Me again, (Boy, I'm needy).
I've been trying to follow this guide.
I've saved the wad to a map, but it says I have no textures at all.
I probably screwed up the tiniest,
most obvious detail and am getting flustered over it.
texture BLOCK_1, 32, 32 // The NEW texture name is MAGTEST. It is going to be 32 units heigh and 32 units wide.
{
XScale 0.5 // Used to tell Doom to scale the textures up, do not change!
YScale 0.5 // Same as above
Patch MAGNET9, 0, 0 // Put the image MAGNET9 at 0,0, which is the top left corner of the texture.
WorldPanning // Something to do with offsets, I can't remember but KEEP IT
}
texture BLOCK_2, 32, 32 // The NEW texture name is MAGTEST. It is going to be 32 units heigh and 32 units wide.
{
XScale 0.5 // Used to tell Doom to scale the textures up, do not change!
YScale 0.5 // Same as above
Patch BLOCK_2, 0, 0 // Put the image MAGNET9 at 0,0, which is the top left corner of the texture.
WorldPanning // Something to do with offsets, I can't remember but KEEP IT
}
texture BLOCK_3, 32, 32 // The NEW texture name is MAGTEST. It is going to be 32 units heigh and 32 units wide.
{
XScale 0.5 // Used to tell Doom to scale the textures up, do not change!
YScale 0.5 // Same as above
Patch BLOCK_3, 0, 0 // Put the image MAGNET9 at 0,0, which is the top left corner of the texture.
WorldPanning // Something to do with offsets, I can't remember but KEEP IT
}
texture QUESTION, 32, 32 // The NEW texture name is MAGTEST. It is going to be 32 units heigh and 32 units wide.
{
XScale 0.5 // Used to tell Doom to scale the textures up, do not change!
YScale 0.5 // Same as above
Patch QUESTION, 0, 0 // Put the image MAGNET9 at 0,0, which is the top left corner of the texture.
WorldPanning // Something to do with offsets, I can't remember but KEEP IT
}
texture Bush, 32, 32 // The NEW texture name is MAGTEST. It is going to be 32 units heigh and 32 units wide.
{
XScale 0.5 // Used to tell Doom to scale the textures up, do not change!
YScale 0.5 // Same as above
Patch Bush, 0, 0 // Put the image MAGNET9 at 0,0, which is the top left corner of the texture.
WorldPanning // Something to do with offsets, I can't remember but KEEP IT
}
Any help here? After this, I'll try not to bother you guys again.