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Author Topic: The Brothers Mapping Jam [MERGE]  (Read 62036 times)

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August 13, 2014, 07:22:42 PM
Reply #75

Knux

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #75 on: August 13, 2014, 07:22:42 PM »
This is going to be two months old soon. Mind just releasing the full thing already?

August 13, 2014, 09:15:03 PM
Reply #76

Offline Ivory

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #76 on: August 13, 2014, 09:15:03 PM »
Furthermore, the actual medal isn't going to be issued until the full, intended release gets done.
But really, is this surprise really going to be worth waiting ages for a full release?

August 15, 2014, 08:56:44 AM
Reply #77

Offline Hallan Parva

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #77 on: August 15, 2014, 08:56:44 AM »
It amazes me how you continue to let me host things. Major community events, even.

anyway who cares IT'S OUUUUUTTTTTTT



GET THE FULL MAPPING JAM MAP PACK HERE

- 16 maps and a fuckton of music
- created for the community, by the community
- most maps lack Block Monsters (suck it up)

Check the readme for more information. Thanks for playing, everyone!
Be sure to tune in next time we jam. Same mega time, same mega channel.

August 15, 2014, 01:03:51 PM
Reply #78

Offline Gumballtoid

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #78 on: August 15, 2014, 01:03:51 PM »
Happy to have participated. I learned a lot about map flow and some other neat little things, mostly revolving around ACS. I urge anyone who's been on the fence about learning to map to go download GZDoom Builder and play around with it.

August 15, 2014, 02:21:37 PM
Reply #79

Offline Doctor Jughu

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #79 on: August 15, 2014, 02:21:37 PM »
Gotta admit Those Are Great mAps
Great job everyone

August 15, 2014, 05:05:14 PM
Reply #80

Offline Hallan Parva

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #80 on: August 15, 2014, 05:05:14 PM »
Slight update, I accidentally uploaded the wrong "finished jam" to Best-Ever.
This one has an updated music readme and contains the missing JAMMUS07.

Thanks!


(click to show/hide)

August 16, 2014, 02:26:19 AM
Reply #81

Offline Ivory

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #81 on: August 16, 2014, 02:26:19 AM »
Well I have to say that I love this event. It was a lot of fun, I hope to see more events like this one that has a focus on producing a whole new map pack.

Good job everyone, I would say everyone put in a real effort and did a job well done

August 27, 2014, 12:07:35 AM
Reply #82

Offline Jakeinator

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #82 on: August 27, 2014, 12:07:35 AM »
i have a bit of a problem, in LMS (and maybe more game modes too) whenever you get one frag the boss music kicks in. And in LMS when one player gets eliminated the victory music plays, if it isn't the last kill the music kicks in again. Kind of surprised this issue hasn't been addressed on here until now.

October 15, 2014, 12:14:48 AM
Reply #83

Offline Superjustinbros

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #83 on: October 15, 2014, 12:14:48 AM »
I know this is a bump, but would anyone be able to make a version of this Wad that doesn't use a "+" in the title? Currently there's a glitch going around that prevents Wadseeker from finding Wads and Pk3's that have certain symbols, such as plusses.

October 15, 2014, 02:11:56 AM
Reply #84

Offline King Dumb

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #84 on: October 15, 2014, 02:11:56 AM »
BB uploaded a renamed version for Mapchella.

Here you are. mm8bdm-mapping-jam-1.pk3

October 15, 2014, 02:47:07 AM
Reply #85

Offline Superjustinbros

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #85 on: October 15, 2014, 02:47:07 AM »
Big thanks, King.

May 09, 2015, 11:07:45 PM
Reply #86

Offline Russel

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #86 on: May 09, 2015, 11:07:45 PM »
You know, there are maps in this pack that break with Zandronum 2.0.
Let's fix that.
Jam 1 v1b
Full changelog here:

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June 06, 2015, 05:52:25 AM
Reply #87

Knux

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #87 on: June 06, 2015, 05:52:25 AM »
I'm here to report what are possibly textures causing the game to crash in JAM11. I checked every other map extensively after encountering this bug, but it seems to be on that map only. I find it odd since that never happened before. To be specific, it's on the Wily textures piece.

On another note, shouldn't this have its own thread in Projects now that it is a map pack?

June 06, 2015, 06:48:37 AM
Reply #88

Offline Russel

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #88 on: June 06, 2015, 06:48:37 AM »
It was an issue that existed in software mode.
Something related to 3D floors being rendered weirdly.

Anyhow, I fixed it and if updates happen for this pack, I'll throw the fixed map in. Unfortunately for the meanwhile people are gonna have to deal with it because I don't like rushing out whole new versions for simple, small-scale changes.
And if I have to change anything else about that map, it's getting converted to UDMF format.

June 06, 2015, 02:40:55 PM
Reply #89

Offline LlamaHombre

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Re: The Brothers Mapping Jam [FINISHED]
« Reply #89 on: June 06, 2015, 02:40:55 PM »
Perhaps it may be worth looking into maps that weren't finished by the deadline, and try to get maps added in that meet the original theme. We've got all the time in the world it seems, and this event was both relatively popular and seems to be hosted frequently so I don't necessarily see a reason why not.

Alternatively maybe down the line we could do a re-roll? Give each person (who wants to participate anyway) another partner to work with? Something like that.