Heya Everyone! I have put some major thought (And Very Little Work XD) Into a set of maps, a map of every map on MM8BDM, Only UPGRADED! A Whole new layout for upgraded maps, Music from the Anniversary Collection, Along With Some Custom Maps, And maybe some custom weps and skins! I know a little about programming weps though, any contributions will be accepted! Here's the list of claimed Maps to make:
Flameman: Yellow Devil:cry: How are you going to improve it?...
im thinking about doing bombman, metal man, i was doing needleman, maybe cossack(deciding), napalmman, and centaur man, i might do shadowman if skye doesnt do it, we were thinking about doing it together anyways
i was thinking about attempting knight man, but the one already has taken all my ideas already
Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
Quote from: "DoomThroughDoom"I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
FacepalmQuote from: "Skye.EXE"Quote from: "DoomThroughDoom"I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
Somebody did bring it up. Here's the message.Quote from: "DoomThroughDoom"I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
Nevermind, i'm not leaving, was it really necessary to lock it? I didn't want it locked till i was sure i was leaving. OFTOyay your back, all i need to do is add items to drill mans stage then ill pm youQuote from: "Yellow Devil"Here's some screenies of the maps I've worked on so far. Only one view, obviously the whole thing isn't just the room I took a picture of. Except Top Man. God I hate that tileset.(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
I Think Dive Man Is A Little low on Detail, but other than that thumbs up. Yes I Am Aware You Will Eat Me Now :lol:Quote from: "DoomThroughDoom"I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.If that was really a problem wouldn't someone have brought that up? Plus, they are not exactly similar.
I believe the title of this topic is misleading. You aren't upgrading them. You are making each robot master a similar room with their different themes.
Nobody calls DTD a nobody!
*implying you are a nobody.
ok drill man is done, and flash man is done updatingHuray!
i would put screen shots, but what do i do after i paste them in word? i wont let me save them as a pic so i can upload to tiny pic :S
anyways ill pm skye these tomorrow
Word?a trailer of every stage? o.0
Word is for WORD editing. Writing. You don't save pictures in word.
And I still need your maps. I'm not sure if I've actually taken over the project or not since Vyse keeps talking about PM'ing Skye, but me and Skye agreed that I needed the maps because I was going to film a trailer for them.
Yeah yeahYes I Would Like That :D Thank You.
Do you still want to be in control? I'll forward the maps to you, considering it was your idea after all.
Heat Manthis stage looks awesome(click to show/hide)
I'm warning you, those blocks are hellish. I spent more time testing than making because I had to make sure the puzzles are actually do-able.(click to show/hide)
So I littered some nice prizes around.
Flashman needs Time Stopper.I'd rather see a mini-expansion featuring those two levels and their weapons.
Also, Timeman and Oilman stages plz? They had 8-bit tilesets in Powered Up, after all......
Even after months of practice, my maps still suck. Remove me, please.Mappers block?
I'm dropping out for personal reasons.
Even after months of practice, my maps still suck. Remove me, please.
1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit! :mrgreen:
i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?
well my plan was to make an area with bone like bridges like in the gameQuote from: "Skye.EXE"1: Where Are The Customs?
2: Custom Maps Can Be Added Anytime, Just pm me or yellow.
3: Would someone please give me a outside area/skybox tutorial for noobs?
4: ???
5: Profit! :mrgreen:
All right all right, let daddy yellow teach you how to map.
1. I have mine and Vyse's
2. Not a question
3. create a small room with the necessery textures on all sides and put a Skybox viewpoint (under camera) in it.
4. !!!
5. Really?Quote from: "VyseTheLegend96"i had a few question
i want to make skullman's stage a bit differently
i want to use the skulbn9f texture to make a bridge
but the blacks parts to be see through and you can shoot through them, is that possible?
2, is there a way to move ceiling and floor textures around?
and lastly, how do you add more than one texture to a wall?
I don't know about bridges.
You can, I think, but it doesn't work in Software mode, so don't try it.
Well draw a sector and then the wall asscociated with it will be a different linedef so you can edit that. But you can't add a texture above a texture, only horizontally.
I don't think Flash Man's map has time stopper in it.yeah it does lol
Yes it will be a pack. Most likely a .pk3 with all the maps.
I Said A Tutorial For NOOBS LolNot knowing this is Really slowing me down D:
I tried manOkay I Give Up On This Outdoor area thing, take me off for:
Ivory's going to KILL YOU for double posting.Then starting now im gonna stay off for a week
Make a skybox, then make the ceiling tile F_SKY1
Then keep my names upok
If you're having that much trouble copy the official maps skyboxesWait... would making a Huge sector with the skybox color work? (Or if it moves use ANIDEFS or whatever its called)
yeahQuote from: "Yellow Devil"If you're having that much trouble copy the official maps skyboxesWait... would making a Huge sector with the skybox color work? (Or if it moves use ANIDEFS or whatever its called)
screenshots?as requested
I could take some maps to work on, but I need to know a few things:
The maps will take palletes only from them?
Will it use custom content?
Thanks in advance.
For those with finished maps;
I would appreciate if you could PM your maps so I oculd fool around with them before making the video.
I can do it.ok napalm man v2 is done, will it be used? idk imma pm yellow devil and mr x and see
...No?Did you get my pm?
Magnet, you help at the end. Not now.
Whadda about me? I'm in this project just as much as you guys are :cry:Quote from: "Yellow Devil"I can do it.ok napalm man v2 is done, will it be used? idk imma pm yellow devil and mr x and see
screenshots soon
and yellow devil i wouldnt mind if you put the complete works for napalm man
yeah i knowQuote from: "VyseTheLegend96"Whadda about me? I'm in this project just as much as you guys are :cry:Quote from: "Yellow Devil"I can do it.ok napalm man v2 is done, will it be used? idk imma pm yellow devil and mr x and see
screenshots soon
and yellow devil i wouldnt mind if you put the complete works for napalm man
Whadda about me? I'm in this project just as much as you guys are :cry:
DOOM map from '97.Too vague. No points.
I dislike it because symmetry.Hooray for disorganization! :lol:
No, Korby has a valid point. Symmetry is boring as Hell. The best maps are asymmetrical, like Knight Man, Charge Man, Gravity Man, Mr. X's Fortress, and so on.Certainly don't disagree with that; those maps are some of my favorites. The reason for the symmetry is that the original map was symmetrical so I thought I'd preserve that aspect of it. Of course of the overwhelming feeling is that this should change I may go back and have another look at this......while cursing all of you of course :mrgreen:
Say, curious question...
If Mike manages to finish the MM7 pack before March, does that mean you guys have more maps to remake?
Granted, I doubt he will, but still...
I take Woodman XD.
I always wanted another shot at that as I wasn't happy with my 1st..
Hey, get me up on Needleman's stage, I'll give it a try. ;)
Also... I updated my Bubbleman stage quite a bit, if you want to get it, just PM me, ok? :)
No, Korby has a valid point. Symmetry is boring as Hell. The best maps are asymmetrical, like Knight Man, Charge Man, Gravity Man, Mr. X's Fortress, and so on.
Hold it, i made this project... ill decide if we do mm7... My Answer?: ill think about it, most likely yes. DAMMIT I CALL SLASHMAN NOONE TAKES IT FROM MEH :D
Happy Holidays Everyone
But....but...."everything is pink! That doesn't strike fear into anyone, let alone a blood thirsty blue robot coming for your head!"Congrats! you have destroyed the memory program!
No no no, I am doing Slash Man and that is final!
I'll take Turbo Man
Needleman's stage is going VERY well, so I decided do just drop a screenie:(click to show/hide)
Also, it won't be symmetrical, for all that discussion up there.
No no no, I am doing Slash Man and that is final!See? you are taking to much responsibility for taking control of this, Vyse Was Right :evil: I HAS SLASH MAN, I CALLED ET FERST. I'm The one who ,made this project anyweh >.>, Messatsu, get the wet noodles ready
I'll take Turbo Man
Edit: Yea, gimme Bomb Man, I've got something workable now. Yea, it's going to be symmetrical...well probably.
Elecman is done.Isn't that the same layout for that map you used to quickly show off how asymmetry was beneficial?
(http://img825.imageshack.us/img825/4648/screenshotdoom201012221.png)
Yellow Devil, the mapname is Map01. Change it to whatever you want.
Bonus points to who recognises the layout.
Nope..Quote from: "DoomThroughDoom"Elecman is done.Isn't that the same layout for that map you used to quickly show off how asymmetry was beneficial?
image
Bonus points to who recognises the layout.
[
I've always wanted to hear this music in game.
Oh and if you need tilesets for any new stages (Wily stages), let me know! I can get those done fast.
Redone the Wilys.Sorry Didnt mean to put that XP
Do we really need a stage 2 for MM2?
Pretty good! =D
yeah it looks awesome, i just hope it will be playable with all that jumpingQuote from: "Stonefunk"Pretty good! =D
Thanks!(click to show/hide)
(click to show/hide)
Ice Man....well.....half of it :geek:
I won't be doing the Atomic Fire because it's practically identical to the original Flame Blast.But with interesting visual effects, I guess?
MM4 Wily 1::Thefacehasturnedultra:
(http://img443.imageshack.us/img443/8621/wily41.png)
Wily 2:
(http://img339.imageshack.us/img339/8721/wily42.png)
I won't be doing the Atomic Fire because it's practically identical to the original Flame Blast.It was rather dull... which is why I couldnt remember it :lol:
:Thefacehasturnedultra:
OMAHGAWDTHANKUH
*Super Arm: Shots out a round boulder and doesn't have to hold it overhead. It is slightly affected by gravity.
*Crash Bomb: The Crash bomb is affected by gravity in the same manner Flame Blast is. Once pinned, takes 1.5 seconds to explode, unleashing small pelets that causes small explosions in a spiral pattern. (sort of) If the bomb hits a player instead of pinning, it doesn't explode.
*Atomic Fire: No charge is like Flame Blast. LV1 Charge is like Flame Blast too, but bigger. And has a shorter stay.
*Rolling Cutter: No change
*Leaf Shield: Not many changes to report, unless it damaging like Star Crash counts (damage on contact)
*Ice Slasher: The same. Perhaps only a visual change: looks more like an icicle/kunai
*Dust Crusher: Same.
*Gyro Attack: Same
*Magnet Missile: Cosmetic change: magnets have a magnet field in front of them.
*Plant Barrier: Same as leaf shield above
*Gemini Laser: Thinner, but behaves the same.
*Napalm Bomb: Bounces as usual, but moves slightly faster forward. The exploison is in cross pattern with spiral sequence.
*Slash Claw: Nothing changed.
*Freeze Cracker: Same.
*Scorch Whell: Same.
*Thunder Strike: Only cosmetic changes.
*Noise Crusher: Same.
*Junk Shield: Only three junk blocks spins slowly around you. Each one can only land two or three hits.
*Mega/Proto/Forte Buster: All are chargeable, like Mega Buster in classic series. But each have a cosmetic difference and apparently one is strong or faster than the other.
I don't really agree with the changing of the weapons. I think the weapons are fine, but the maps could be "upgraded". However, I am going to see if these maps really are improvements.
None of us are Mike...Are you saying, only CutmanMike is capable of making maps so disregard Sandy Peterson, John Romero, American Mcgee, Xaser, Mechadon, Wad'a'Holic, esselfortium and other well known and skilled mappers?
*Shadow Blade: Unlike the classic, it doesn't come back.
*Bubble Lead: Moves slightly faster and is bigger (almost the size of Megaman)
*Atomic Fire: same fashion as Flame Blast, but the "fire pilars" moves forward for a short distance. Power Fighter's version actually has some use. Also, charged version goes further (as a pilar of fire) and is slightly bigger.
*Plant Barrier: Same as in Power Battle.
*Centaur Arrow: Randomly shoots in either 15º up or straight ahead.
*Gyro Attack: Same, except that it doesn't go down.
*Rolling Cutter: Everytime it comes back to you, you regain the ammo you spent. But it doesn't cut through enemies.
*Noise Crusher: Same.
*Power Stone: A hand of stone comes out the ground, goes a medium distance along the ground and disappears. I think it shouldn't go off the ledges.
*Thunder Beam: Mostly cosmetic changes. However, it doesn't cut through enemies. Also, the three beams comes out in front of the character insteads of coming from within them, allowing to hit with all three beams someone who is right in their face.
*Dive Missile: Doesn't chase around, but adjusts itself to the enemy's height. Also, looks like a torpedo.
*Slash Claw: Range is much, much shorter.
*Super Arm: Same as in Power Battles, but has a very short range.
*Air Shooter: Same behavior as in Megaman 2, however it goes twice farther and is only shot one at a time instead of three.
*Quick boomerang: Works much like Megaman 3's shadow blade, but not as fast. Stops in midair for less than half a second and tries to come back to you in a straight line. If you touch it during its come back, you regain the ammo you spent for that shot.
*Pharaoh Wave: Kinda like Solar Man's weapon, when it launches those two waves.
*Gemini Laser: Same aspect as Power Battle, but cuts through the enemy.
*Napalm Bomb: Same as Power Battle.
*Gospel: He shoots an energy blast out his mouth when you shoot. Charged shots makes him ram into the enemy.
*Rush: Works as Rush Coil when you jump on him. If you shoot a Charged Shot, he'll turn into a Rush Jet and ram into the enemy.
*Beat: Gives temporary invulnerability
I am not a good mapper at all, but I practice, and hope to become an Ivory one day :D. Also, all the mappers listed above should map for this gameQuote from: "Yellow Devil"None of us are Mike...Are you saying, only CutmanMike is capable of making maps so disregard Sandy Peterson, John Romero, American Mcgee, Xaser, Mechadon, Wad'a'Holic, esselfortium and other well known and skilled mappers?
Thank you Cop! I will put myself down for MM4's castle.I was gonna go for that, only due to its epic music :D
>:(Undeniable true. Yamatoman and Tomahawkman were my fave.
Well MM6 has pretty epic music too!
I'm dropping out. I just can't map.Yes you can! Anyone can! Just keep practicing.
Snake Man?
A question... What music I use for Mega Man 1 Dr Wily 1? Complete works, or the same in the game?Too bad we cant use MMPU Music :3
Also 40% of the map done.
I have to agree with Yamato on this...