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Author Topic: MM8BDM V3b Released!  (Read 73606 times)

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August 12, 2013, 03:46:04 PM
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Offline CutmanMike

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MM8BDM V3b Released!
« on: August 12, 2013, 03:46:04 PM »
Download links below the change log. Have fun!

Code: [Select]
[Core]
Upgraded to Zandronum 1.1.1
Added Co-operative to the game mode drop down list (for custom mods).

[Weapons]
- Danger Wrap in team game modes fixed
- Sakugarne - sv_fast weapons 1/2 crashing issue fixed.
- Search Snakes are no longer effected by moving floors. (Mostly)
- Centaur Flash has correct colors.
- Homing Sniper no longer fires a projectile before starting to charge. Homing buff ~33%
- +WEAPON.NOAUTOAIM added to Super Arm
- Duo Arm initial fire delay halved
- Laser Buster damage buffed 4 -> 5
- Oil Slider now uses flags instead of Ammo2.  Also changed to use IsUnderWater inventory item
- removed +2 weapon energy gain on Hyper Bomb and Atomic Fire
- Added +4 energy gain to Time Slow
- Cut Time Slow's time that the player is frozen when it is activated
- Fixed Sakugarne in sink terrain (snow, water etc)
- Proto Buster shots no longer hit its own shield
- Busters now have their own damage types (Ex. BassBuster, ArrowBuster etc)
- Mirror Buster and Scorch Wheel now here meters (like Oil slider) to show how much time is left before a forced action
- Altered Slash Claw's SFX
- Wind Storm projectile revamp

[Maps]
All maps in general were edited in some way shape or form, even if it's so minor that it wasn't listed here.

All deep water maps: Trasparent water
MAP01 - Auto's Truck and Beat Cage added to Light's labs
MM1OIL - Swapped Pharaoh Shot and Flash Bomb
MM1DW1 - Replaced Wind Storm with Search Snake
MM2BUB/MM4DIV - Now uses the proper water map low gravity item.
MM2QUI - New safe paths added to the center areas. Quick Beams now only fire 2 at a time. (by Ivory)
MM2WOO - Aired out the stage, added a new way into caves. (by Ivory)
MM2DW1 - Added more small health to the map.
MM3MAG - Overhauled layout (by Ivory)
MM3GEM - Overhauled layout(by Ivory)
MM3TOP - New Map (by Copy Robot)
MM3SHA - New Map (by Copy Robot)
MM4TOA - Replaced Crystal Eye with Rolling Cutter and the old spots with Gemini Laser. Slight level expansion. (by Ivory)
MM4SKU - Swapped Yamato Spear and Metal Blade. Second Metal Blade is now a Bubble Lead
MM5CHA - The real chargeman rails are implimented and various other proper textures in place. You can now go onto the roof of the cars.(by Ivory)
MM5STO - Wall fixed
MM5WAV - New Map (by Beed28)
MM6YAM - Fixed a missed impassible wall.
MM6MRX - Swapped Laser and Super Adaptor locations
MM7JUN - Deathpit fixed
MM7BUR - New map (by Mendez)
MM7SPR - New Map (by Shade Guy)
MM7TUR - Spot of Shame gone. Again.
MM8CLO - Fixed tile exploits.
MM8DUO - Made it more beachy
MM8DW1 - safe spots removed
MMCTF02 - Mag Flies Added
MMCTF08 - Replaced Flame Sword
MMCTF09 - Death pit fixed, various locations blocked.
MMCTF10 - More thunder claw pegs added
MMCTF11 - Block Monsters added
MMCTF15 - Fixed base spawns
MMCTF16 - Added boss music

[Script Changes]
- Tweaks to wcolors and Global
- Reworked Bot ammo give script to give from NoAmmo script instead of every freaking tic
- Added new IsBot item ....pretty self explanitory
- IsUnderWater Inventory item added (Self explanitory)
- Rewrote most underwater scripts
- Sniper joe TID changed from 5000 to 1001 in Lights Lab
- Changed all charging weapons to use IsBot to randomly release shots when full charge release.  This works online unlike the old 974 method
- Added FORCEYBILLBOARD to the bomb pillars ...finally
- Added CANTSEEK to the ThunderClaw Pegs and Junk Pillars
- Removed the possession artifact....I think
- LMS/TLMS boss / victory music
- support for up to 64 players (Scripts only, maps still only have 32 players starts at most)

[Random Things]
- Herobrine Mike Added
- Wood man chat script updated
- All wily stage and Dr. Cossack music codes changed #DW#MUS to match up with MM8's new standard.
- New Music for Time/Oil by OrangeMario
- Death.Telefrag added to the player class
- Proto Man & Break Man have new skins (Copy Robot)
- Magflys (credits: Ukiyama for coding base)
- Fixed a bug in light labs which caused certain weapons to freeze the player.
- Clown Man trains now use A_Recoil instead of ChangeVelocity
- Jump Canceling glitch in Gyro Man fixed
- Added obituary to Mega Buster projectile
- All items that were specifically removed in duel are now returned.  (Fix for duel crashing)
- Duo Boss chat color fixed, then broken, then fixed, broken, ....it's possibly fixed now?
- Bots no longer pick up items in unkown map
- Treble no longer breaks when the user spectates after Treble lands.
- MM8BDM.pk3's sprite section entirely reorganized to make finding sprites easier.
- Added Tilde and apostrophe to the ingame font. 'C' has been revised to look less like '('
- Party Ball assist weapons drop are now weighted (Tango, Treble and Beat Support).
- 300Watt and Dompan no longer drop Large Health
- Bots can now use Time Stopper, Skull Barrier and Plant Barrier properly.
- Hard Man Skin now uses new shoulders (by YD)
- Herobrine Mike Removed
- MM8BDM.pk3 botchats organized by game.
- MM8BDM.pk3 Graphics reorganized
- MM8BDM.pk3 sounds reorganized

Download - https://mega.co.nz/#!yVRmGZCY!HNyVzmLv1 ... JpjpY8qBao
 (81.1 MB)

August 12, 2013, 03:46:53 PM
Reply #1

Offline Hallan Parva

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I beat Beed28
« Reply #1 on: August 12, 2013, 03:46:53 PM »
FIIIIIIIIIRST


I have been waiting on this for HALF AN HOUR
but yeah thanks for the update it looks rad as hell

August 12, 2013, 03:49:43 PM
Reply #2

Offline FTX6004

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Re: MM8BDM V3b Released!
« Reply #2 on: August 12, 2013, 03:49:43 PM »
So will Messatsu start the server with v3b right now?

August 12, 2013, 03:52:19 PM
Reply #3

Offline Mr. Sean Nelson

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Re: MM8BDM V3b Released!
« Reply #3 on: August 12, 2013, 03:52:19 PM »
I'm excited.

What's this all about, though?

 "All items that were specifically removed in duel are now returned.  (Fix for duel crashing)"
If it fixes the crashing, that's nice and all, but those items were removed for a very good reason.

EDIT: Added and then removed Herobrine Mike, rofl.
We think he was removed from the game, but we're not sure.

August 12, 2013, 03:52:56 PM
Reply #4

Offline Beed28

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Re: MM8BDM V3b Released!
« Reply #4 on: August 12, 2013, 03:52:56 PM »

YES YES A NEW VERSION IS OU--

Wait a minute, why am I posting this image again? :roll:

August 12, 2013, 03:53:43 PM
Reply #5

Offline CutmanMike

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Re: MM8BDM V3b Released!
« Reply #5 on: August 12, 2013, 03:53:43 PM »
Quote from: "Mr. Sean Nelson"
If it fixes the crashing, that's nice and all, but those items were removed for a very good reason.

Indeed... but it was crashing the game which we can't have. We'll have to come up with a better solution for this.

August 12, 2013, 03:55:18 PM
Reply #6

Offline Mr. Sean Nelson

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Re: MM8BDM V3b Released!
« Reply #6 on: August 12, 2013, 03:55:18 PM »
Well, I'm hoping for the best, and I understand why you did it.
But didn't Zandronum fix things like that?
Could we contact them for help or something?

EDIT: I'm happy we'll all be on v 1.1.1 now.

August 12, 2013, 03:56:22 PM
Reply #7

Offline Beed28

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Re: MM8BDM V3b Released!
« Reply #7 on: August 12, 2013, 03:56:22 PM »
And the download link isn't working.


Can someone mirror?

August 12, 2013, 03:57:08 PM
Reply #8

Offline Emmanuelf06

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Re: MM8BDM V3b Released!
« Reply #8 on: August 12, 2013, 03:57:08 PM »
YEAAAAAH, need to try chargeman map and others things! =D
Thank you Cutstuff Staff!  :D

I will use it for the next conventions with MM8BDM V3B STAND Deathmatch! :cool:

August 12, 2013, 03:57:55 PM
Reply #9

Offline CutmanMike

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Re: MM8BDM V3b Released!
« Reply #9 on: August 12, 2013, 03:57:55 PM »
Here is a sendspace mirror http://www.sendspace.com/file/yf66g0

August 12, 2013, 03:58:25 PM
Reply #10

Offline Beed28

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Re: MM8BDM V3b Released!
« Reply #10 on: August 12, 2013, 03:58:25 PM »
Oh wait, I think I've figured it out. I've never downloaded from MEGA before, so it was a bit confusing. :?

August 12, 2013, 03:58:59 PM
Reply #11

Offline Mr. Sean Nelson

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Re: MM8BDM V3b Released!
« Reply #11 on: August 12, 2013, 03:58:59 PM »
Yeah, that was kind of annoying.

Better than SendSpace right now, though.

August 12, 2013, 04:00:16 PM
Reply #12

Offline Ivory

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Re: MM8BDM V3b Released!
« Reply #12 on: August 12, 2013, 04:00:16 PM »
If anyone needs a quick list of the significantly changed maps:
MM2QUI
MM2WOO
MM3MAG
MM3GEM
MM3TOP
MM3SHA
MM4TOA
MM5CHA
MM5WAV
MM7BUR
MM7SPR

Keep in mind Wood and Toad were the only ones not covered by my V3B Map Spotlight segment in the screenshots thread.

August 12, 2013, 04:02:19 PM
Reply #13

Offline Ceridran

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Re: MM8BDM V3b Released!
« Reply #13 on: August 12, 2013, 04:02:19 PM »
Now everybody can get back to their held off game mods.

What do I have to replace again? Just everything in the new folder over the current?

EDIT: I used the sendspace download, and it's now saying that MM8BDM-v3b.zip appears malicious. What do. Can we get a dropbox mirror? I dislike Sendspace.

August 12, 2013, 04:03:41 PM
Reply #14

Offline Ivory

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Re: MM8BDM V3b Released!
« Reply #14 on: August 12, 2013, 04:03:41 PM »
You can omit the default.ini and skins folder. Both are there for the sake of new players. Everything else can be replaced to ensure it works.