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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201860 times)

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April 12, 2016, 01:03:37 PM
Reply #360

Offline BiscuitSlash

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #360 on: April 12, 2016, 01:03:37 PM »
I like the direction Hornet Chaser's taken. Feels like more than just a generic homing weapon. Nice work!

I assume there won't be any item retrieval features? If there isn't then I understand. That seems hard to implement properly.

April 12, 2016, 04:37:36 PM
Reply #361

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #361 on: April 12, 2016, 04:37:36 PM »
I'm just wondering, though. How many bees can a player stack at once?

April 12, 2016, 07:18:47 PM
Reply #362

Offline NemZ

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #362 on: April 12, 2016, 07:18:47 PM »
yeah, great job finding a new niche to fill.

April 12, 2016, 09:38:10 PM
Reply #363

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #363 on: April 12, 2016, 09:38:10 PM »
Is it possible to directly run from a Hornet Chaser by strafe running?

April 12, 2016, 10:00:18 PM
Reply #364

Offline TheDoc

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #364 on: April 12, 2016, 10:00:18 PM »
Quote from: "Llama"
Their speed isn't great, so you can run from them if needed, but if you try to dance around them you're most likely gonna get stung.

Yes

April 12, 2016, 10:52:41 PM
Reply #365

Offline Orange juice :l

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #365 on: April 12, 2016, 10:52:41 PM »
Can I swat them away with a well-placed Slash Claw backhand though

April 15, 2016, 12:02:33 AM
Reply #366

Offline Sonnitude

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #366 on: April 15, 2016, 12:02:33 AM »
How will Black hole bomb work? Or is that 10? I get 9 and 10 mixed up ^^;

April 17, 2016, 11:02:17 PM
Reply #367

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #367 on: April 17, 2016, 11:02:17 PM »
Quote from: "Sonnitude"
How will Black hole bomb work? Or is that 10? I get 9 and 10 mixed up ^^;

No, that is Mega Man 9. I hope it works similar to the Galaxy Man class.

April 18, 2016, 08:31:35 PM
Reply #368

Offline Rozark

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #368 on: April 18, 2016, 08:31:35 PM »
It was already mentioned but I'll recap post it here.
Quote from: "Llamahombre on page 22"
8) How will aiming Black Hole Bomb work?

Someone brought up CBM earlier in regards to Black Hole Bomb, and yeah there are a few similarities. Control should be familiar when moving into v5, though BHB is currently delegated to more of a power archetype. There's a fine line to work with here, but just think of the bomb's center hurting a lot and let your imagination plan out from there.

April 18, 2016, 11:14:09 PM
Reply #369

Offline Superjustinbros

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #369 on: April 18, 2016, 11:14:09 PM »
I just hope the initial BHB doesn't have gravity before exploding like in CBM.

April 20, 2016, 03:22:29 PM
Reply #370

Offline HeelNavi

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #370 on: April 20, 2016, 03:22:29 PM »
Will B. Bomb absorb some projectiles ?

like magnet missiles for instance

April 24, 2016, 07:40:38 PM
Reply #371

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #371 on: April 24, 2016, 07:40:38 PM »
Hey again Mega Man fans, today we're going over some MM9 content refinements in preparation for some upcoming larger scale updates.

Let's open things up with the QnA session.

(click to show/hide)


All of the content I want to talk about today can be demonstrated using one map as a base.

(click to show/hide)

See you all May 8th, and keep those questions coming!

April 24, 2016, 07:56:31 PM
Reply #372

Online Thunderono

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #372 on: April 24, 2016, 07:56:31 PM »
I'm afraid I don't quite understand Jewel Satellite.  From your descriptions, it sounds to be Leaf Shield except with a segmented fire.  A lot of points brought up regarding it beg questioning-- can you fire it four times per shield (with one usage per clip), or do you get four uses per clip?  If it reflects projectiles and grants immunity from homing, does it run on a timer, or do you lose satellites as it gets shot?  Or maybe it autofires the jewels?  I understand that the focus is to bridge the gap, but if it grants the aforementioned buffs it sounds like it's much more effective from a retreating standpoint.  I guess I'm just struggling to understand the "Offensive" utility of a weapon like this.  I know this isn't one question but I'm very confused and let's be real there aren't that many in each QnA anyway EDIT: Llama and Freeman cleared up its utility for me, and I think llama edited the post.

Jewel man textures look pretty nice.  Glad to see you all were able to find a way to break up the monotony.  I'm not trying to rag on Jewel Satellite or anything; I'm just really confused by the description.

April 24, 2016, 07:58:54 PM
Reply #373

Offline Max

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #373 on: April 24, 2016, 07:58:54 PM »
jewelman looks a lot better thank you
maybe the background where the mine cart enemies go past should be black though, not purple wall

anyway

i have a question
how freaking long is this going to take
the topic is over a year old now
mm8bdm V4 was in 2014 - quite close to two years old
and you said 'almost done' at the start of march

April 24, 2016, 08:04:03 PM
Reply #374

Offline Hallan Parva

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #374 on: April 24, 2016, 08:04:03 PM »
when's mahvel leaf shield