Mega Man 8-bit Deathmatch > Projects & Creative

MEGA MAN ROCK FORCE EXPANSION (V3) - V6B COMPATIBLE

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Max:
From the person who brought you the only finished fan-expansion on Cutstuff
From the person who brought you the only finished fan-expansion on Cutstuff
From the person who brought you the only finished fan-expansion on Cutstuff
Powered Up doesn't count because it wasn't even new material but I was part of that too



MEGA MAN ROCK FORCE EXPANSION

Maps

Fight in various modes on all 20 stages of Mega Man Rock Force in these arena takes on the stages.
(click to show/hide)
--- Quote ---Crypt Man by Jakeinator


Photon Man by LlamaHombre


Pulse Man by Russel


Virus Man by Maxine


Boom Man by Maxine


Shock Man by Maxine


Circuit Man by Mendez


Charade Man by Mendez


Terror Man by Jakeinator


Flare Man by Mendez


Plague Man by Maxine


Power Man by Dr. Freeman


Thrill Man by Russel


Thermo Man by Jakeinator


War Man by Mendez


Port Man by Dr. Freeman


Death Man by LlamaHombre


Fish Man by Mendez


Polar Man by Mendez


Justice Man by Maxine

--- End quote ---

Download Map Pack!
(click to show/hide)
--- Quote ---GENERAL
- Updated to MM8BDM V6B!
-- File structure reorganized
-- Map card scripts reworked
-- Pits updated to use new Hazard Pit actor
-- Teleporters updated to use Teleport Entrance actor
-- Water areas updated to use Water Sector actor
-- MM6 styled Count Bombs now use core actor
- Player 1-8 spawns added to each map
- Map previews added for Map Voting addon
- Restored Crypt Cloak blocks to various maps
-- Special platforms that can only be stepped on while cloaked!
--- See CRPTCLOK.acs for mod usage notes

MMRFCRY
- Crypt Taker updated for hazard credit

MMRFBOO
- Fuseman now named Boomman
-- Map code changed to reflect this
- Dynamite Cart updated to use core scripts
- Reduced volume of fireworks

MMRFSHO
- Adjusted outside areas
-- Less pits and more guard rails
- Reduced height variance underwater
- Water no longer electrocutes in (T)LMS
-- Shock cooldown for other modes 10s -> 20s
--- Shock damage 15 -> 25
- Fixed skybox issues

MMRFCIR
- Circuit Blocks updated to use core scripts
-- Optimized code
- Circuit Bulb Blocks recoded
-- Can now crush frag for hazard credit
- Circuit Bulb Walls recoded
-- Can now crush frag for hazard credit

MMRFCHA
- Platform lottery recoded

MMRFTER
- Adjusted trench depth in front area

MMRFFLA
- Flare Flames updated for hazard credit
- Recoded falling platforms for simplicity

MMRFPOW
- Power Laser actors no longer deal damage
-- Pits added underneath platforms as failsafe

MMRFTHR
- Added small health pickups across the map
- Thrill Platforms updated to use core scripts

MMRFWAR
- Skulltag support added

MMRFPOL
- Pits now use ice death

MMRFJUS
- Adjusted DM spawns and team spawns
- Fixed missing impassable linedef
--- End quote ---

Skins

Fight as your favorite robot masters from Rock Force with this skin pack that can be put into your "skins" folder for use on any server!

Download Skin Pack!
(click to show/hide)
--- Quote ---GENERAL
- Mugshots added for all skins
- Removed alternate Nitroman and Tornadoman skins
-- No longer relevant to this pack

BOOMMAN
- Renamed from Fuseman to Boomman
--- End quote ---

Weapons

Rock Force's weapons are now updated and compatible with Mega Man 8-Bit Deathmatch V6B! They can appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can use these weapons alongside the MMRF map pack without randomized pickups for the true weapon and item layouts.
(click to show/hide)
--- Quote --- Crypt Cloak
Crypt Cloak turns you invisible, and allows you to create shockwaves when landing on the ground. Consumes ammo while active.
(click to show/hide)
Photon Flare
Photon Flare creates a floating mine that explodes everything beneath it when it detects someone.
(click to show/hide)
Pulse Stopper
Pulse Stopper causes you to deal contact damage while the attack button is held. Releasing fires a slow-moving ring that tears through enemies.
(click to show/hide)
Virus Outbreak
Virus Outbreak creates a shield around you that damages enemies and infects them with a virus that causes them to take increased damage from all other sources. Holding attack increases its range.
(click to show/hide)
Phantom Fuse
Phantom Fuse fires a fast-moving explosive that travels in the direction you're looking.
(click to show/hide)
Shock Gauntlet
Shock Gauntlet fires a short-range, boomerang magnet that pulls enemies towards you.
(click to show/hide)
Circuit Breaker
Circuit Breaker fires two exploding circuit boards forward in a V-shape. Hold attack for rapid fire!
(click to show/hide)
Charade Clone
Charade Clone creates an exploding buddy that you can swap places with by attacking again, or bring to you by using secondary fire. If you take too much damage while the clone is out, you will swap places automatically.
(click to show/hide)
--- End quote ---

Download Weapon Pack!
(click to show/hide)
--- Quote ---GENERAL
- Recoded a few actors to inherit better
- Reorganized ACS files
- Optimized MMRF map weapon replacement script
- Various buffs now removed on Circuit Board pickup

CRYPT CLOAK
- Standardized ammo from 108 -> 112
- Now capable of using Crypt Cloak Blocks
-- Check them out in the map pack!
- Now properly disables various buff flags
- Now usable by bot players

PHANTOM FUSE
- Max ammo 28 -> 27
- No longer becomes jammed occasionally

SHOCK GAUNTLET
- Pulling into hazards now gives assists

PHOTON FLARE
- No longer instakills on direct hits
-- Deals ~25 damage
--- End quote ---

Disclaimer: These files and this thread have been updated with care by outside maintainers to keep the spirit of the expansion alive.
All credits can be found in the files.

We made it bois. Love u all
From the grave, we did it.

Trillster:
Ayy, Rock Force Expansion? Count me in, I can code stuff and make smaller sprites. My Skype's Sonicfam1102 and my Discord is Sonicfam1102#2887 (Cutmail works too).

FTX6004:
I might take on Photonman skin because why not.

Gummywormz:
I have my own versions of the Rock Force weapons. I implemented charade clone as an escape / sneaking weapon. Pressing fire places a clone. When you get hit, you teleport back to the original clone. Pressing fire again turns off invisibility and fires the clone right in front of you. Might be good for variety considering Pulse Stopper is an offensive weapon and not a shield.

Max:
I think your one overlaps with Crypt Cloak a bit too much and the point of 'cloning' is kind of lost if one of the clones is invisible but making it more defensive is definitely a good idea

Also may I borrow your sound effects? I was going to record them all later with the music off but I didn't realise you had them

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