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June 25, 2012, 08:05:42 PM
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Offline SaviorSword

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The Idea(s) Topic
« on: June 25, 2012, 08:05:42 PM »
Ever got a project idea that yar not too sure that it'll work? Or maybe ya have a brilliant idea, but no work has been done at all? Here's a good place to dump stuff into, and hopefully mature into a topic worthy of bein' a WIP topic. And, of course, ultimately into a full fledged project!

June 25, 2012, 08:22:17 PM
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Offline Magnet Dood

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Re: The Idea(s) Topic
« Reply #1 on: June 25, 2012, 08:22:17 PM »
The Genesis Unit Expansion that's been floating in my head for a while. The three bot's stages, along with two Wily Stages, custom weapons based on the masters, skins of the three...

Short, sweet, and awesome, basically. I know where I can get the music, except for a couple of the Wily Stages... would this be a good idea to others? I don't want to start it if no one's helping.

June 25, 2012, 08:56:53 PM
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Offline Ivory

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Re: The Idea(s) Topic
« Reply #2 on: June 25, 2012, 08:56:53 PM »
Quote from: "Star Dood"
The Genesis Unit Expansion that's been floating in my head for a while. The three bot's stages, along with two Wily Stages, custom weapons based on the masters, skins of the three...

Short, sweet, and awesome, basically. I know where I can get the music, except for a couple of the Wily Stages... would this be a good idea to others? I don't want to start it if no one's helping.

Funny story. I had the intentions of running a Genesis Unit Mini Expansion some time after MM8.

June 25, 2012, 09:03:38 PM
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Offline Magnet Dood

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Re: The Idea(s) Topic
« Reply #3 on: June 25, 2012, 09:03:38 PM »
Great minds think alike, I suppose. >_>

Also, people keep on mistaking me for the leader of MMV's Expansion. I've worked in it, but I don't lead it.

June 25, 2012, 09:14:25 PM
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Offline GameAndWatcher

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Re: The Idea(s) Topic
« Reply #4 on: June 25, 2012, 09:14:25 PM »
Stinkoman Expansion, but no campaign because the game it would be based off of isn't finished/will never be finished. But Nine Stages, a Couple Skins, and Like one or two weapons...

June 25, 2012, 09:31:56 PM
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Offline ? Manibogi ?

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Re: The Idea(s) Topic
« Reply #5 on: June 25, 2012, 09:31:56 PM »
:/
I changed up a few things, though (eg: Underlord now gets a strong, unswitchable upgrade), but I'm still willing to continue working on this.

June 26, 2012, 01:42:31 PM
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Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #6 on: June 26, 2012, 01:42:31 PM »
I have an idea for a Sonic Classes project, and I even thouht out the attacks and everything, though I don't have the skills needed to get it to work.

June 26, 2012, 03:02:40 PM
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Offline ice

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Re: The Idea(s) Topic
« Reply #7 on: June 26, 2012, 03:02:40 PM »
Pokemon classes, that is all...and maby for no reason magnet golf

June 26, 2012, 03:10:56 PM
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Offline Davregis

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Re: The Idea(s) Topic
« Reply #8 on: June 26, 2012, 03:10:56 PM »
Isn't HD working on a Magnet Golf mode?

June 26, 2012, 04:12:31 PM
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Offline Dark Phil

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Re: The Idea(s) Topic
« Reply #9 on: June 26, 2012, 04:12:31 PM »
Quote from: "Ivory"
Quote from: "Star Dood"
The Genesis Unit Expansion that's been floating in my head for a while. The three bot's stages, along with two Wily Stages, custom weapons based on the masters, skins of the three...

Short, sweet, and awesome, basically. I know where I can get the music, except for a couple of the Wily Stages... would this be a good idea to others? I don't want to start it if no one's helping.

Funny story. I had the intentions of running a Genesis Unit Mini Expansion some time after MM8.

Its funny, because as soon as I saw this post I was thinking the same thing but would not have created it due to the lack of programming skills.

June 26, 2012, 05:01:28 PM
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Offline HD_

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Re: The Idea(s) Topic
« Reply #10 on: June 26, 2012, 05:01:28 PM »
Quote from: "Daveris"
Isn't HD working on a Magnet Golf mode?

Only if I decide to get off my lazy ass and do it.

June 26, 2012, 05:49:08 PM
Reply #11

Offline Atticus

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Re: The Idea(s) Topic
« Reply #11 on: June 26, 2012, 05:49:08 PM »
I had an idea for a TF2 project, but I don't think it'd work very well in MM8BDM. The pace of TF2 is a bit slower than that of MM8BDM. That and I have no idea how a Medic class would work.

June 26, 2012, 08:07:20 PM
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Offline Hallan Parva

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Re: The Idea(s) Topic
« Reply #12 on: June 26, 2012, 08:07:20 PM »
AwNet A sort of "Mega Fortress" mod where TF2 classes would sort of combine with Robot Masters. For instance, Snake Man would be a summoner of sorts; he would create little 'Snakelets' that would follow him around and attack enemies for him. Other ideas included Hard Man "knuckle jumping" and Quick Man passing his speed off to allies, making him slower but greatly boosting the agility of a friend.

If anyone remembers I had the name "E-Tank / Lv3 Lunch Can" for a while because of this idea.

I've learned a bit more about coding since then, and customizable loadouts are certainly a possibility, so if anyone wants to help me out on this I'm all ears!

June 26, 2012, 08:44:59 PM
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Offline Magnet Dood

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Re: The Idea(s) Topic
« Reply #13 on: June 26, 2012, 08:44:59 PM »
Hey, Smash, I'm willing to help out. That sounds like a cool idea.

I could probably do skins of modified Robot Masters in TF2 clothing.

June 26, 2012, 08:55:10 PM
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Offline BiscuitSlash

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Do it for Compassman!
« Reply #14 on: June 26, 2012, 08:55:10 PM »
Rockman and Forte 2 classes. I've thought of how some of the classes could work, especially Compassman (and to a lesser extent Dangan and R. Shadow). I would work on it but eh, not many would really approve.

We could extend on this though and make it obscure RMs classes, including the above, DOS masters, and possibly the Constellation droids.