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Messages - BiscuitSlash

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1
DECORATE and ACS Modifications / BiscuitSlash Secret Shed
« on: August 28, 2021, 06:46:02 PM »
Been a while, eh?

Welcome to BiscuitSlash Secret Shed. Despite it being somewhat hidden, you've found it. I decided to abandon the secret bunker I was using as it had much dust piled over it. I hate dust.

All my new and/or improved mods go here. Feel free to take a look!  ;)

====================

BiscuitSlash Weapons Pack V2

A collection of custom special weapon's I've made for Megaman 8-bit Deathmatch. As of V2, there are 25 new weapons to play with! Most of these are taken from Megaman ROM hacks, or are original ideas I thought up at some point.

Current selection available:
(click to show/hide)

Full Readme.txt file:

(click to show/hide)

BiscuitSlash Weapon Pack V2 - Download by clicking here:
https://www.dropbox.com/s/ijzpzs39y7js3wk/BiscuitSlash_WeaponPackV2.pk3?dl=0

BiscuitSlash Weapon Pack V2, mweps compatibility mode - Download by clicking here:
https://www.dropbox.com/s/ops7bthig8mn2uk/mweps-BiscuitSlash_WeaponPackV2.pk3?dl=0
Thanks Trillster!  ;)

====================

Rockman No Constancy's Hard Mode - V6a update

Adds a new class to the game, which simulates the Hard Mode from the popular Rockman 2 hack named Rockman No Constancy. Your new form holds the following setbacks:
(click to show/hide)
Your Mega Buster is also dark green! Isn't that nice?  ;) :mrgreen:
How far can you get?

RNC Hard Mode - Download coming soon! Needs further testing and features.

2
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 23, 2020, 03:54:06 PM »
>Hand bursts out of the ground, as I pull myself out of my grave
>Clears throat a bit

It's a been a long time, but I'm so happy to see this game be still receiving updates! Given how much I spent playing this game for years on end about a decade ago, it means a lot that people still want to keep life being poured into this game and to see all the games get covered. Never would have thought we'd get another Megaman game before getting the MM10 update, but I guess that's just a good sign of things to keep coming years later.

What I really just want to say is, Thank You to everyone who helped work on this game, from V1 to V6!  :) You've done some great work and you deserve plenty of credit for it! I'll start returning to this game again very soon, and if possible I'll see some people online again.

3
Mega Man Discussion / Re: My opinion on the Wily Bosses. Yours?
« on: November 10, 2016, 06:50:04 PM »
MM1: Pretty good. Basic by kinda fun.
MM2: Uuughhhh, awful! It would be okay if it wasn't for that unavoidable attack on phase 2. There's no justification for it.
MM3: Either really tough or really easy depending on what weapon you use. Little hard to take seriously as well.
MM4: Little more challenging and interesting. Gotta think a little more about how to attack this thing.
MM5: Capsule fight was fun, but never cared about the machine.
MM6: Soooo much fun! The music is such a great final battle theme too! Fight was too easy though. :/
MM7: Easily one of the better ones. First phase had a decent range of attacks, and the capsule fight was insane and hectic. If only this was around for MM2 to take notes from.
MM8: It's alright. Little more enjoyable than most, but not as memorable.
MM&B: Same as above only less so.
MM9: Brilliant! Pretty clear why this one is so good.
MM10: Also brilliant. Great music and they got a little more creative with this one.

4
Mega Man Discussion / Re: Favorite Generic Stage Enemies
« on: October 06, 2016, 06:26:11 PM »
My favourite stage enemy has to be Sniper Joe from Megaman 1. Yes, specifically those ones from the first game.

These were by far the best ones. The difference with them is that whenever they showed up, they actually acted like skilled security guards which seemed to be what they were going for. They jump in front of you, ready for action, and have inconsistency to when they attack making them act more real and engaging. And if you try to rush past them, they actually chase after you, doing whatever they can to do their job and prevent you from achieving your mission.

They put a lot of effort and thought into these things compared to all the others in the series, and they're really fun to fight.

I have some lesser favourites as well, which I'll post later.

5
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: October 05, 2016, 04:30:22 PM »
So here's the Halloween expansion.

Was going to contribute a super spooky map, though there really isn't any Christmassy factor to it. Good thing the regulations can allow that. I'll see if I can succeed with it, so count me in!  :)

I do hope it'll be okay to use an 8-bit remix of a lyric based song though.  Tell me if it's a major issue.

6
Anything Goes / Re: General Offtopic Discussion
« on: October 04, 2016, 01:41:27 PM »
Is there going to be a Halloween expansion this year? If so, will it be delayed again?

7
Anything Goes / Feb 10 not Oct 2.
« on: August 01, 2016, 10:01:45 AM »
May as well go ahead and finally say that I'm not 23 years old.

I was not born on 10/02/1993.

8
Anything Goes / Re: General Offtopic Discussion
« on: July 28, 2016, 09:00:13 PM »
I would probably have the Yoshi, Lucario and Megaman amiibos if I had a Wii U.

Wouldn't mind having a few ridiculous and fake ones either. A Shrek amiibo sounds cool.

9
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 28, 2016, 08:58:39 PM »
I've never had any problem with the new MM3TOP. The creator of it did a great job with it.

Just giving +1 Defence to a map that I respect.

10
Rejected / Re: [Suggestions] Music cues and an intro graphic change
« on: July 28, 2016, 08:55:28 PM »
Quote from: "NES Boy"
I just always find it odd how each map uses the boss and victory themes appropriate for the games they originate from, but the New Challenger cue is almost always from Mega Man 3.
I think it was probably done because it sounds very upbeat and exciting, which is suitable to the new challenger situation. I don't know how I feel about having it changed, I'm a bit half and half on it, but it would be kinda cool to see the iconic theme being used more.

11
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 26, 2016, 03:58:19 PM »
Whether it turns out to be true or not, all this speculation is getting me even more excited!  :D

Extra stuff I'm adding to the speculation:
(click to show/hide)

12
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 24, 2016, 05:35:14 PM »
I'm definitely on the hype MM5CHA now!  :D

One more question I have before release. This is something I meant to ask awhile back but forgot. Will the Guard Powerup be included?

13
So I noticed that Ray from Mighty No. 9 kinda looks like Zero from Megaman X.

In Japanese, the number 0 can either be said as ?? (Zero, pronounced zeh-roh), or ?? (rei).

To however created Ray, I see what you did there!  :D

14
Anything Goes / Re: General Offtopic Discussion
« on: July 04, 2016, 06:32:32 PM »
Happy America day!

I'd say "not that I care" but then again I did just rewatch a movie about an eagle statue because it's America day, so I can't exactly complain or anything.

15
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 03, 2016, 07:01:06 PM »
Seems a lot more museum-y now. Good work!  :)

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