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Messages - CopShowGuy

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Quote from: "Watzup7856"
I feel like Iceman's stage needs a change. I think having a teleporter only accessed room is a bad idea, because we all know how well that worked out with Crystalman. The top section seems to be the preferred section anyways since no one likes to fight at the bottom portion of the map.

Also the whole "there's no counter to junk shield" needs to be fixed.
Definitely agree on that.  Makes chasing down people a pain when there's only one way to get in.

MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: August 22, 2015, 07:28:27 PM »
Hornet Man had the best stage music!

MM8BDM Discussion / Re: MM8BDM Screenshots
« on: August 16, 2015, 05:52:22 PM »
I see a hadouken in there!

MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 30, 2015, 03:57:24 AM »
Looks real COOL!

MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 24, 2015, 03:30:50 AM »

MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: May 03, 2015, 07:34:41 AM »
What have I missed?!

MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 15, 2015, 10:01:09 PM »
Quote from: "Geno"
Actually, it's not that they don't flash, they all flash

But, since the flashing in the NES game uses the background palette, the crystal's colours change to reflect it, even in the new 8BDM stage!
It's just more unnoticeable in the blue and green rooms, because the non-flashing parts of the crystal are blue.

Which is still, a super cool detail!
I just look at these things because I ripped the tiles for about half of MM5's stages and all of MM6's stages.

MM8BDM Discussion / Re: Only my fun allowed
« on: January 13, 2015, 06:38:42 AM »
Quote from: "ChaosUnlimited"
Quote from: "Orange juice :l"
This thread reeks of people trying to make others stop playing what they want to so they're arbitrarily forced/incentivized to play the poster's favored mode. That never works, not to mention how selfish it is. You can't make people do what they don't want to, and we've all found first-hand that assembling a group to "schedule fun" does not work in practice. If you truly can't sell people on a mode enough for it to be played, either in-or-outside of the current playerbase, it's probably a dead mode, sorry.

If people thought like that, they wouldn't be keeping on about how so-and-so gamemodes are "cancer and need to die."

I already get that you can't force someone off of something they like, and I'm not going for that. The problem I have is that I hear enough from people about stuff like this, yet if it were such a problem, something would've or should've been done by now.

The people that like those modes outnumber those that don't.  I'm one of those that isn't too fond of all the different servers with 5+ unique mods in each but I'm also not motivated enough to figure out how to host a server and gather the few people who want to play base game stuff.

MM8BDM Discussion / Re: MM8BDM V4B - Released!
« on: January 12, 2015, 09:26:59 PM »
Love the attention to detail in the new Crystal Man.  The crystals flash red in the red rooms but not in the blue or green ones!

MM8BDM Discussion / Re: MM8BDM V4A - V4B Roll Call!
« on: September 26, 2014, 03:59:46 AM »
Why do so many robot names end with MAN then?!

MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: August 19, 2014, 12:52:32 AM »
Quote from: "NemZ"
Making it impossible to tell what weapons other people are using until they shoot at you seems like a bad idea.
You already can't tell in team games.

MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: July 18, 2014, 11:48:19 PM »
Quote from: "Carprillo"
Hm. I have a question or two regarding the "recent" update. So, for the final boss, Doctor Wily, I noticed that he...really doesn't take a whole lot of damage to defeat. Kind of disappointing. My question is, why was he given such low health? Because as far as I can remember, the other final bosses for other Expansions were all pretty difficult. Gamma. Wily Machine 7. EVIL ROBOT. So why the sudden health drop?
There was supposed to be a fight?  I accidentally clicked fire while he was talking and he exploded.

MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 17, 2014, 08:07:35 PM »

I'll be there!  To play this!

MM8BDM Discussion / Re: MM8BDM v4 Public Thread
« on: April 07, 2014, 02:20:21 AM »
The new MM2DW1 stage looks great!  Any chance that the skybox can be lowered on that stage?

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