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Author Topic: Weapon Tiers Redux - Six Tier Distribution - Ver III  (Read 6282 times)

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August 11, 2011, 08:49:54 AM
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Offline Tesseractal

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Weapon Tiers Redux - Six Tier Distribution - Ver III
« on: August 11, 2011, 08:49:54 AM »
Updated for v2c.

This is an attempt to organize weapons based on similar usefulness at fragging an opponent in Duel / LMS. Think of the weapons used most often or "go-to" weapons being higher up, and more situational / drawback weapons being lower. First tier being the most effective at fragging / lethal, although it is not strictly a "power tier". Consider each weapons in a tier to be around the same use. This may help mappers with "weapon placement" to some degree; shield / AOE weapons will obviously have more use. This tier list is more of a "best all-around / most reliable at fragging" weapons at the top. Of course, I'm interested in any changes you might recommend in the list.

Parenthesis denote weapons that don't normally appear in Duel / LMS, and aren't integrated between the weapons; just as a categorization of the tier (for convenience).

NEW TIER LIST:
(click to show/hide)

Former Tier List (pre-v2c):
(click to show/hide)

August 11, 2011, 09:10:29 AM
Reply #1

Offline SmashTheEchidna

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #1 on: August 11, 2011, 09:10:29 AM »
Quote from: "Ice-IX"
Hard Knuckle - A slower Noise Crush, capable of the same thing. The knockback can cause trip you up, but this weapon ALWAYS hurts, capable of finishing even slightly damaged foes very easily.

Sometimes the knockback will trip you up. Other times, though, the knockback can be very helpful if you're trying to get away from your enemy. Good example would be in Burst man or Spring Man's stages, where when you're bouncing away, the recoil will speed up your escape while hurling those fists at your pursuer. Though if you wanna run, Charge Kick and Scorch Wheel (and if you have PU expansion, Oil Slider) are better for it.

August 11, 2011, 10:36:39 AM
Reply #2

Offline Jc494

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #2 on: August 11, 2011, 10:36:39 AM »
Quote from: "Ice-IX"
Star Crash - The infamous "hugger" weapon. Other weapons can shoot it down / do higher damage, but the fact that this gives continuous stun makes it harder to escape. Catch someone behind and they'll go down quick.

Or if you have 150 ping and above, you might as well give up as it is impossible to escape, (of course using Exit Unit, or Scorch Wheel are means of escape)

August 11, 2011, 11:43:53 AM
Reply #3

Offline Shade Guy

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #3 on: August 11, 2011, 11:43:53 AM »
Don't forget that Star Crash does about a 3 hit kill when thrown.

Also, when caught by a Star Hugger, you always have one option-damage race them. I've seen people manage to stop huggers with Needle Cannons, for pete's sake.

August 11, 2011, 11:57:45 AM
Reply #4

Offline Awbawlisk

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #4 on: August 11, 2011, 11:57:45 AM »
I sorry to say but I don't think Freeze Cracker Belongs in 6th Tier Section.. It is a fairly good and powerful weapon.. If you have very great aim it can frag a person frag when you are up close but kinda mid range.. You just have to hit your opponents with the F.Cracker's sweet spot and you will be fine And Flash Stopper is suppose to be in S+ Tier AMIRITE?

August 11, 2011, 02:38:10 PM
Reply #5

Offline LlamaHombre

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #5 on: August 11, 2011, 02:38:10 PM »
I can never kill anything with Freeze Cracker ever, so I think it's perfect where it is.

August 11, 2011, 02:53:01 PM
Reply #6

Offline King Dumb

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #6 on: August 11, 2011, 02:53:01 PM »
Mostly looks really good. The only things I would consider changing would be to lower Flame Blast and raise Fire Storm and Shadow Blade.

I'm not quite sure what your reasoning is for putting Flame Blast on Tier 3, but to me it seems that the RoF is just slow enough to prevent use as a tool to corner your opponent (a savvy opponent, mind you), and the speed of the projectile is too slow (to me at least) to be used in any worthwhile combos. Of course, I am not nearly as good of a player as many others here, and thus their opinions will probably be more refined. I just think it does too poor of a job at what it does.

I would say Fire Storm deserves to be on Tier 3. It's outclassed by Star Crash as far as hugging goes, but when Star Crash isn't present, Fire Storm is by go-to close-range weapon. I'd say the damage output is good enough to warrant a higher placement.

Shadow Blade I see as an easier to use, yet less devastating Rolling Cutter. If you've get this weapon, some well-disciplined orbiting of the opponent and good prediction can get you extremely easy frags. Also, I've found that it is one the best weapons to have a weapon bind for, as you can be approaching an opponent with a different weapon (like Bubble Lead, as an example), then switch suddenly to this quick boomerang projectile. It launches out very fast, and if you fire in the direction you are rushing, it is even better. If you are able to make the return trajectory contact the opponent, the usefulness skyrockets again.

Otherwise, I like all of the weapon placements. And I also do not think Freeze Cracker should be any higher. As far as frags go, it doesn't get many at all.

August 11, 2011, 03:03:12 PM
Reply #7

Offline SmashTheEchidna

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #7 on: August 11, 2011, 03:03:12 PM »
Quote from: "King Dumb"
Mostly looks really good. The only things I would consider changing would be to lower Flame Blast and raise Fire Storm and Shadow Blade.

^ This.

Fire Storm and Shadow Blades are both good weapons, and deserve a bit better. Freeze Cracker COULD be a bit higher, as I find no trouble using it. Sometimes it can even come in handy. It's helped me out a lot in situations when I had to be a bit on the defensive, mainly by keeping enemies away and cracking the ice everywhere quickly for them to run into. If you have good aim, you can keep them from getting too close at all and even kill em right there.

August 11, 2011, 06:19:02 PM
Reply #8

Offline Mr. Sean Nelson

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #8 on: August 11, 2011, 06:19:02 PM »
Freeze cracker does crazy damage with headshots, though.

August 11, 2011, 06:25:16 PM
Reply #9

Offline LlamaHombre

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #9 on: August 11, 2011, 06:25:16 PM »
Quote from: "Sean Nelson"
headshots

What?

Since when were Headshots in my 8BDM?

August 11, 2011, 06:26:18 PM
Reply #10

Offline SaviorSword

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #10 on: August 11, 2011, 06:26:18 PM »
For those who like numbers...
Freeze Cracker's Main shot is 15 damage, and each shard is 5 damage.
So 15 + 5 * 6 = 45 damage, provided if the sweet spot connects, which is very hard to pull off.

@Llama, the sweet spot is usually around where the "head" of Mega Man is so when Dust Crusher-like weapons "explode" all the shards will hit the target as well.

August 11, 2011, 06:28:22 PM
Reply #11

Offline LlamaHombre

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Re: Weapon Tiers Redux - Six Tier Distribution
« Reply #11 on: August 11, 2011, 06:28:22 PM »
It's rediculously hard to pull off, as Savior said.

That's why it deserves a 6th tier rank.

August 13, 2011, 08:56:31 PM
Reply #12

Offline Tesseractal

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Re: Weapon Tiers Redux - Six Tier Distribution - UPDATED
« Reply #12 on: August 13, 2011, 08:56:31 PM »
Tiers updated (minor weapon changes in bold) and given names. The names should help reflect the general purpose of the weapons in the tier. Weapons in the lower tier aren't always "bad" per se, but simply can't be used as much as the ones as the top. Comments & ratings appreciated.

August 13, 2011, 11:18:27 PM
Reply #13

Offline SaviorSword

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Re: Weapon Tiers Redux - Six Tier Distribution - UPDATED
« Reply #13 on: August 13, 2011, 11:18:27 PM »
Thunder Beam dropped a tier here? I suppose ya never notice my Thunder Beam use. Fire Storm fires faster than Thunder Beam, sure but only a little, but both projectiles fly around the same speed. And now, for some numbers...

Fire Storm: 20 damage a shot
Thunder Beam: 15 damage per tic

Usually Thunder Beam will get at least 2 tics in, makin' it around 30 damage a shot. Fire Storm will have to have 5 shots in to kill a target and Thunder Beam will need 3 to 4 average shots.

Now if Fire Storm fought against Thunder Beam close range, or even point blank for this matter, Thunder Beam deals a vastly higher amount of damage vs Fire Storm.
So why is it below Fire Storm? I'd like to know why.

August 13, 2011, 11:29:04 PM
Reply #14

Offline Ivory

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Re: Weapon Tiers Redux - Six Tier Distribution - UPDATED
« Reply #14 on: August 13, 2011, 11:29:04 PM »
Also, keep in mind. As silly and impractical as it is, you can OHKO with Thunder Beam at point blank range.