Yeah, I'm definitely down for helping out with mapping as well. Kinda at a standstill with most of my other projects atm so this would probably help rekindle inspiration
Maybe Photon Man? I'm down for whatever if people have a preference though
I'd be down to making the Charade Man skin at some point, since he might actually be the easiest one to work with.People should be more CONCRETE than this because I don't know if you're doing it or 'down for it at some point' so post again if you want me to put you down on it
Oh, sweet. A Rock Force force expansion? This'll be awesome if (and hopefully when) this gets finished. If you want to lessen workload in terms of mapping I'd totally be down with doing one (though I don't really have a good portfolio right now). Hit me up on cutmail when you decide.There's really nothing stopping you from just doing whatever you feel like man, just apply and if it's good we can use it and that's all there is to it woooooooo
-Defense debuff
Anyway, if you approve this concept, I will do the weapon myself if you want me to.
So in hopes to please both sides I figured I could propose that 2 Charade Man skins could exist (maybe 3 if someone bothers to work on Charade Woman because fuck that).
MMRFCHACHR its ok, thought i need how to make a mapinfo have a near-frag music
though the music would likely have to be CHRMUS or something because CHArgeman already exists
i have it ripped though so you don't have to
Hey max, can give me the props/weps/actors for my map by PM?I bless to god it would be my best :)I don't know what you want, Charademan just uses invisible platforms and those aren't actors you can use 3D floors with the alpha set to 0
http://cutstuff.net/forum/index.php?topic=9763.0 (http://cutstuff.net/forum/index.php?topic=9763.0)
http://cutstuff.net/forum/index.php?topic=10315.0 (http://cutstuff.net/forum/index.php?topic=10315.0)
http://cutstuff.net/forum/index.php?topic=1920.0 (http://cutstuff.net/forum/index.php?topic=1920.0)
(Although I'd go for voxels once Zandronum supports them)
EDIT: Nvm i fixed it had to use a blank white texture as the png(click to show/hide)
dang that's cool
non-solid 3D floorsI don't know why I forgot this was an option
1: When I do Virus Man, should I just spoil myself the battle by watching one on Youtube? I kinda don't know how he works, but I do like his look.
2: Can I also post it as a skin when I finish it onto my topic? Or does it need to be withdrawn until release?
1: There's no particular need to, you'll just need to make walking frames and maybe use the stuck out arm pose as an attack frame, as long as you can animate him it doesn't really matter if you know (but there's not that much point NOT knowing...)
2: Until the expansion is out I'd prefer it was held off from public to actually give the expansion content, yeah. Hopefully that's not a deciding factor lol
yeahhh i definitely meant one hand out like you were doing before over on the right hand side, that's what i meant by stuck out arm pose haha
king's skin got changed because he used to turn during it, so it's much better to have the consistent ones without rotation
though i'd probablyyyy change the arms on the walking anyway because it does look a little silly, everything's looking pretty much perfect already you really came out of nowhere and knocked it out the park
awesome
Because I haven't separated the skin frames yet / made it playable or made a bot for itAh, that explains it. Ok.....
Just now noticed, are we not gonna make a Justice Man skin?Dude, we'd need one!
(http://i.imgur.com/TAHQMsQ.png)Looks good in my opinion. Also, I may work on Cryptman. His rotations are gonna be the hardest. (besides the back and maybe he gets a Skullman-like run)
best i could do with mega's weird posing and the copy vision clone's blobby limbs and hands
Maybe he should do that dash thing he does in his bossfight rather than a regular old walk?He kinda moves his body slightly back when doing so, i'm not sure if it'll work over the dash. Nobody in Megaman really dashes (unless it's a boss) except fly on occasion (which is still walking). I'll put some thought into it. Gonna need some idea if it's really practical or not.
I already made Justiceman a few days back(click to show/hide)
Crypt looks good already (ur 2 fast) but his hood might be a little too wide in the front frame (eg it should have a peak instead of being mostly wide flat) and maybe his head/body is too weirdly flat in the side frame? because aside from his feet it all lines up and makes it look a little weird, maybe his chest or head should stick out a bit or something
back sprites could use some shading instead of block cyan but i assume that's what you meant by 'color that in'
A looks best
here's a non-blobby cloak
(http://i.imgur.com/5FPhhRy.png)
This is best.
I will take it! And proceed onward with the making of this skin! If someone can tell whether a dash or a run cycle is a good idea. And what kind of running...
The problem with dashing is that he basically covered himself in his cape, which would look kind of odd from the back especially as his feet aren't visible. It'd be a nice nod to the original but I'd prefer it if he ran with his cape billowing and raised behind him so that there was more readable movement and stuffDodging that.
also i think you messed up your quote lol
With progress going the way it is, (aka really fast and good) I'm seeing less and less of a reason to not put the fusion masters in the first release :>Progress to my knowledge hasn't actually been all that fast since Max went off, though there has been a few people interested in working on the fusions early, and if this continues then I don't see any harm in some of the fusions getting in early.
(http://i.imgur.com/iRdta1z.png)Pulse Man looks perfecto as is, you can definitely work on him if you want to and I'd be happy to have something of that quality for sure!
(https://s16.postimg.io/6qeog45t1/Cryptic_Metaphor.png)Crypt is nice but don't kill yourself over it because he'd probably need a different running animation anyway with the cape flowing, maybe I could help out
Pulse Man looks perfecto as is, you can definitely work on him if you want to and I'd be happy to have something of that quality for sure!
Crypt is nice but don't kill yourself over it because he'd probably need a different running animation anyway with the cape flowing, maybe I could help out
let me know what you wanna do you two
So far, the only bug we've encountered is getting players stuck inside the blocks when the script is in the middle of running.
I don't recall junk tiles in that stage.(click to show/hide)
So wich map can i make?He literally just said go get some experience under your belt in mapping first, so basically go make some maps that aren't for anything specific and begin improving before you go tackling any expansions.
SKINMAKERS - final push to get as much done as you can because the expansion will not wait for skins if it's ready. Enjoy your hype! 'til next timeee
Ill go for plague's skin.He's gonna be some of the easiest i thinkLearn stuff, and get better somewhere else. You've already been told multitude of times to learn stuff. And before you respond, I know you said skins. You never shown your skins at all and potential you could make; get going and make a topic about your sprites/maps for the hell of it. I'm sure somebody will see a bit of it.
holy fuck you guys finished this in less than two months.no thanks to you
Max, your leadership skills are impeccable, you fat dragoness.
o-oh jeez that's me huh> Idea
Um
I wasn't really thinking that hard when I made Fuse Man so long ago - I just thought it would be fun like when I made MMU weapons and never really went anywhere with that
But then I made Virus
and I made Shock
and after a long-ass time of planning and getting things ready I thought you know what this can go ahead
If you want your expansions to succeed you need
- proof of concept when you start it, and a significant portion already done so people don't waste their time
- be involved in the work and force progress if you have to
- keep everyone up to date and make their contributions feel appreciated and like they're responsible for it rather than it being absorbed into an unfeeling unthinking borg that would replace it / do things without permission - I struggled a lot with this on the core dev team and I feel like if someone makes anything they should be at least informed on what is happening to it.
I'm not perfect and I lose my temper and act unhelpful sometimes
and I couldn't have done it without all my contributors
Thanks to LlamaHombre for inspiring me to start the expansion when he said he'd be down to make a Rock Force map all the way back in March or so when I started work. Thanks even more for sticking to it and releasing the first map not from myself. The hype train wouldn't have taken off if it wasn't for you.
Thanks to Mendez for basically carrying the other half of the expansion on his back. He probably stopped the expansion from stalling by himself, and provided you all with a set of 12 maps instead of 8 when he went above and beyond to make Flare Man and begin the fusion set. Thanks for getting us through tough times when Circuit was dropped and Pulse was void.
Thanks to Sonicfam for practically co-leading the project. First person to sign up, allowed me to bounce a lot of ideas off, and responsible for your awesome boss fight. Keeping things going behind the scenes while other contributors made the maps and skins deserves special thanks.
Thanks to Jakeinator for bringing fresh talent and an impressive dedication to the team. When he signed up I didn't even put him down for the map. I had no idea what he'd do. He blew me away and Crypt is still one of the prettiest and nicest flowing maps in the game, alongside the frantic Terror. I hope I nurtured his desire to become better.
Thanks to FTX6004 for being so involved in skin making and finishing / helping with skins many others weren't able to do. I saw many War Men (a personal favourite) and Photon in the server, and without him we'd probably be struggling at 5 skins or so.
Thanks to Dimpsy for working hard and fast on the first skins and providing basis for more. Charade certainly helped fuel the hype and Fuse was genuinely impressive.
Thanks to Lego for providing the final pieces of the puzzle and lending his expertise. Pulse is a blast to play on and I couldn't have done better myself, which I was preparing to do anyway.
Thanks to JaxOf7 for doing what I was unable to do and creating a genuinely amazing Charade Clone. And thanks for touching up all those weapons. People deserve to know how bad Shock Gauntlet would have been without you, and I hope they appreciate the love of details and small bonuses in your work.
Thanks to Dr. Freeman and Watzup for finalising the first set of fusions and doing something I genuinely thought was impossible. I had no idea we'd manage to get every fusion in the first release!
Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.
Thanks to Bass44, Blaze... Kirbymariomega... Everyone who contributed anything from a sound effect to an idea to a model that I didn't get to use (thanks Yoshiatom).
Genuinely proud of you all.
Glad we made it bois
no memes here just love
If you want your expansions to succeed you need
- proof of concept when you start it, and a significant portion already done so people don't waste their time
- be involved in the work and force progress if you have to
- keep everyone up to date and make their contributions feel appreciated and like they're responsible for it rather than it being absorbed into an unfeeling unthinking borg that would replace it / do things without permission - I struggled a lot with this on the core dev team and I feel like if someone makes anything they should be at least informed on what is happening to it.
I'm not perfect and I lose my temper and act unhelpful sometimes
and I couldn't have done it without all my contributors
Thanks to LlamaHombre for inspiring me to start the expansion when he said he'd be down to make a Rock Force map all the way back in March or so when I started work. Thanks even more for sticking to it and releasing the first map not from myself. The hype train wouldn't have taken off if it wasn't for you.
Thanks to Mendez for basically carrying the other half of the expansion on his back. He probably stopped the expansion from stalling by himself, and provided you all with a set of 12 maps instead of 8 when he went above and beyond to make Flare Man and begin the fusion set. Thanks for getting us through tough times when Circuit was dropped and Pulse was void.
Thanks to Sonicfam for practically co-leading the project. First person to sign up, allowed me to bounce a lot of ideas off, and responsible for your awesome boss fight. Keeping things going behind the scenes while other contributors made the maps and skins deserves special thanks.
Thanks to Jakeinator for bringing fresh talent and an impressive dedication to the team. When he signed up I didn't even put him down for the map. I had no idea what he'd do. He blew me away and Crypt is still one of the prettiest and nicest flowing maps in the game, alongside the frantic Terror. I hope I nurtured his desire to become better.
Thanks to FTX6004 for being so involved in skin making and finishing / helping with skins many others weren't able to do. I saw many War Men (a personal favourite) and Photon in the server, and without him we'd probably be struggling at 5 skins or so.
Thanks to Dimpsy for working hard and fast on the first skins and providing basis for more. Charade certainly helped fuel the hype and Fuse was genuinely impressive.
Thanks to Lego for providing the final pieces of the puzzle and lending his expertise. Pulse is a blast to play on and I couldn't have done better myself, which I was preparing to do anyway.
Thanks to JaxOf7 for doing what I was unable to do and creating a genuinely amazing Charade Clone. And thanks for touching up all those weapons. People deserve to know how bad Shock Gauntlet would have been without you, and I hope they appreciate the love of details and small bonuses in your work.
Thanks to Dr. Freeman and Watzup for finalising the first set of fusions and doing something I genuinely thought was impossible. I had no idea we'd manage to get every fusion in the first release!
Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.
Thanks to Bass44, Blaze... Kirbymariomega... Everyone who contributed anything from a sound effect to an idea to a model that I didn't get to use (thanks Yoshiatom).
Genuinely proud of you all.
Glad we made it bois
no memes here just love
Thanks to Raze. I'm sorry it was so hard for you and I wish I could've eased the load more. Hope it was worth it.
In response to GBT, I agree that the expansion is unfinished but currently contains enough maps to be considered an expansion, which is why it was released just as Pulse Man was completed. Hopefully, this shouldn't discourage any of us from continuing with the next set of maps and skins. If anyone wants to help finish up the skins while the team finishes more maps, please let Max know. However, please show proof that you can make good sprites and skins. The main reason this expansion moved this quickly with this level of quality is because you're looking at mappers/spriters with YEARS of experience under their belt. We don't want another LemonPig incident, where we turn away people far too eager for glory and not eager enough to learn.
If the expansion doesn't get finished I will take the medals away and send everyone to cutstuff jail :ugeek:(http://cutstuff.net/forum/Themes/bluebird/images/medals/badge28.png) :ugeek:
Thanks to Sonicfam for practically co-leading the project. First person to sign up, allowed me to bounce a lot of ideas off, and responsible for your awesome boss fight. Keeping things going behind the scenes while other contributors made the maps and skins deserves special thanks.
If you disagree with my suggestion, please give an explanation.
...it only seemed natural for War Man to be playable in CTF too!Mendez(or anyone else who came up with the idea), I love you.
Well he was acting nice before, when Shockman did the shock, accoring to after the death man fight, it made him see something. Which is why Justice Man was like that after the shock. Even though he probably would have done it before hand. But either way before the shock he was just another megaman.(click to show/hide)
Shock Man's map will now randomly choose between the original nighttime sky used in the Shock stage and the daytime dam sky used in the intro stage(click to show/hide)
You know I kinda find it weird how Justiceman only takes 2 damage from the shock gauntlet and not 4 or 5, considering its his weakness and you get it from the guy that threw him on a loop for the evil behavior he had after the intro stage. Just a suggestion tho lol
I do, however, have a few questions/nitpicks/whatever about the expansion:
- Speaking of Shock Man's stage, I feel like the frag limit should be lower, or at least less than twenty, because a lot of environmental deaths happen in the stage thanks to the bot AI not being able to recognize the water as a threat. Not only would this support making it the first stage if you did that, but seriously, my time playing the stage the first time through was 22:31.
- One final, very small thing about Shock Man's stage: One of the spawns spawns the player partially sunken into the ground. It's a very small thing, and you can easily get out of being sunk by just jumping, but something that should probably be fixed nonetheless. It's the spawn by this spark shock:(click to show/hide)
I think the only thing I don't like about this is that I won't get to play as the Fusion masters.I don't mind not having the fusion and fortress masters at all, since it means they can focus on balancing the 18 current classes. Besides, they'd have to find suitable counterparts for any Justice League classes other than the 9 from Rock Force.
Now all we have to do is wait goddamned forever for Zandronum 3.0 to come out. That makes two things waiting on it... :confused:Considering the fact that the lead of this project is the same as the leader of the main CBM, that shouldn't be too much of a surprise.
My main complaint is that I do feel like some of the MM1 masters are copy-pastes of their CBM eqvilents; but other than that this looks very promising!
I just hope this doesn't overshadow DM... Oh who am I kidding any form of classes seems to overshadow DM!
It sounds like you accidentally turned off "freelook."Oh... I wish I knew that earlier.
I Wonder If This Mod Still On Development (my first post,yay.)
Will there be expansion v2? This project is awesome but it's being forgotten
The expansion is not going to be updated.I'll be honest here, only Flare Man and Polar Man didn't have skins, and that's about it; otherwise, the expansion might already be completed by now.
A real shame, since some maps in V1 are incompatable and could really use someone upgrading it with the V2 maps.
With Mega Man 8-Bit Deathmatch V6B having released, it gave the good opportunity to update the weapon side of this pack so that it can be preserved, now compatible with other expansion's weapon packs, and playable for the future.
When loading the newly updated weapon pack, the weapons can now appear when using randomized weapons, when playing with LMS loadouts, and even in the Training Mode! Additionally, you can load these weapons alongside the MMRF map pack without randomized pickups for the true weapon layouts.
The main post has been updated to highlight this version of the weapons alongside the standalone map pack, rather than the old full expansion links which were broken, and unlikely to be updated for the future (unless some other modder wishes to step in).
Download Weapon Pack! (https://allfearthesentinel.com/zandronum/download.php?file=mmrf-weps-v3a.pk3)
Weapons Pack v3b -> v3d