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Topics - Charbomber

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Help & Editing / Help making Teleporters exclusive to gamemodes
« on: July 05, 2021, 01:28:29 PM »
Okay, I feel a little embarrassed that I didn't see this part of the forums at first before asking my question beforehand. Anyways:

I want to make a teleporter in my map that connects the leftmost part of it to my rightmost part of the map, the issue being that in gamemodes like CTF, I want the flags on the leftmost and rightmost parts. That being said, I hope to exclude this teleporter from working and instead make a noise signifying that you can't teleport in CTF, which I'm pretty sure is possible with scripting, I just don't know how to do that with MM8BDM. Can I get some help?

2
Maps / Why won't my map play my custom music?
« on: June 27, 2021, 08:56:48 AM »
I've just started a map, and I need help, but I can't find a MM8BDM Discord or anything, so I'd like to ask for help here.

So, I've just did exactly what you'd normally do when adding music to a level, and even made sure with a tutorial on making maps specifically for MM8BDM.
Everything's exactly how there should, I checked it for typos heavily, and yes my music option is all the way up. I would give a screenshot of what I mean, but I'm not used to Forum Boards and I have no idea how.

The most I could think about is how I tried to make my music loop in a certain way using ZDooM music loop tags, but I don't know why it wouldn't work because of some darn tags.

EDIT: I just realized I'm dumb, I should probably provide the MAPINFO.

Code: [Select]
map GRASTWN "Grasstown" {
next = "GRASTWN"
sky1 = "BLACK", 0
music = "CSGRASS"
aircontrol = 0.5
forcenoskystretch
clipmidtextures
evenlighting
}

3
MM8BDM Discussion / Found out what the binary code is in the quit menu
« on: December 31, 2017, 08:48:09 PM »
The binary code in the quit menu makes NO sense but is pretty funny! it says | Plug Man: Hi Iet! | please tell what it means! also, is there any other secrets in the game? i would REALLY want to know!

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