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June 17, 2012, 04:31:29 AM
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Offline fortegigasgospel

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  • Date Registered: July 31, 2011, 09:55:05 PM

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Help with an actor
« on: June 17, 2012, 04:31:29 AM »
Hey look something here not about Doomseeker or skulltag.
I'm trying to get an actor to move, like the gutslifts, but when I even make it look exactly like the gutslift's code it moves at either too high of a speed (if I use anything over a 1) or not at all (any decimals). The only difference is mine has an animation as apposed to rotations.
Here is what it looks like so far.
Code: [Select]
actor <named> 24231
{
+CANPASS
+FORCEYBILLBOARD
+SOLID
Height 100
radius 120
+DONTBLAST
Damagetype "Boss"
scale 2.5
+NOGRAVITY
+ACTIVATEMCROSS
States
{
Spawn:
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(0,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
loop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 3 ThrustThing(180,1,0,0)
<CODE> ABCDEFGHIHGFEDCBAJKLMNOPQPONMLKJ 0 A_Stop
loop
}
}

I know the damage type isn't needed but it should't be whats causing the trouble.
Also I know, a lot of frames, but for a good reason, I got rid of the name and code to keep what the actor is a secret for now.
Any help is appreciated. Thank you in advance.

June 17, 2012, 09:29:10 PM
Reply #1

Offline fortegigasgospel

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Re: Help with an actor
« Reply #1 on: June 17, 2012, 09:29:10 PM »
Double posting but I figured out the problem with his speed. Only problem is he doesn't like to keep going along his path.
But this can be locked.