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Author Topic: How do "I" do THAT in Doom Builder?  (Read 244874 times)

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April 08, 2011, 01:05:25 PM
Reply #60

Offline SickSadWorld

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Re: How do "I" do THAT in Doom Builder?
« Reply #60 on: April 08, 2011, 01:05:25 PM »
Quote from: "ficarra1002"
Quote from: "SickSadWorld"
    [*] Inherit from the buoy actor and give it +NOGRAVITY, then set its z-height in doom builder
That's the best way to do it.

Ah, but the topic is named "How do I do that in DOOM BUILDER"?

DTD's technically fits that description better and I find his method quite amusing. The DECORATE method might be simpler to some, but it doesn't use doom builder so it's kind of off topic I guess (lol)

April 08, 2011, 07:02:15 PM
Reply #61

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #61 on: April 08, 2011, 07:02:15 PM »
It is a bit too confusing for me at the moment I'm afraid. Well need the video  :( sorry to annoy you

April 08, 2011, 11:09:50 PM
Reply #62

Offline TERRORsphere

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Re: How do "I" do THAT in Doom Builder?
« Reply #62 on: April 08, 2011, 11:09:50 PM »
k
I'll start work on it.

April 22, 2011, 09:30:29 PM
Reply #63

Offline Darkseed

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Re: How do "I" do THAT in Doom Builder?
« Reply #63 on: April 22, 2011, 09:30:29 PM »
How do i make a normal wall but make it walk-through? i want to add a secret roo but i cant walk through it! unpassable is unchecked!

May 11, 2011, 09:50:35 PM
Reply #64

Offline Darkseed

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Re: How do "I" do THAT in Doom Builder?
« Reply #64 on: May 11, 2011, 09:50:35 PM »
God im needy...

How do i add CopShowGuys' MM9 And MM10 Tilesets to Doombuilder 2?

or if some one can give me a wad with it so db2 can read it.

May 12, 2011, 12:50:47 AM
Reply #65

Offline LlamaHombre

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Re: How do "I" do THAT in Doom Builder?
« Reply #65 on: May 12, 2011, 12:50:47 AM »
How do you do the "falling" effect with the teleporters in Ice Man's stage?

May 12, 2011, 02:34:10 AM
Reply #66

Offline Korby

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Re: How do "I" do THAT in Doom Builder?
« Reply #66 on: May 12, 2011, 02:34:10 AM »
I think they're just teleporters.

May 12, 2011, 04:04:48 PM
Reply #67

Offline BiscuitSlash

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Re: How do "I" do THAT in Doom Builder?
« Reply #67 on: May 12, 2011, 04:04:48 PM »
Basically silent teleporters.

Here is how it works: http://www.mediafire.com/?4qm621m3avr5tgd

May 12, 2011, 10:45:29 PM
Reply #68

Offline Darkseed

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Re: How do "I" do THAT in Doom Builder?
« Reply #68 on: May 12, 2011, 10:45:29 PM »
can someone please help me with my question?

(click to show/hide)

May 12, 2011, 11:34:22 PM
Reply #69

Offline ficarra1002

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Re: How do "I" do THAT in Doom Builder?
« Reply #69 on: May 12, 2011, 11:34:22 PM »
Quote from: "Darkseed"
can someone please help me with my question?

(click to show/hide)
I don't know, where are the tiles?
Or you could PM CopShowGuy and ask him.

May 13, 2011, 12:32:39 AM
Reply #70

Offline Darkseed

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Re: How do "I" do THAT in Doom Builder?
« Reply #70 on: May 13, 2011, 12:32:39 AM »
the link to forums is here:

viewtopic.php?f=29&t=1961&start=10

May 13, 2011, 06:18:57 AM
Reply #71

Offline Myroc

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Re: How do "I" do THAT in Doom Builder?
« Reply #71 on: May 13, 2011, 06:18:57 AM »
Darkseed, you want to look in this topic. Good luck. Adding textures to the game takes a lot of work.

May 13, 2011, 01:07:14 PM
Reply #72

Offline Darkseed

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Re: How do "I" do THAT in Doom Builder?
« Reply #72 on: May 13, 2011, 01:07:14 PM »
i think ill pass on those textures. copshowguy made them into tilesets and idk how i put that in slumPED...

May 16, 2011, 03:40:30 PM
Reply #73

Offline SickSadWorld

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Re: How do "I" do THAT in Doom Builder?
« Reply #73 on: May 16, 2011, 03:40:30 PM »
How do I change the default Game Configuration when opening a .wad file?

After configuring Doom Builder for all the various id tech 1 IWAD game assets I notice that whenever loading a map it tries to load it in Hexen mode. I'm aware that we need use set it to Skulltag (Doom in Hexen mode) but how to make this the default Game Configuration?

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May 24, 2011, 06:21:11 PM
Reply #74

Knux

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Re: How do "I" do THAT in Doom Builder?
« Reply #74 on: May 24, 2011, 06:21:11 PM »
How do I make it so that fences (middle textures) I place can be jumped over and stood on? I never really understood it.

Found out myself just now.  :p  Do they need separate tags though?

EDIT: And also, how do I give linedefs a property for climbing (ladders)?

Found it in Flanny's tutorial. >_>