Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: Balrog on March 31, 2013, 05:31:37 PM

Title: GvH: Legacy of Darkness
Post by: Balrog on March 31, 2013, 05:31:37 PM
http://zandronum.com/forum/showthread.php?tid=2418 (http://zandronum.com/forum/showthread.php?tid=2418)

>no melee humans
>no ranged ghouls
>no op-ass items
>no >100MB music wads

Wow, it looks like GvH may make a comeback yet.

DESCUSS
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on March 31, 2013, 07:58:50 PM
Aw, I was getting used to the Defiler.
Nice. Let's see if they can make creepers less annoying. And make better maps.
Did I read "less retarded achievements"? WHYYYYYY?!?!?!
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on March 31, 2013, 08:13:47 PM
Iiiiiiiinteresting, looking forward to seeing if it overthrows the current GVH incarnation.
Title: Re: GvH: Legacy of Darkness
Post by: CarThief on March 31, 2013, 10:44:57 PM
Interesting i suppose but it would seem its run by those bunch who also ran NS, and i think their reputation is still quite... Well known, if anything. It wouldnt suprise me if their awful habits continue to this day, considering their past i've read about more or less...

Ah well personally i find that all the new classes people think of fall to one or more of the below unwanted caragories:
-Messes up the Range vs Melee aspect in any way which the original classes use.
-Over or Underpowered.
-Being more or less a sort of clone to the original classes, thus kind of unneeded.
-Have highly abusable ideas (aka invisibility gone wrong, and used to troll camp or such).
Cant think of more strangely, but NS had plenty of horrible ideas and pretty much did all of the above, except maybe the 3rd one, they tried so hard it just broke number 1 instead.

And more often then not the Original classes tend to get edited into something overly gimped compared to how they used to operate, in which you might as well not use any classes and make your own class-based mod!
Ah well, probaly wont end up liking this very much like just about any other GVH modification. Just got different tasted then most of the people it would seem, i'll just personally blame it on lack of quality taste. Oh how i wish good ol regular GVH became popular again instead...

Of course i did read in there they might not do the same mistakes again, but still, its THEM, time will only tell.
Title: Re: GvH: Legacy of Darkness could be Awesome
Post by: Colonel ServBot on April 01, 2013, 12:53:40 AM
...
GvH?
I always wondered what it was like. Lets hope I wont have to actually buy Doom 2.
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 01, 2013, 01:58:42 AM
I think you can join servers if you get Freedoom (http://www.nongnu.org/freedoom/). But It still would look better with Doom II.
Title: Re: GvH: Legacy of Darkness
Post by: Ivory on April 01, 2013, 02:13:31 AM
It's only $5 on steam. Is $5 really that much?
Title: Re: GvH: Legacy of Darkness
Post by: CarThief on April 01, 2013, 01:06:05 PM
Hm, while 5 dollars/euro's isnt that much i suppose some people do have trouble paying online, as not everyone has a credit card and aside from that the only other decent way i know of is via bank or via a service that can be paid via one's bank account.

Perhaps if you own steam you could trade items for that, or arrange other kinds of deals, or just have a good friend get you the game.
And if you can pay stuff via bank things like iDeal (no clue if its available outside Europe) i found buying those voucher thingies quite handy, which are basically digital Visa cards to be used like an regular Visa credit card but have whatever charge you put on it, basically an expendable gift card of sorts: https://www.3v.ie/ (https://www.3v.ie/)
Though it only works in either Spain, UK Canada and (the) Netherlands, i believe. Also makes me wonder if they accept any other usefull payment methods, though i do know they take payments from various banks.

And i can only imagine how ugly Doomguy might look in FreeDoom, would look so completely out of synch with the custom marine sprites GVH has incoporated.
Title: Re: GvH: Legacy of Darkness
Post by: Colonel ServBot on April 01, 2013, 03:32:56 PM
Quote from: "Ivory"
It's only $5 on steam. Is $5 really that much?

Quote from: "Colonel ServBot"
I don't quite have a credit card, that's why. If I did though, I'd buy the doom everything.
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on April 01, 2013, 07:42:13 PM
Oh derp it was all a trick, too bad!
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 01, 2013, 07:47:12 PM
Unless the "not happening" thing is a joke.
Title: Re: GvH: Legacy of Darkness
Post by: CarThief on April 01, 2013, 08:01:21 PM
Well its certainly a 'too good to be true' type of situation in the first place, not like THESE people would remotely improve their behaviour regarding criticism.

But i suppose its no guarantee its a joke given that it isnt posted on April 1st, and the original poster didnt call April Fools either. Most April Fools jokes also tend to be a bit more obvious, or even sarcastic, and no obvious or sarcastic traits to be seen on the initial post of such kind.

But i guess time will tell if its an elaborate joke or they might actually show a slim amount humanity and reasoning.
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 01, 2013, 10:41:45 PM
Well, they posted who's in the current team.
Quote from: "Ivan"
=== Current Team ===

Developers: BlueWizard, Ivan
Testers: Ammar, Anannyo, Darkener, Mobius, Mudkipper, and Slyfox. (Note all these players have been selected since they've been playing since first GvH)

Ammar? Are they removing grenades or something? JK, JK, hehehe...
Title: Re: GvH: Legacy of Darkness
Post by: *Alice on April 01, 2013, 10:48:43 PM
They forgot PewDiePie, who actually did a let's play of Ghoul's Forest III.
Title: Re: GvH: Legacy of Darkness
Post by: Colonel ServBot on April 01, 2013, 10:51:09 PM
Quote from: "*Alice"
They forgot PewDiePie, who actually did a let's play of Ghoul's Forest III.
...
ARE YOU SERIOUS!
I've gotta see that. CutMan, I think pewds just gave the ghouls forest some reputation round this here town!
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on April 01, 2013, 10:52:17 PM
He did that LP long after both of these mods came out.

And yeah it did popularize it a little bit (search for ghouls forest on youtube, sooooooo many videos) but pewdiepie didn't enjoy it too much, I don't think he's played doom before  :p
Title: Re: GvH: Legacy of Darkness
Post by: Colonel ServBot on April 01, 2013, 10:55:47 PM
I've never seen the sprites for GvH, the game looks realistic, like, REALLY realistic for a doom game.
Who made the sprites?
Major props guys.
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on April 01, 2013, 11:08:09 PM
They're just photos of masks... most of them at least.
Title: Re: GvH: Legacy of Darkness
Post by: Colonel ServBot on April 01, 2013, 11:16:04 PM
No, I meant like the tilesets, and the HUD, and every thing.
Title: Re: GvH: Legacy of Darkness
Post by: Ivory on April 01, 2013, 11:25:21 PM
No, pretty well everything was stolen from another game / modified / redone in doom style. GF3 had high resolution textures, but that's about it for realism. Everything else was doomish.
Title: Re: GvH: Legacy of Darkness
Post by: Ceridran on April 01, 2013, 11:39:29 PM
I might actually be interested in this if I had the ability to play it when it comes out.

Unless it's a joke-
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 03, 2013, 03:02:25 AM
Updat

Quote from: "Catastrophe"
Well, April first is out of the way and we were supposed to get a trailer out, but it seems it's not finished, therefore we'll just go ahead and reveal what's going on.

First and foremost, I'd like to announce the complete removal of both the Barbarian and Defiler classes, both classes completely ruin the balance of the current game by the roles of each team. Having a melee human and a ranged ghoul is just ridiculous. So, two new classes were made just to replace the current ones.

Secondly, both the Warlock and Icefiend have been somewhat reworked, Icefiend's ranged attack does much less damage, while his melee is now stronger. Me and Ivan decided for Warlock that it is best to remove his insta-kill nova and put in something else, yes we know that warlock's main kill method IS nova, so we pretty much buffed all of his other attacks while we were at it.

Thirdly, a lot of the classes have been rebalanced from our many testing sessions, at the current state I've noticed ghouls winning on completely human favored maps. So therefore, a lot of classes have been re-balanced, hell some of the existing classes may even have a new weapon. Some Nordic Saga abilities have been removed from the response of the testing team, such as Sjas's berserk and engineer's gravity gun.

Fourthly, most inventory related items have been reworked to be weapons instead of inventory items. So, choke's vomit and cyborg's pulse are now new weapons that switch instantly like hunter's bow. Some thing we simply could not change is jitter skull's heal.

Fifthly (damn this is long), a couple maps were completely removed from the pack. Most of Ivans maps have been either shrunk (as in areas blocked from entrance by impassible lines), or removed, and some maps completely deleted. I know for sure we removed a bunch of GvH30 - GvH40 maps. Yes we kept everyone's favorites, don't worry.

Sixthly, lets talk about file size. No one likes having to download 170 megabytes just to play a wad you may not like. Therefore Ivan has manually gone through ALL the textures and removed useless ones. Achievement noises have been removed and sound effects have been compressed. There will only be two files now, the Core, and Maps. Due to how GvH was made you will still need skulltag_actors_nodecal and skulltag_data to run this. But, the core itself faced about a 65% size reduction, and is now 70 megabytes instead of 170. The maps are about 8 megabytes.

Finally, here are the class reveals. Instead of telling you exactly what each class does, I'll just give you guys their inventory images and you guys can just decide for yourselves on what each class does.

Here is the new human class, the PlanesWalker

(http://i.imgur.com/X0OPqVd.png)

Abilities

(http://i.imgur.com/G6bMyXU.png)
(http://i.imgur.com/BcYryfB.png)
(http://i.imgur.com/SO7ytyh.png)

Now for the new ghoul class, the Impaler

(http://i.imgur.com/d116pTM.png)

His ability.

(http://i.imgur.com/BQIUMI7.png)

...And yes yesterdays post was an April fools, thanks Cutman for falling for it! lolololol
Title: Re: GvH: Legacy of Darkness
Post by: CarThief on April 03, 2013, 04:24:20 AM
Well there goes any interest i might have held, so its basically NS-lite, huh? Honestly i never cared much for how much of a... clusterfuck, for the lack of a better term the general gameplay was, no concrete strategy or anything, and tons of random unneeded stuff going on.
Hmm... Even if they fixed the above somewhat, i'm sure there would be something awful and objectable about the damage and/or weapon types of the new classes.
(Not exactly a fan of various gimping changes i heard them making to the original classes either...)

Personally i wouldnt hold high hopes given the developer's shady pasts/reputations. They'll probaly just fall back into bad habits again in no time.
Title: Re: GvH: Legacy of Darkness
Post by: Knux on April 03, 2013, 08:54:25 PM
I've heard a lot about those guys and it makes me wonder: is it still possible to play good old GvH (v3b5) or did they just take over?
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on April 03, 2013, 09:15:58 PM
Of course, but most players will gear towards playing what is popular.
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 06, 2013, 12:00:38 AM
This trailer is kinda crappy but, oh well...
(click to show/hide)
EDIT: I'm playing it and liking these new classes. The impaler is like a faster but more visible creeper but the planeswalker is more creative.
Title: Re: GvH: Legacy of Darkness
Post by: Knux on April 07, 2013, 05:39:51 AM
The Impaler looks broken as fuck. I mean, get a few of them and you can block the hell out of entrances with OHKO spikes. Do not want. Or at least I wouldn't want if I was playing it.  :ugeek:
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 07, 2013, 05:53:01 AM
Yeah, the impaler is a bit op. I think they want the spikes to not block.
Title: Re: GvH: Legacy of Darkness
Post by: Knux on April 07, 2013, 07:13:14 AM
The other thing that irks me is the appearance. It's just a bunch of wooden spikes with a mess in the middle. Not the least bit intimidating, but looks really annoying. The other ghouls can be scary if they get you out of nowhere, but I don't have the same feeling coming from the Impaler.

As for balancing, maybe they can have it so it uses one wooden spike, and have the spike circle as an item that regenerates in some manner. I'd still much rather have a better looking ghoul first, but whatever. Gee, now that I can actually use GIMP, maybe I should suggest that Ghoul idea I posted when I first signed in.

I think that first post of mine has been deleted, though... don't know.
Title: Re: GvH: Legacy of Darkness
Post by: CutmanMike on April 07, 2013, 10:21:40 PM
The planeswalker sounds really cool, I like his ability to leave fake version of himself for a few seconds. I dunno how easy it is to pull off though I haven't played it myself.
Title: Re: GvH: Legacy of Darkness
Post by: Knux on April 08, 2013, 05:08:51 PM
That ice spell looks really broken, though. Is it a OHKO or something?
Title: Re: GvH: Legacy of Darkness
Post by: Laggy Blazko on April 09, 2013, 01:42:06 AM
I don't think so. I got a "most impressive" medal with that once... Then I died without getting any frag.