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Author Topic: Mega Man 8-Bit Deathmatch - Archives release! (UP TO V6B)  (Read 19114 times)

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June 07, 2017, 01:44:43 PM
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Offline PotatoStrike

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Mega Man 8-Bit Deathmatch - Archives release! (UP TO V6B)
« on: June 07, 2017, 01:44:43 PM »
Hello there, fellow people of Cutstuff!

The four last days, I started looking for every version ever of MM8BDM. I compiled them into one zip file for legacy purposes, and also to let you discover what it was like before. You'll see how big the gap between versions is!

This archive contains the following versions:
    Alpha
    SGC Demo
    v1a
    v1b
    v1c
    v1d
    v1d-old
    v2a
    v2b
    v2c
    v3a
    v3b
    v4a
    v4b
    v4c
    v5a
    v5b
    v5c
    v5d
    v6a
    v6b



Before you ask, yes, I asked Mike if I could release this archive. Though what Mike doesn't want to see is outdated versions being hosted.

You can download the Archives on Google Drive

Have fun going back in time!

Don't forget to read the readme file, you'll find some details there.

Special thanks:
CutmanMike, for providing v2b specially for this pack.
Promestein, for providing the MEGA mirror, no longer in use.

EDIT (11/03/2023): Updated the Google Drive link to include all downloads for v6b: installer, 32bit and 64bit. Just use the appropriate one.

June 07, 2017, 01:48:26 PM
Reply #1

Offline Gumballtoid

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #1 on: June 07, 2017, 01:48:26 PM »
It might be a good idea to set up a MEGA or Google Docs folder so folks can pick and choose which versions they want to download. Downloading every version at once is kind of painful.

June 07, 2017, 02:05:03 PM
Reply #2

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #2 on: June 07, 2017, 02:05:03 PM »
It might be a good idea to set up a MEGA or Google Docs folder so folks can pick and choose which versions they want to download. Downloading every version at once is kind of painful.

True. I'll make folders ASAP.

June 07, 2017, 05:12:09 PM
Reply #3

Offline Promestein

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #3 on: June 07, 2017, 05:12:09 PM »
I went and individually packaged them.

https://mega.nz/#F!qkFg1ZYA!fQlEXt7_SsVutIVAYtKozA

June 07, 2017, 05:35:33 PM
Reply #4

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #4 on: June 07, 2017, 05:35:33 PM »
I went and individually packaged them.

https://mega.nz/#F!qkFg1ZYA!fQlEXt7_SsVutIVAYtKozA

Thanks Promestein! I'm doing the same by my side on Google Drive.

June 08, 2017, 09:56:30 AM
Reply #5

Offline Xhatahx

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #5 on: June 08, 2017, 09:56:30 AM »
There's something you might want to look into in the Alpha package.

There's a free, probably illegal copy of Doom 2 in there.

June 08, 2017, 10:37:31 AM
Reply #6

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #6 on: June 08, 2017, 10:37:31 AM »
There's something you might want to look into in the Alpha package.

There's a free, probably illegal copy of Doom 2 in there.

Do you know another way to play the Alpha without doom2.wad? If yes, please tell me.

June 08, 2017, 10:41:30 AM
Reply #7

Offline Xhatahx

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #7 on: June 08, 2017, 10:41:30 AM »
I can't even play the Alpha with Doom 2! Maybe an alternative launcher is needed, the old one seems to only be for online games.

EDIT: Derp. I didn't read the README.

June 08, 2017, 10:48:18 AM
Reply #8

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #8 on: June 08, 2017, 10:48:18 AM »
I can't even play the Alpha with Doom 2! Maybe an alternative launcher is needed, the old one seems to only be for online games.

I don't know how to create a launcher for the Alpha. Moreover, I've put the steps in the readme file, steps being: drag MegaDMAlpha.pk3 onto skulltag.exe.
Also, I tried putting megagame.wad instead of doom2.wad, and it didn't work, so I think Doom2.wad is mandatory to play the Alpha.

June 08, 2017, 12:11:02 PM
Reply #9

Offline Beed28

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #9 on: June 08, 2017, 12:11:02 PM »
You shouldn't be sharing commercial IWADs when they're still available to purchase.

June 08, 2017, 01:02:50 PM
Reply #10

Offline Promestein

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #10 on: June 08, 2017, 01:02:50 PM »
I didn't even notice it in there - I must not be very attentive.

Swapped it out for Freedoom.

June 08, 2017, 01:21:39 PM
Reply #11

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #11 on: June 08, 2017, 01:21:39 PM »
I didn't even notice it in there - I must not be very attentive.

Swapped it out for Freedoom.

Alright, I'll put freedoom1.wad instead of doom2.wad. Thanks for telling me.

EDIT: I've removed the link to the archive on Dropbox. It'll take time before the whole file is reuploaded.

EDIT 2: Dropbox link back up!

June 08, 2017, 08:41:11 PM
Reply #12

Offline alexparr

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #12 on: June 08, 2017, 08:41:11 PM »
There's something you might want to look into in the Alpha package.

There's a free, probably illegal copy of Doom 2 in there.
You must be the guy that took over Chaos Generator development!
You shouldn't be sharing commercial IWADs when they're still available to purchase.
And you must be the one that uploaded the older versions!

June 09, 2017, 08:19:35 AM
Reply #13

Offline PotatoStrike

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #13 on: June 09, 2017, 08:19:35 AM »
You must be the guy that took over Chaos Generator development!
And you must be the one that uploaded the older versions!

Uh, no, I'm not. I'm the only one to work on the Archives: Promestein's role was only uploading it to MEGA.

June 09, 2017, 10:40:37 AM
Reply #14

Offline NES Boy

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Re: Mega Man 8-Bit Deathmatch - Archives release!
« Reply #14 on: June 09, 2017, 10:40:37 AM »
I don't think that was directed to you, PotatoStrike. Alex was quoting Xhatahx and Beed, so logically, he must be talking to them.