Things as are:
[X] Now deals [Y]% more/less damage (to [class.]) *I did this to save a lot of time.*
Humans:The
Marine:[li] Sjas now inflicts 80% of the usual damage.[/li]
[li] Choke(Melee)/Jitterskull/Frostbite(Melee) attacks deal 5% less damage. (Quite pointless, yes.)[/li]
[li] Frostbite's breath now deals 15% more damage.[/li]
[li] Choke's alternate attacks are now 10% less effective.
The
Hunter[/li]
[li] Normal arrows now pierce through Frostbite's armor!*[/li]
[li] Sjas now does 15% extra damage.[/li]
[li] Frostbite's breath now deals 25% percent less damage.[/li]
[li] Choke's alternate attacks now inflict 5% more damage. (Again, quite pointless.)[/li]
[li] Choke(Melee)/Jitterskull/Frostbite(Melee) now deal 10% extra damage..[/li]
[li] Received a secret buff to a attack. (Not telling!)[/li]
[li] Now has 4 different Damagetypes ready to be used. (Normal/Fire/Ice/Lightning arrows.)
Cyborg He's tougher now.[/li]
[li] Now receives 30% less damage from Sjas(!).[/li]
[li] Frostbite's breath is now 25% more effective against him.[/li]
[li] Now receives 15% less damage from Choke's alternate attacks.[/li]
[li] Now receives 20% less damage from Choke(Melee)/Jitterskull/Frostbite(Melee).[/li]
[li] Plasma damage increased to 10 from 6[/li]
[li] Plasma now has the STRIFEDAMAGE flag on. (Instead of (Damage * random(1,8)) it's (Damage * random(1,4))
The
Ghostbuster[/li]
[li] Now receives 30% more damage from Sjas(Eep!).[/li]
[li] Now receives 15% less damage from ghoul melee attacks. (Frostbite/Jitterskull/Choke.)[/li]
[li] Frostbite's breath now deals 30% less damage.[/li]
[li] Choke's alternate attacks now deal 10% more damage.[/li]
[li] Now has a real collection of Damagetypes. In hope for tactical usage.
The
Engineer[/li]
[li] Sjas deals 15% less damage.[/li]
[li] Receives 10% less damage from melee attacks.[/li]
[li] Frostbite's breath deals 10% extra damage.[/li]
[li] Choke's alternative attacks now inflict 5% more damage.[/li]
[li] Now has one of the most powerful weapons. (Not telling!)
GhoulsSjas[/li]
[li] Now (hopefully.) receives 30% less damage from *The* Marine's firearms. (That doesn't include grenades!)[/li]
[li] Only receives 50% damage from Ghostbusters' Sonic Wave upgrade. (Native damage.)[/li]
[li] Soul Plasma deals 15% extra damage.[/li]
[li] Grenades (and steam cannon projectiles.) now deal 10% more damage.[/li]
[li] Receives 30% less damage from ice-based attacks. (Ice arrows and the Ice Rain upgrade. *Or whatever it is.*)[/li]
[li] Fire-based attacks now deal 20% less damage. (Fire arrows and steam cannon 'heat')[/li]
[li] Ghostbusters' normal proton packs now deal 25% more damage.[/li]
[li] Now receives 25% more damage from lightning arrows.[/li]
[li] Cyborg plasma now deals 5% less damage.[/li]
[li] Piercing-based projectiles now deal 20% less damage. (Normal arrows, nails and buzzsaws.)[/li]
[li] Ghostbusters' blood cannon upgrades now deal 30% less damage.[/li]
[li] May or may not have a screwed-up achievement system. (MoMn because I kinda tried to fix it.)
Jitterskull[/li]
[li] The Marine's firearms deal 20% less damage.[/li]
[li] Soul plasma only inflicts 30% of the usual damage.[/li]
[li] Sonic Cannons (The Ghostbuster upgrade.) deal 30% more damage.[/li]
[li] Grenades deal 40% more damage. (And steam cannon projectiles.)[/li]
[li] Now receives 28% less damage from plasma.[/li]
[li] Proton packs deal 15% less damage.[/li]
[li] Lightning arrows inflict 10% less damage than before. (1.5 Instead of 1.6)[/li]
[li] The Ice Rain (Or whatever.) deals 30% more damage. *Oh noes.*[/li]
[li] Piercing-based projectiles now deal 15% less damage. (You better read the whole thing.)[/li]
[li] Fire-based attacks now deal 40% less damage.[/li]
[li] Now receives 40% less damage from the blood spreader.
The
Creeper[/li]
[li] Now receives 50% more damage from the Sonic Cannon.[/li]
[li] Soul Plasma only inflicts 55% of the usual damage.[/li]
[li] The Marine's firearms now deal 20% more damage.[/li]
[li] Grenades now deal 20% less damage.[/li]
[li] Piercing-based projectiles now deal 40% more damage.[/li]
[li] Fire-based things now deal 35% less damage.[/li]
[li] Ice-based things now deal 25% more damage.[/li]
[li] Proton packs inflict 10% more damage.[/li]
[li] Now receives 25% less damage from cyborg plasma.[/li]
[li] Blood spreaders (Ghostbuster Choke upgrade.) now deal 30% more damage.
Choke[/li]
[li] (Since I'm lazy after typing for 1 hour.) Unfortunately, pretty much everything is a bit more effective against choke now. (But blood spreaders and grenades.. Nothing interesting for Choke. |:)
Frostbite[/li]
[li] Sonic Cannons now deal 20% more damage.[/li]
[li] Soul Plasma inflicts 35% less damage.[/li]
[li] Now takes 30% less damage from The Marine's firearms.[/li]
[li] Grenades are now "very" effective against Frostbite.[/li]
[li] Piercing-based projectiles now deal 45% less damage. * Wow, you actually read this? Well, normal arrows penetrate Frostbite's armor because they only deal 55% of their usual damage.[/li]
[li] Fire-based things now deal 40% more damage.[/li]
[li] Ice-based things are now useless against Frostbite. (10/15% of usual damage.)[/li]
[li] Lightning arrows deal 15% more damage.[/li]
[li] Proton packs inflict 30% more damage.[/li]
[li] Plasma is 15% stronger against Frostbite.[/li]
[li] Blood Spreaders deal 40% less damage.[/li][/list]