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~ LARGE CHANGE: Heatman can no longer be completed in speedrun. The rising/falling lava was increased in speed.
Crashed everytime I tried to play online in your server, Lego.
Is this an actual project while the original mission mode is happening?
+ Healing beam does not consume ammo unless it successfully heals a target player, neither consumes ammo when healing a player that is at full HP.+ Roll class players see a small health bar/number (representing remaining hp) a pixel above the ground where the ally stands, showing health based on 10% 20% 30% -etc.- 100% if based on health bar (All Client sided)+Health beam can cut through ProtoMan's shield (or other possible blockers, like DarkMan's shields) reducing healing annoyances
then we just have to be quicker
Duo's fist should be on the left hand side.
I had sv_unblockplayers on due to the number of people, it has nothing to do with the mod.
It's very difficult to choose Fake Man for single player.
Quote from: "Beed28"It's very difficult to choose Fake Man for single player.^This. Idk if that can actually be fixed though...
Quote from: "Lego"due to the number of peopleNever EVER turn that on in the current build of Zandronum
due to the number of people
It's very difficult to choose Fake Man for single player. Although, the Ranger from Quake in Samsara has this same problem.
Quote from: "Beed28"It's very difficult to choose Fake Man for single player. Although, the Ranger from Quake in Samsara has this same problem.This is an issue I tried to resolve. It would use a feature that does not exist in the current build of Zandronum. It is a ZDoom Feature, however.