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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 158750 times)

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January 24, 2011, 06:41:25 PM
Reply #60

Offline Ivory

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Re: Ivory-Pack Released!
« Reply #60 on: January 24, 2011, 06:41:25 PM »
My first post in this thread also says to check the readme for music credits.
Honestly, reading must beyond everyone these days.

As for Time Stopper, it's there, it has it's uses. Sadly I couldn't make it stop every trap in it's tracks like I originally planned.

January 25, 2011, 12:26:33 AM
Reply #61

Offline Alucard

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Re: Ivory-Pack Released!
« Reply #61 on: January 25, 2011, 12:26:33 AM »
BROTIP: TO FIND README: (I just thought of this now ._.)

1a: Get SLumpEd if you don't have it
1b: Disregard 1a if you already have SLumpEd

2: Open SLumpEd

3: Click "File" then click "Open"

4: Find I-Pack-v1.PK3 (will edit upon next update)

5: Double-click it

6: Scroll down until you see README.txt

7: Scroll down until you find MUSIC.

8: READ IT.

You now know who made the music. Not all of it was done by Ivory. It was all custom, but not made by Ivory himself.

January 25, 2011, 01:03:01 AM
Reply #62

Offline TERRORsphere

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Re: Ivory-Pack Released!
« Reply #62 on: January 25, 2011, 01:03:01 AM »
Alternative:

Rename the .pk3 extention to .zip, open it up then you'll find READ-ME.txt

January 25, 2011, 05:12:51 PM
Reply #63

Offline FCx

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Re: Ivory-Pack Released!
« Reply #63 on: January 25, 2011, 05:12:51 PM »
Here is a small deathmatch gameplay in Oceanic Ruins (one of my favourite maps)



 :mrgreen:

January 25, 2011, 07:39:38 PM
Reply #64

Offline Ivory

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Re: Ivory-Pack Released!
« Reply #64 on: January 25, 2011, 07:39:38 PM »
Uck. Stupid Sky Box issue. Thankfully that's fixed for next version. Probably this weekend I'll have V2 out which should tackle all software problems and any other issues posted.

Remember, things don't get fixed unless it's posted.

Thank you for making that video, it happens to be one of my favorite stages designed too. Also as Cutty said earlier. What do you mean Centaur Man has limited textures?

Originally the map had some ceiling water in the Bass Buster Room. But it conflicted with the Normal Water and would never retain it's low gravity.

January 25, 2011, 09:30:17 PM
Reply #65

Offline CopShowGuy

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Re: Ivory-Pack Released!
« Reply #65 on: January 25, 2011, 09:30:17 PM »
I still haven't had to chance to play those maps online with people.  They seem really fun.

January 26, 2011, 04:55:06 PM
Reply #66

Offline Hallan Parva

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Re: Ivory-Pack Released!
« Reply #66 on: January 26, 2011, 04:55:06 PM »
Quote from: "CopShowGuy"
I still haven't had to chance to play those maps online with people.  They seem really fun.
Does a Cossack count as a fun person?

You host, I'll toast. What's your time zone?

January 27, 2011, 06:40:34 AM
Reply #67

Offline CopShowGuy

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Re: Ivory-Pack Released!
« Reply #67 on: January 27, 2011, 06:40:34 AM »
Thanks for the offer, but it just isn't as much fun without plenty of people.  Anyway, I played a few of them today.

January 31, 2011, 09:56:58 PM
Reply #68

Offline Ivory

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Re: Ivory-Pack Released!
« Reply #68 on: January 31, 2011, 09:56:58 PM »
So for anyone wondering when I'll update this. I'm just extremely busy with college this year. And one map(Skyway) is proving to be a pain to fix the software issues with.

February 07, 2011, 03:09:40 AM
Reply #69

Offline Tesseractal

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Re: Ivory-Pack Released!
« Reply #69 on: February 07, 2011, 03:09:40 AM »
Quote from: "Ivory"
So far I just have IDM03-Skyway left to fix. If there are any other bugs or suggestions
PLEASE LET ME KNOW. These map's won't be improved without your input.

If you're fixing Sky Way - you could consider changing the location of Beat and/or the Rushjet. With Beat, the challenge in getting the Rushjet is negated. Think if Rushjet/item-2 were in Heat Man's stage - it'd make the invisible blocks pointless. I only bring it up because I remember there being more than one Beat spawn (and I discussed this with another user). Overall, the removal/reduction/etc. of Beat would make Rushjet more difficult to get, and that seems like it was your original intention. You could have both, possibly if you recreate part of Gravity Core - in that map, it's possible to have Beat and not escape death because the outer pillars are too tall (you can't reach back up in time). If that's possible in the area surrounding Rushjet, you could do that.

The other one is with the CTF maps, mainly construction (I believe) - it's the one with Skull Barrier. It becomes more of an issue with the W-tanks readily accessible. I only did White Flag CTF, but it was fairly easy to get skull, w-tanks, and make a clean sweep with Skull Barrier to the base.

I don't want to sound like "remove this; it's broken" but that was just my impression of those maps. my personal favorite map is IDM09; the size/wep set feels about right. On that map it's possible to get on the roof next to the Crash Bombs via item-1(and the opposite roof via Roboenza) - not sure if that was intended. I like most of the maps though.

February 07, 2011, 03:17:49 AM
Reply #70

Offline Ivory

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Re: Ivory-Pack V2 Released!
« Reply #70 on: February 07, 2011, 03:17:49 AM »
Well I was ABOUT to release V2, but now I have to go back and fix getting on the roof. that was not intended!

As for your other issues. I won't touch Skyway, but the the construction yard gained a whole new layout.

Stay tuned. I will have it out today.

February 07, 2011, 04:01:24 AM
Reply #71

Offline Ivory

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Re: Ivory-Pack V2 Released!
« Reply #71 on: February 07, 2011, 04:01:24 AM »
Alright, I fixed the issues presented that I felt needed to be fixed. I also have a 4shared mirror now. So pick whatever you want.

Download Links
MediaFire
4Shared

ChangeLog
      V2
    -ICTF03 Gained a new layout
          -Triple Blade translation changed to prevent overriding roboenza colors
          -IDM05's Oil Room was tweaked.
          -IDM03 and 07 had software errors fixed.
          -IDM08's Mirror Buster was pushed back to prevent being able to jump and reach it.
          -IDM09 Roof cannot be accessed by Item 1's
          -IDM10 Cliffs are properly flagged.jump and reach it.

February 09, 2011, 07:10:58 PM
Reply #72

Offline tsukiyomaru0

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Re: Ivory-Pack V2 Released!
« Reply #72 on: February 09, 2011, 07:10:58 PM »
Mediafire is glitchy (download never starts. Every time you click there to download, it reloads the page.)

February 09, 2011, 07:21:41 PM
Reply #73

Offline Ivory

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Re: Ivory-Pack V2 Released!
« Reply #73 on: February 09, 2011, 07:21:41 PM »
I was about to download it just fine right now. Besides, I also have a 4Shared Mirror now to address Mediafire complaints.

February 09, 2011, 09:35:15 PM
Reply #74

Offline tsukiyomaru0

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Re: Ivory-Pack V2 Released!
« Reply #74 on: February 09, 2011, 09:35:15 PM »
Good thing you had 4Shared to back you up, no?