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Messages - Gumballtoid

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2791
Dis looks fine. If yer' still signin' people up, count me in!

Captain or Normal Player?: Normal Player but I'll Capt. if no other teams form soon...
IGN: Gumballtoid
Skype: -
Any other way of contact?: Cutstuff PM
Time Zone: EST
Available Times: Pretty much every day. Week: 3:00-10:00 EST, Wknd: Pretty much all day given the circumstances...

Voted Option 2, 'cause I've never participated in this before, so... looks fun.

2792
Maps / Re: Gumballtoid's Maps (+ rating poll)
« on: January 24, 2012, 10:29:21 PM »
Duly noted. Yeah, as for the RM rooms, I've been meaning to make a map for that effect, so I used it as filler. As for the screen and teleporter, I assumed it would be conventional for a RP server, so... yeah. Also, a RP server could veer off into any number of directions, so maybe the rooms could be used. I'll work a bit on the river and whatnot. As for bouncing weapons, it's simply due to a lack of room that I couldn't make an outside area. But, hey, I'll take into consideration a few of these things. I'll make Wood Man's river passable, but Ice Man's pond needs to stay impassible, simply due to the fact that it would make more sense that, if you hit freezing water, you died, a la Blizzard Man. But the main purpose of impassible sectors is not to die.

2793
Mega Man Discussion / Re: D.I.Y. Robot Rebellion
« on: January 24, 2012, 12:28:19 AM »
Durrrrr... Wily is at it again... Bass ran off... I dunno...

Cut Man > Wave Man > Heat Man > Frost Man > Top Man > Spring Man > Wind Man > Galaxy Man (> Cut Man > Wave Man...)
--------------------------------------------------^
                                                         Snowboards of doom! -insert Korby laugh here-

Stage 1: MM8 Wily Stage 1
--------------------^
              -insert another Korby laugh here-

Stage 2: MM9 Wily Stage 2

Stage 3: MM4 Cossack Stage 3

Stage 4: MM10 Wily Stage 4

Stage 5: MM:DWR Space Node

Final Boss: Wily Capsule 4... WITH NO PHARAOH SHOT, BWAHAHAHAHA!

2794
Mega Man Discussion / Rearranging the Weaknesses?
« on: January 24, 2012, 12:17:15 AM »
If you could rearrange the weakness order from ANY Mega Man game, how would you do it?

I'll start off... by rearranging Mega Man 8!

Flame Sword on Frost Man (Melting ice, duh...)
Ice Wave on Aqua Man (Freezing water, yep!)
Water Balloon on Clown Man (1: Water + Electricity = BAM! 2: A clown that loses his grip? Bye-bye...)
Thunder Claw on Search Man (Make BOTH heads go nuts!)
Homing Sniper on Tengu Man (A flying target? Pffft!)
Tornado Hold on Astro Man (ANOTHER flying target? Pffft!)
Astro Crush on Grenade Man (He likes being hurt, so why not crush him?)
Flash Bomb on Sword Man (Blastin' him and his lair to bits!)

Or, to make the REGULAR weaknesses tie in to all 8 at once...

Astro Crush on Grenade Man
Frost, Tengu, and Clown are normal...
Thunder Claw on Aqua Man
Sword, Search, and Astro are normal...

As for that DAMN Green Devil, I'd LOVE to see a Flash Bomb blow him to gooey pieces!


What have you guys got?

2795
Mega Man Discussion / Re: Fan Game Maker over 9000
« on: January 24, 2012, 12:07:35 AM »
Damn, I'm full of ideas...

Mega Man + ?

Just a simple Wily attack, nothing more... Reprogramming the city's robots, yes...

Robot Masters:
Blast Man: A robot designed for volcanic research, uses the Lava Blob, which, like Concrete Shot, hardens into a platform.
Tide Man: A robot designed for underwater exploration, uses the Tidal Crash, a devastating physical attack.
Root Man: A robot designed to monitor plant growth, uses the Heal Ball, which takes energy from the target and heals the user.
Digger Man: A robot designed for creating underground tunnels, uses the Digger Drill, which is a small, fast-moving drill that pierces shields.
Watt Man: A robot designed to control the generation of electricity, uses the Watt Cannon, a shockwave that also powers machinery.
Fork Man: A robot designed for cooking vast quantities of food, uses the Spoon Shield, which deflects all frontal attacks.
Camera Man: A robot designed to document places normally hazardous to humans, uses the Camera Flash, a screen-clearing weapon.
Coolant Man: A robot designed to manage cold-storage facilities, uses the Coolant Wave, a cloud-like attack that freezes enemies.

Weaknesses:
Blast > Coolant > Root > Digger > Fork > Watt > Camera > Tidal (> Blast > Coolant...)

Fortress Bosses:
White Devil: Yellow Devil IMPROVED! Weak to Coolant Wave.
Met Press: A Met-shaped press, need I say more? Weak to Digger Drill.
Copy Robot: Uses random weapons from the game. Weakness depends on weapon equipped.
Rematches...
Wily Machine ?: The "Ultimate Combat Robot!", yes... Weak to Lava Blob.
Wily Machine (2nd phase): The fabled second phase, yes... Weak to Watt Cannon.
Wily Capsule: Yes... Weak to Spoon Shield.

2796
Mega Man Discussion / Re: Fanmade robot masters
« on: January 22, 2012, 09:05:34 PM »
in a mega man game, there's usually roughly 6 out of 8 "consistent criteria" that are met using the robot masters;

(spoiler to keep size down)
(click to show/hide)
just something to consider when making your original robot masters...

2797
Mega Man Discussion / Re: Where do you start first in each game?
« on: January 22, 2012, 08:41:04 PM »
Hmm...

Mega Man-Guts Man: I can pretty much just walk up to him and shoot here.
Mega Man 2-Metal Man: His weapon is the weakness of three separate masters, plus himself!
Mega Man 3-Needle Man: Not sure why, always found his fight to be the easiest. After I beat Gemini, I use G. Laser on Magnet Man. Not his weakness, but, meh...
Mega Man 4-Toad Man: If you lose to Toad Man, you are wrong.
Mega Man 5-Charge Man: Always found him easy, I guess.
Mega Man 6-Flame Man: Again, just found him easy.
Mega Man 7 (& RM7FC)-Cloud Man: Perfect for a sliding-happy doofus like me!
Mega Man 8(& RM8FC)-Clown Man: Jump, shoot, jump, shoot...
Mega Man 9-Tornado Man (Mega Man), Splash Woman (Proto Man): Jump! Jump!
Mega Man 10-Pump Man (Mega Man), Sheep Man (Proto Man), Commando Man (Bass): Their busters make the corresponding fights pathetically easy!

2798
Maps / Re: The Maps of FiniteZero (NEW: Map Pack and Hotel alpha)
« on: January 22, 2012, 08:25:32 PM »
Dude. Duuuuude. Hotel Rockman really takes the cake! (and I'm talkin' a warm, freshly-baked cake) I really like the room redesigns, and the pool is just an added plus! My only advice is add the bubble spawners to each individual shower, make the showers transparent-ish, and make the walk-through-able (Yes, it's a word now. I made it a word.) So... Hotel Rockman all the way!

2799
W.I.P Forum / Re: Classes: now with science
« on: January 22, 2012, 03:59:34 AM »
looks like they're serious about this o,o
well, in that case, how about...

shadowman-give shadowman his regular shadow blade, plus YD's invisibility and KY's sliding kick. and let him climb walls, buff his speed, give him melee attacks... i dunno, just think about it, i suppose

2800
Maps / GBT's Maps - BBB&B-v1b Hotfix
« on: January 22, 2012, 03:29:07 AM »
Blue Bomber Bed & Breakfast

Blue Bomber Bed & Breakfast v1b Hotfix

Update to v1b!
Changelog:
• Removed cages
• Moved previously caged weapons to an inaccessible location
• Fixed texture quirk in Flashman's room
• Made Reggae's juice bar fully impassible
• Added 3 more beds to Darkman's room

Not much has changed, but I badly had to fix the Time Stopper exploit.


Map Code: HOTEL
Music Codes: HGBTDMUS, HGBTNMUS

Special thanks to Tengu and TG74 for the music loops.
Credit to E-Tank/gencoil for the original MM&B track.
Credit to Zexion-teh-Wolf for Mega Man Killer mugshots.
Credit to Knux and Blaze for MM10 Special Stages 2 and 3 textures.
Credit to DarkAura for the GUTSMAN!! channel.

Delicious UPDATED screenshots:
(click to show/hide)

-----------------------------------------------------------------------

Thunder Claw Hell

An aimless Thunder Claw map.

http://www.mediafire.com/?j06y65qga7jec0m

2801
Help & Editing / Re: HELP! I GOT BANNED!
« on: January 22, 2012, 02:56:44 AM »
after a few encounters, i figured out how to tell whether or not it's him;

say someone who you've never met before, and has one solid color in their name enters the server, and simply says, "hi"

step 1: ignore them at first. see what they say. if they say "hi" over and over, they say, "not kill me please" or "-player name- stooooop", or "im a cry", it's probably him. if, like me, you want to expose him, do the next step.

step 2: ask if he/she is zerox daniel. be as subtle or as blunt as you like. if they say a simple "no", it's probably him. if they say something more elaborate, or say "who's zerox daniel?", probably not him... if it IS him, give him a chance at first. see if he behaves himself. if he doesn't, such as call a random vote kick, or simply aggravate another player, or chat excessively, do the next step.

step 3: give him a warning first. if he stops, let him be for a while. if he keeps it up, say "kick daniel y/y". he'll either ignore you, say, "nooooooooo!", or disconnect before you can. if he doesn't leave on his own, vote kick him. if the vote fails, just try to ignore him, or go to another server.

yeah, this may seem like a bit much for just one user, but... he causes a lot of problems. this topic is the proof. so... remember this, and you'll have zerox-free/well-behaved-zerox servers in no time at all, and everyone will be happy.

and, as savior said, be sure to check his ping. another good way to tell.

2802
Maps / Re: Old maps, tweaked a bit, if its okay with Cutmanmike =S
« on: January 21, 2012, 10:03:01 PM »
i have a similar question. i wanna modify Dr. Light's lab to be used on the RP server, but i think i need mike's permission for that as well. (plus i tried that, removed the teleports and VR room, and it says "unknown script p_start#" or something like that) but that's beside the point... yeah, modified maps sounds like a good idea. i could never get past elecman's stage w/o ig metal blade.

wait, gravity hold and wind storm...?

*ahem...*
(click to show/hide)

2803
Help & Editing / Re: HELP! I GOT BANNED!
« on: January 21, 2012, 09:36:05 PM »
zerox daniel has taken up the alias "ice wave". he knows we'll kick him when he joins, so he's attempted a disguise.
i hate it as much as you do. i was playing rage roboenza, and i infected him, and he says, "stoooop gumball" i tell him to just play the game, and he tries to vote kick me. he'll also call himself "ashley", say he's zerox's sister, and use a roll skin, mostly in cft servers.

2804
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: January 20, 2012, 09:52:38 PM »
In Game Name: Gumballtoid
Favorite game mode: LMS
Favorite weapon: Ice S., Crash B., Hard K., R. Flush, C. Eye, Silver T., S. Wheel, T. Claw, Jewel S., Wheel C., Mirror B.
Preferred skin: Enker, Apache Joe, Bender
Favorite stage: MM7DW3
Favorite class: Enker
Greatest Rival: Anyone who opposes the RP server
Reputation: That guy that says, "Durrrr..." a lot, RP boy
Anything else?: Who stole my wallet?

2805
MM8BDM Discussion / Re: The HD/FZ RP Server RP
« on: January 20, 2012, 09:31:04 PM »
okay... if we can't have nice things... we'll just have to make 'em ourselves...

first off, there's been a lot of disorganization within the topic, namely the ever-expanding list of characters... i'll try to create a list for just that purpose...

In no particular order;

FiniteZero as Plant Man (who's feeling vine)
Human Destroyer as Skull Man (who has gotten ready to die)
angrymans as Mega Man (who has interrupted your little crime)
Protoman01 as Proto Man (who whistles alot)
Night Strider as Quint
Airman_Tengu as Cloud Man (who says it'll rain)
Gumballtoid as Enker
Star Dood as Drill Man
Daveris as Pharaoh Man
Michael712 as Flash Man (who is... wait, what's the taunt...?"
LlamaHombre as Flame Man (who doesn't want you to flame)
Travis as Ballade
Trollman as Bass (who can't let you do that)
Fyone as Mega Man?
MegaLAD1514 as Bomb Man (who brought you a blast from the past because you remembered him)

okay... this is obviously subject to change. not sure if i missed anyone or added someone i shouldn't have, so if i did, tell me and i'll fix it. not sure where Pikmin555 or TheFancyEddie20 stand, due to an assortment of potentially misguiding posts and whatnot regarding these two, so someone tell me those as well.

On a more cheerful, make-you-feel-warm-and-fuzzy-inside note, I've created a map solely for RP purposes! You can find it in the maps section, under the topic, "Gumballtoid's Maps". Use in the next RP server would be just... so great, yup. I think, as of yet, it'll suit the desires of the RP'ers that wanted a map specifically for the RP.

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