First off, I just got around to play V2B5 online, decent stuff Cutman
Buuuut there is some stuff that isn't really decent; namely the Hunter's balance. Mainly, back a few versions ago, pretty much the only thing the Hunter class had was his over-powered Fire [which is still over-powered btw], super-accurate Railgun-like thing, and annoying close ranged shotgun, and, of course, his speed. When the new abilities were introduced [Anti-Creeper thing, Anti-Sjas following thing, super speed hax respectively], this just seriously threw his balance out of the fucking window, and there is no point playing anything
else on the Humans side, since the Hunter seems like he's got everything goin' on for every situation.
I'm not proposing that you should cut the new abilities, but they really do require some attention. First off, the Anti-Creeper fire thing is fine, but it needs a limit. Last night, I saw 8 guys get dominated as a Creeper by a single Hunter, because all he was spamming was Fire-related attacks. This really could use a delay in usage.
Next up, the spikes aren't that annoying and are sometimes kind of useless against a good Sjas/Jitter, but the Creeper falls kind of short of countering it with the spikes' range. Not big of an issue though.
Lastly, and this is the biggest issue,
the teleportation magic. The Hunter is already ridiculously fast [One of the fastest class out of everything else] and the fact that there is no delay/decrease in speed
really does not help. My suggestion for remedying this is to severely slow down his speed for a couple of seconds, and include a delay as well after using it. [Or really, one or the other.]
That pretty much sums up my only thoughts on the new abilities. You don't have to agree with it all, but that's just how I feel about it.