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Messages - Trillster

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31
Help & Editing / Re: Lethal ridable platform?
« on: November 03, 2021, 08:19:19 PM »
My best guesses are either you're spawning a projectile that's losing its owner so it's not longer able to attribute the damage to that owner, or it's a projectile that's spawning another projectile and not properly attributing owner that way. You might wanna look at something like Ice Wall which is also a lethal ridable platform. I think that's pretty much the best suggestion I could give without looking at the code itself to scout out red flags.

32
Projects & Creative / Re: Endless Attack - Roguelike Mission Mode
« on: May 28, 2021, 08:10:56 PM »
Base file, MMSP Classes, and FTX Pack have seen various updates, make sure you're running the most recent versions of each of them.

FAQ has been updated to reflect changes in the base file updates, make sure you're referring to the most recent version of it when making content.

33
Projects & Creative / Re: Endless Attack - Roguelike Mission Mode
« on: May 25, 2021, 05:50:45 PM »
Endless Attack Addons

To save others the trouble of needing to make separate forum threads, gonna keep track of various addons in this secondary post. These can be a mix of level segment packs, bosses, or even a class mod designed to be ran with the mod for a more fleshed out experience.

Megaman Singleplayer SiN Classes
(click to show/hide)

Yair Pack
(click to show/hide)

FTX Pack
(click to show/hide)

MegaVile Packs
(click to show/hide)

34
Projects & Creative / Endless Attack - Roguelike Mission Mode
« on: May 25, 2021, 05:50:24 PM »
Time to see who all remembers the Mission Mode layouts,
(click to show/hide)

Endless Attack Mission Mode

The name here's pretty self-explanatory. You get segments of various old Mission Mode maps combined with some new segments into a randomized rogue-like inspired game mode that allows you to collect weapons as you progress towards beating every boss. Segments get more difficult with harder enemy types and potential new layouts as your score rises. High scores and fastest times for each segment are recorded, so go for broke with the lives provided for each run. Defeat a boss and everyone gets a free restock of lives to get right back into the action. It's the classic Mission Mode gameplay just with extended replay value and option for mappers to create custom level segment packs and load them alongside the mod for a larger pool of pieces to fight through. Even programmers can get in on the fun with potential for custom bosses and even more weapons to fight for, so it's the ever-expanding Mission Mode experience.

Screenshots
(click to show/hide)

Credits
(click to show/hide)

FAQ
(click to show/hide)

Download Here!

For any inquiries or feedback, you can contact me on Discord at Trillster#2887

35
Projects & Creative / Re: Oops! All Marios (v1.0)
« on: April 15, 2021, 08:15:07 PM »
This project shows some of the most care and attention to detail with some pretty fun classes, I look forward to seeing more out of it and any other future projects

36
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: February 28, 2021, 10:13:53 PM »
Hard Man > Galaxy Man > Snake Man

Knight Man > Napalm Man > Pharaoh Man

37
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V2)
« on: February 26, 2021, 07:11:44 AM »
https://cutstuff.net/forum/index.php?topic=11846.msg340920#msg340920 Latest version of these weapons can be found here, there's no immediate priority to make a standalone version of the weapon pack designed for use with the maps. Perhaps later, would need to track down all the weapon replacements that were done prior.

38
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 16, 2021, 07:05:40 PM »
Elec Man
Pharaoh Man
Dust Man

39
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 14, 2021, 05:33:03 AM »
Hard Man
Galaxy Man
Napalm Man

Shade Man
Nitro Man
Elec Man

40
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: February 06, 2021, 01:27:55 AM »
Nitro Man
Knight Man
Strike Man

Punk
Shade Man
Guts Man > Pharaoh Man > Shadow Man

41
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: February 01, 2021, 12:40:32 AM »
Nitro Man
Air Man
Hard Man > Punk > Blast Man

Burner Man
Solar Man
Turbo Man > Pharaoh Man > Fire Man

42
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 29, 2021, 04:48:15 AM »
Strike Man
Galaxy Man
Napalm Man

Shade Man
Sheep Man
Guts Man

43
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 28, 2021, 06:36:05 AM »
nearly forgot to vote for this one oops

Blizzard Man
Ballade
Hyper Storm H
Burner Man > Fuse Man > Magnet Man

44
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 24, 2021, 10:30:07 PM »
Crash Man
Charge Man
Turbo Man
Enker
Guts Man

Jupiter
Shade Man
Quick Man
Magic Man

45
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 21, 2021, 08:12:23 PM »
Air Man
Punk
Flame Man
Nitro Man > Knight Man > Shadow Man

Turbo Man
Frost Man
Ballade
Blizzard Man > Buster Rod G > Sword Man

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