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Author Topic: Re: Mega Man X1 Classes  (Read 149847 times)

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May 22, 2011, 07:26:28 PM
Reply #15

Offline SaviorSword

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Re: Mega Man X1 Classes
« Reply #15 on: May 22, 2011, 07:26:28 PM »
Here's my 2 cents of thoughts for ya.
Try to experiment with powercrystals, although I don't know ACS all that well I thought ya guys might want to play with it.

May 22, 2011, 08:27:34 PM
Reply #16

Offline Magnet Dood

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Re: Mega Man X1 Classes
« Reply #16 on: May 22, 2011, 08:27:34 PM »
I found out the person who made Launch Octopus. His name is Wil, and I know he has been gone for a LONG time.

Perhaps he won't notice who took it? Heh Heh.  :lol:

May 23, 2011, 12:49:56 AM
Reply #17

Offline Korby

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Re: Mega Man X1 Classes
« Reply #17 on: May 23, 2011, 12:49:56 AM »
He came back for a little while recently. If you do include it, fix the cyan on his feet.

Or was it blue? Whatever.

May 23, 2011, 05:58:33 PM
Reply #18

Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #18 on: May 23, 2011, 05:58:33 PM »
Powercrystals, wha?

But yeah I sent PM's to Megaman and Wil a couple weeks ago

May 23, 2011, 11:38:19 PM
Reply #19

Offline Gummywormz

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Re: Mega Man X1 Classes
« Reply #19 on: May 23, 2011, 11:38:19 PM »
Power crystal's method of turning off the lights doesn't work on custom objects. The only way I see so far is expanding brightman's ACS script.

May 24, 2011, 12:23:08 AM
Reply #20

Offline LlamaHombre

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Re: Mega Man X1 Classes
« Reply #20 on: May 24, 2011, 12:23:08 AM »
Quote from: "Megaman"
Tell him he's allowed to.

Just got the word from Mega over skype.

May 27, 2011, 08:00:20 PM
Reply #21

Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #21 on: May 27, 2011, 08:00:20 PM »
This can't end well...
(click to show/hide)
(click to show/hide)

May 27, 2011, 08:25:00 PM
Reply #22

Offline Jc494

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Re: Mega Man X1 Classes
« Reply #22 on: May 27, 2011, 08:25:00 PM »
Quote from: "TheBladeRoden"
This can't end well...
(click to show/hide)
(click to show/hide)

Flame Mammoth eh? Looks pretty nice.

May 28, 2011, 11:51:20 PM
Reply #23

Offline -RanRan

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Re: Mega Man X1 Classes
« Reply #23 on: May 28, 2011, 11:51:20 PM »
Lovely spriting, guise. I think this project is going to be funner testing than playing with Screenies like this. :D

June 08, 2011, 04:56:44 PM
Reply #24

Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #24 on: June 08, 2011, 04:56:44 PM »
Working on Spark Mandrill's Lights Out weapon.

Can't use the Bright stage method since that relies on the map's textures, but a screen fade seems to work well enough. Now I'm just trying to decide if it should be like Brightman's weapon, but with each hit it makes the screen progressively darker, or make it more like Gravityman's class where it goes into full effect with one shot, but has a long recharge bar

June 08, 2011, 11:49:33 PM
Reply #25

Offline Shade Guy

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Re: Mega Man X1 Classes
« Reply #25 on: June 08, 2011, 11:49:33 PM »
I think it would be better to make it progressive. It would force the user to keep using it against a foe for it to have a major impact on the opponent, instead of just hiding in a corner until the bar is full, then using it and scoring a cheap kill.

June 20, 2011, 05:11:02 PM
Reply #26

Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #26 on: June 20, 2011, 05:11:02 PM »
So basic class coding is done for the 8 bosses, now the question remains for if I should finish the first-person hand sprites before the first release.

June 20, 2011, 05:13:39 PM
Reply #27

Offline Ivory

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Re: Mega Man X1 Classes
« Reply #27 on: June 20, 2011, 05:13:39 PM »
I think it would look way more better if the HUD's looked correct.

July 07, 2011, 10:37:02 PM
Reply #28

Offline Trollman

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Re: Mega Man X1 Classes
« Reply #28 on: July 07, 2011, 10:37:02 PM »
I'd suggest that Chill Penguin's taunt was "The generator X! Shoot the generator!" (quote from Sigma's day) or "Take this!" (also from Sigma's day). I wish you GL on this project, as I love the X series.


SHOOT THE GENERATOR!

July 07, 2011, 10:49:56 PM
Reply #29

Offline LlamaHombre

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Re: Mega Man X1 Classes
« Reply #29 on: July 07, 2011, 10:49:56 PM »
You are allowed to use Boomer Kuwanger's skin.

That is, if you want to.  ;)