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Messages - Kshakas

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1
DECORATE and ACS Modifications / Re: MM8BDM UN-official Enemy Template
« on: February 03, 2011, 01:56:56 AM »
Because thats a lot to search through for newbs, especially since not much in that list will be used.

2
DECORATE and ACS Modifications / Re: MM8BDM UN-official Enemy Template
« on: February 03, 2011, 01:36:05 AM »
I'm a friend, am i  :shock:  thanks very helpful indeed. :D

3
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 30, 2011, 06:17:18 PM »
I have tried a few ways but my brain is stupid, im trying to make a pressure sensitive plate, that raises a floor, but the instant you step off it drops down again.

4
Maps / Re: LlamaHombre's Maps of Random Variety!
« on: January 30, 2011, 02:56:06 PM »
Well add me then its Lazy Ass Kshakas - Kshakas

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Maps / Re: LlamaHombre's Maps of Random Variety!
« on: January 30, 2011, 02:39:55 PM »
I have some feedback, first of all, is this supposed to be a duel map? its pretty small, so its probably best to play maximum 4 players or something, also 2 of the conveyor belts dont animate, and are 2 of them supposed to scroll against the water? if they are then i cant find any problems with it, if they arent i could help, but also i think i need to test this map with real players, so if you have skype, we could playtest sometime.

6
Help & Editing / Re: Beat
« on: January 29, 2011, 10:39:27 PM »
Messatsu has a thread How do I do that in doom builder, which is excellent in my opinion, he has already made a few example maps for me, when there are enough example maps for different problems, they should be compiled into a tutorial.pk3 or something...enough blabbering.

7
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 29, 2011, 08:37:57 PM »
Thanks again  :)  Fixed the problems, and some that i found myself, done with the map for now, if you want to check, down it again, if not thats ok too.

8
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 29, 2011, 07:15:56 PM »
Mmm Tasty feedback, but seriously really good, so i have updated the map, still cant get textures on pipes to look normal, do not know any texture tricks, also the skybox is now somewhat more boring, but not "broken" anymore..or is it?, anyways down it again and more feedback please.

Probably wont fix anymore of the map until i am finished with all the maps for the pack, then ill go back and tidy up.

9
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 27, 2011, 11:44:14 PM »
Bump, new map up, some feedback would be nice, need to get a few people to try the maps, to see how they play.

10
Help & Editing / Re: How do "I" do THAT in Doom Builder?
« on: January 24, 2011, 04:56:36 PM »
Wave bikes, how? :S if its to complicated to explain, i do understand.

11
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 24, 2011, 04:53:07 PM »
Fixed, i thought that i made no sense that you could jump across, now the map works as my mind intended.

12
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 24, 2011, 04:32:09 PM »
map KSCTF_01 "Valley Of Whoa"
{
   levelnum = 213
//   titlepatch = "WILV00"
   next = "MM1DW1"
   sky1 = "BLACK", 0
   cluster = 1
   music = "8con"
   //music = "MM1:3"
   aircontrol = 0.0
   par = 1
   }

i guess it has to do with aircontrol, i just copied and then edited the mapinfo from ashleys beach map.

13
You can put my stuff in the wiki, this is always true unless i specify otherwise.

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Maps / Re: Kshakas Maps (Intense pk3)
« on: January 24, 2011, 02:42:50 PM »
Hm i already have, didnt you hear the music??

EDIT:
Hm i wonder what you mean, any specific function, since there the Mapinfo is in there :S

15
Maps / Re: Kshakas Maps (Intense pk3)
« on: January 24, 2011, 01:44:22 PM »
bump, new map, check first post.

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