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actor <named> 24231{+CANPASS+FORCEYBILLBOARD+SOLIDHeight 100radius 120+DONTBLASTDamagetype "Boss"scale 2.5+NOGRAVITY+ACTIVATEMCROSSStates{Spawn:<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stoploop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stoploop}}