Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
MM8BDM Discussion
»
Bugs/Suggestions
»
Closed
»
[Suggestion] Hand HUD
Print
Pages: [
1
]
Author
Topic: [Suggestion] Hand HUD (Read 1306 times)
0 Members and 1 Guest are viewing this topic.
October 07, 2016, 08:27:50 AM
Read 1306 times
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
[Suggestion] Hand HUD
«
on:
October 07, 2016, 08:27:50 AM »
The weapon HUD sprites that use the buster are translated from the Mega Buster HUD. That's nice, but lots of weapons aren't busters, but instead hands, for example Slash Claw, Charge Kick, and Junk Shield. It would be nice to have base hand positions with the Mega Buster palette for easier modding.
The Mega Buster palette is not needed for sprites like the Metal Blade and Hyper Bomb ready sprites or most of Hard Knuckle, where the HUD couldn't conceivably be used by any other weapon.
Also, speaking of Metal Blade...
(click to show/hide)
The Metal Blade HUD has artifacts just below the crosshair.
EDIT: Maybe you could put some comments into the TEXTURES.HUD file to explain which hand position has which name.
Logged
October 07, 2016, 12:55:08 PM
Reply #1
CutmanMike
Administrator
Is it hot in here or is it just zscript?
>
>
>
>
>
>
>
Date Registered: December 17, 2008, 12:24:34 PM
Re: [Suggestion] Hand HUD
«
Reply #1 on:
October 07, 2016, 12:55:08 PM »
I did this a few weeks back. Fixed.
Logged
Print
Pages: [
1
]
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
MM8BDM Discussion
»
Bugs/Suggestions
»
Closed
»
[Suggestion] Hand HUD