 AM »
Just modify one of his older sounds... Or catch me on msn at a lucky time.

Ghost buster is going through a huge change when 97e comes so look out for that and then throw suggestions at me :P

September 17, 2009, 02:19:41 PM
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Offline ThaMarine

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Re: Ghouls vs Humans Suggestions?
« Reply #9 on: September 17, 2009, 02:19:41 PM »
Quote from: "pucy100"

WHEN 0.97 E final will be release??? :-|
in 2010??
WHEN?
i want 0.97 e full and also cutman wants to work on gvh!

I'm sorry, but it's like you're considering Cutty your slave.

1. 97E will be released when it's done, you saying the developers should hurry up is not going to make them hurry up.

2. You want Cutty to work at GVH, well as far as I'm concerned it's a wonder Cutty is still active about this voluntarilly profitless project. I appreciate everything he does, but you keep saying "I want more".  Why don't you enjoy GvH now, instead of waiting for "the better version"?

3. You should really care more about your writing. "I" as in "I
laughed" is always capitalised. The first letter of the sentence is also always capitalised. Just do that and your posts will look much better.

Greets.

September 17, 2009, 04:16:47 PM
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« Reply #10 on: September 17, 2009, 04:16:47 PM »
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September 17, 2009, 07:38:00 PM
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Offline White

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Re: Ghouls vs Humans Suggestions?
« Reply #11 on: September 17, 2009, 07:38:00 PM »
Quote from: "CutmanMike"
Just modify one of his older sounds... Or catch me on msn at a lucky time.

Gonna be a bit difficult.

And believe me, I've tried doing your vocals. As of now my microphone is broken.

Should get one in 4 days.

September 17, 2009, 11:50:59 PM
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Offline Ivory

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Re: Ghouls vs Humans Suggestions?
« Reply #12 on: September 17, 2009, 11:50:59 PM »
In a game such as GvH, where part of the game play involves movement, and human classes making sounds when moving. How come there is no splashes on any liquids?  It wouldn't be hard to add, and I think it would add a lot more feel to the game.

September 18, 2009, 08:27:24 AM
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Offline CutmanMike

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Re: Ghouls vs Humans Suggestions?
« Reply #13 on: September 18, 2009, 08:27:24 AM »
I leave that up to map authors and servers hosting splash mods.