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Mega Man 8-bit Deathmatch
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[Weapons Expansion] Dark Man and Fake Man
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Topic: [Weapons Expansion] Dark Man and Fake Man (Read 15024 times)
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September 09, 2011, 03:21:22 AM
Reply #30
Ukiyama
MM8BDM Extender
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Date Registered: August 23, 2011, 07:49:19 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #30 on:
September 09, 2011, 03:21:22 AM »
Alright here it is feel free to check it out (and yes I know my hud sprites suck I'm not to great making them).
http://www.mediafire.com/download.php?z7371vjbe79lgkx
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September 09, 2011, 12:39:15 PM
Reply #31
Dark Phil
Standard Member
Date Registered: April 08, 2011, 09:05:09 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #31 on:
September 09, 2011, 12:39:15 PM »
I know how to get it in the game but must confess that I do not know how to access it once the game is loaded. Info please!
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September 09, 2011, 12:46:59 PM
Reply #32
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #32 on:
September 09, 2011, 12:46:59 PM »
Extract the .pk3 file from the .rar file
to get it in-game, open the console and type give all
scroll through the weapons, you'll eventually find it
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September 09, 2011, 03:14:10 PM
Reply #33
Ukiyama
MM8BDM Extender
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Date Registered: August 23, 2011, 07:49:19 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #33 on:
September 09, 2011, 03:14:10 PM »
I had a readme in there that explains, what lego said either give all or you can type give fakerevolverwep to get just it. Sorry for the confusion.
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September 09, 2011, 07:50:53 PM
Reply #34
Dark Phil
Standard Member
Date Registered: April 08, 2011, 09:05:09 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #34 on:
September 09, 2011, 07:50:53 PM »
Fantastic! That works great. The gun sprite might need a little touch up (maybe) but that is excellent. Now we just need Plasma Shield.
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September 10, 2011, 02:56:52 AM
Reply #35
Ukiyama
MM8BDM Extender
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Date Registered: August 23, 2011, 07:49:19 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #35 on:
September 10, 2011, 02:56:52 AM »
Trust me I know my hud needs to look better (I hate making them) but the main point was the weapon and I'm happy you liked the idea.
Now I guess my next question is this... since this basically is a buster upgrade (at least I'm thinking of it as such) do you want it to do what the other buster upgrades do when you use them (they remove the other busters like if you use proto it removes the bass or mega buster) or do you want it to still keep those busters considering it is a "Robot Master" weapon. I'm leaning toward the first choice but I wanted to see if people wanted it differently or not.
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September 10, 2011, 05:46:18 AM
Reply #36
Dark Phil
Standard Member
Date Registered: April 08, 2011, 09:05:09 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #36 on:
September 10, 2011, 05:46:18 AM »
hmm. That is an interesting question. My initial response is yes to the first one but I think that because he is a robot master that he should be just another weapon.
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October 05, 2011, 12:58:46 AM
Reply #37
Dark Phil
Standard Member
Date Registered: April 08, 2011, 09:05:09 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #37 on:
October 05, 2011, 12:58:46 AM »
After thinking about this for a while, I am pretty sure that it should replace the main buster because it has infinite ammo.
How is Plasma Field Coming?
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October 05, 2011, 01:20:57 AM
Reply #38
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #38 on:
October 05, 2011, 01:20:57 AM »
DAMMIT DARKPHIL USE THE EDIT BUTTON
Plasma field shouldn't take too much effort, considering it's already pretty much coded into Darkman's boss weapon.
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October 05, 2011, 02:09:00 AM
Reply #39
Dark Phil
Standard Member
Date Registered: April 08, 2011, 09:05:09 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #39 on:
October 05, 2011, 02:09:00 AM »
Sorry, I will next time! The last post was so old, that I posted a new comment.
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October 05, 2011, 06:00:23 PM
Reply #40
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: [Weapons Expansion] Dark Man and Fake Man
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Reply #40 on:
October 05, 2011, 06:00:23 PM »
Sorry, I kept on forgetting say after day. I'l have it finished by tomorrow or friday. (Yeah, it's gonna be quite easy for me!)
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Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
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[Weapons Expansion] Dark Man and Fake Man