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Author Topic: Custom Robot Masters Classes  (Read 10058 times)

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June 07, 2012, 12:46:15 AM
Reply #15

Offline darkmath

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Re: [Idea] Custom Robot Masters Classes
« Reply #15 on: June 07, 2012, 12:46:15 AM »
Fanmade Robot Masters and Fanmade Megaman Killers

June 07, 2012, 11:12:43 AM
Reply #16

Offline Hilman170499

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Re: [Idea] Custom Robot Masters Classes
« Reply #16 on: June 07, 2012, 11:12:43 AM »
Before people throw more negative comments at this project,...

(click to show/hide)

P.S.:I am supporting this project as well. I'll start submitting once the skins for my Robot Masters are done. IF a flame war starts here because people keep complaining about how it is similar to CSCC, I'll be defending this topic with my support.

June 07, 2012, 07:19:19 PM
Reply #17

Offline BiscuitSlash

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Re: [Idea] Custom Robot Masters Classes
« Reply #17 on: June 07, 2012, 07:19:19 PM »
For those of you that don't know, this is basically like CSCC but instead of community member based classes, they are classes of custom robot masters.

Should've been obvious from the start.

June 08, 2012, 04:21:52 PM
Reply #18

Offline Laggy Blazko

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Re: [Idea] Custom Robot Masters Classes
« Reply #18 on: June 08, 2012, 04:21:52 PM »
Quote from: "darkmath"
Kidding, maximum is 3, that would be too much, imagine if every ppl

would want to make their rm set on this O_O

They would just have to more classes.


Some ideas:

Name: Buckshot Man (Half finished. His weapon and skin is almost finished.
Armor: normal.
Weakness: Mirror/piercing
Speed: 0.7x (but he can dash).
Jump: 1.5x
Description: viewtopic.php?f=9&t=3230&start=39
Weapon: Plasma shotgun.
Main: Works like this plasma shotgun, but maybe a bit weaker to not make him OP.
Alt: Dash.
Item: Loads a plasma grenade in the shotgun. It explodes on contact and spreads some small plasma particles.


Name: Rune woman
Armor: 1.3x (weaker than megaman)
Weakness: Explosives.
Speed: normal.
jump: normal.
Description: Nobody knows who created her (if that thing is a "she"). She wants to destroy most of earth's life and fill it with her brethren (some bizarre bots that probably won't appear in this WAD). Her weapon might not be too impressive, but her speciality are her runes.
Weapons: Rune flechette.
Main: Rapid fire flechettes. If they hit the floor they create a small fire wave.
Alt: Bouncing Lava ball that explodes when damaged of after some time.
Item: power runes: they give her limited power ups. She can use only one at once and can be unlocked under certain circumstances.

If you don't get where are the names from, shame on you
Note: Kills are reset at death.

Earth rune: Resistance.
Time: 20 seconds.
requirements: 1 kill, full ammo.

Black rune: spread.
Time: 10 seconds.
requirements: 2 kills.

Hell rune: Rage. (rapid fire)
Time: 20 seconds.
requirements: 3 kills, half damage. (maybe you'll have to learn masochism to acquire it)

Elder rune: regeneration.
Time: 25 seconds:
requirements: 5 kills, every other rune used.

June 09, 2012, 02:03:24 AM
Reply #19

Offline darkmath

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Re: Custom Robot Masters Classes
« Reply #19 on: June 09, 2012, 02:03:24 AM »
Tons of things to do, I'm still trying to find out how to make an altfire use ammo (I suck at codding), Pikmin told me a way but I totally screwed everything, I might be not on for a few weeks. :S
Also, don't forget, classes must be balanced, no free 1HKOs.

June 10, 2012, 06:59:40 PM
Reply #20

Offline Pikmin747

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Re: Custom Robot Masters Classes
« Reply #20 on: June 10, 2012, 06:59:40 PM »
I didn't say anything.

June 13, 2012, 12:51:14 AM
Reply #21

Offline darkmath

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Re: Custom Robot Masters Classes
« Reply #21 on: June 13, 2012, 12:51:14 AM »
Yes you did, in HD's CSCC instagib

June 13, 2012, 01:15:30 AM
Reply #22

Offline Laggy Blazko

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Re: Custom Robot Masters Classes
« Reply #22 on: June 13, 2012, 01:15:30 AM »
remember, there are 2 piks here. 747 and 555.

June 13, 2012, 09:02:24 PM
Reply #23

Offline darkmath

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Re: Custom Robot Masters Classes
« Reply #23 on: June 13, 2012, 09:02:24 PM »
...
*facepalm*
Btw, having problems to make classes not being able to pick another weapons but their starting ones.

June 13, 2012, 09:07:32 PM
Reply #24

Offline Korby

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Re: Custom Robot Masters Classes
« Reply #24 on: June 13, 2012, 09:07:32 PM »
Look at old versions of YD classes, they had a pretty bad script you could use.
Alternatively, you could look at new versions and see the new "never pickup anything" scripts, but I'd imagine those are pretty confusing.

Again, don't know how CSCC does it.

June 13, 2012, 10:44:27 PM
Reply #25

Offline TheDoc

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Re: [Idea] Custom Robot Masters Classes
« Reply #25 on: June 13, 2012, 10:44:27 PM »
Before anymore people start saying this is like CSCC, please change the topic name, preferably to, oh i don't know.

Quote from: "darkmath"
Fanmade Robot Masters

June 16, 2012, 04:12:01 PM
Reply #26

Offline ice

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Re: Custom Robot Masters Classes
« Reply #26 on: June 16, 2012, 04:12:01 PM »
Quote from: "ice"
the CSCC weapon system works where if you switch the weapon, in the diselect state it tells it to select the same weapon again, heres an example


Code: [Select]
Deselect:
TNT1 A 0 A_SelectWeapon("MegaBuster")
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
TNT1 A 1 A_Lower
Loop
also add this in the weapon ready state for good measure
Code: [Select]
A_WeaponReady(WRF_NOSWITCH)
I'll just leave this here as noone visits help and editing

June 28, 2012, 01:50:05 AM
Reply #27

Offline darkmath

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Re: Custom Robot Masters Classes
« Reply #27 on: June 28, 2012, 01:50:05 AM »
I don't have the skill neither the time to make this expansion, unfortunately, or fortunaly for some ppl, this will have to be canceled until I'm estabilished with time and get better with coding.