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Topics - Shmeckie

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W.I.P Forum / V-Classes Public Beta v1.0
« on: May 22, 2020, 11:39:56 PM »
Hey everyone! Been a long time, eh? Well I'm excited to finally bring this to you guys to try out! The first public beta of our new classes mod:

What makes this classes mod different than the others?
V-Classes brings a whole new mechanic to the table: Ultimates!

You'll notice the unique ammo meter to the right. That's your Ultimate ammo. As you land your attacks, the bar will fill based on the damage you do. You'll also receive some bonus ammo for scoring frags! When your Ultimate ammo is full, you can activate your class' Ultimate using the unique item each class spawns with, unleashing a devastating attack likely to utterly demolish your enemies! Some class' Ultimates are stronger than others, with stronger Ultimates requiring more ammo to fill the meter. Characters with weaker Ultimates are able to fill their meter more consistently, making their Ultimate a reliable part of their kit, while characters with more powerful Ultimates will have to work harder to get theirs. Since the Ultimate meter resets if you're killed, a player using a class with a more powerful Ultimate may not even get it at all if they're not skilled enough to score frags and stay alive!

Aside from the Ultimates, classes in this mod operate on a design philosophy that combines the ethos of CBM and Justified Classes. Keeping character abilities rooted in the actual games in which they appeared, while giving each class unique gameplay mechanics, gimmicks, and playstyles. While the moves that the characters use all come from actual games they appeared in, what those moves do is where the classes' diverse gameplay styles come in. Also, classes in VC derive their moveset from all of a characters' appearances in official media. Not just the game in which they debuted, but games like Power Battle/Fighters, the Gameboy Mega Man games, even Super Adventure Rockman and Mega Man's Soccer! If a character lacks enough moves in all their appearances to make for a complete moveset, elements from their stages were used, as well. We're also striving to balance each class so no class is completely useless in certain gameplay modes, or completely dominates all the others. They may not excel in EVERY map, but a skilled player can win matches with whatever class they enjoy using! We're also working on giving classes extra abilities in team-based game modes (i.e. an attack working one way in Deathmatch, while functioning in a more support-based role when used in Team Deathmatch).

This mod also makes use of User keys (i.e. User1), so the first time you play, you'll need to map the Thirdfire button in your control settings. Thirdfire abilities are generally movement-based, or an extra ability that is particularly unique compared to main and altfire.

What classes are available?
We've assembled a group of the classes we have that we feel are 100% done and ready for primetime (with the exception of Mega Man, who is about 90% finished, but has everything he needs for the beta and we wanted a copywep represented). With each update to the beta, at least one new class will be added to the public version. A full v1 will be released when we have all the characters in all the games covered in the core MM8BDM represented. Here's a brief overview of the classes included in the beta:

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Why the name V-Classes?
It's wordplay. The V stands for "variation," while resembling the greek letter "nu". Making this a New (nu) Variation of classes mods.

Special thanks to the V-Classes team for all their hard work!
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Closed / v5 Elec Man Stage Voodoo Doll Glitch
« on: July 30, 2016, 10:42:14 AM »

There's a "voodoo doll" clone on every spawn point in Elec Man's stage.

Anything Goes / Mega Man Perler Bead Goodness
« on: February 05, 2014, 09:34:37 AM »
Figured I shouldn't post these in my art thread, since these aren't mine. My girlfriend is a crafter, and one of the myriad of crafts she does is perler bead art. Knowing I'm a big Mega Man fan, she frequently does Mega Man bead sprites to give me as gifts. So I figured I'd show off her awesome work!

Worth noting; she used glow-in-the-dark beads for the eyes for a nifty effect, and also on several highlights to add an extra effect to some of them.

Punk (has extra glowing highlights on the tips of his spikes, his knuckles, knees, and the eyebrow patters above his eyes)
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Pharaoh Man (she didn't have the exact colors on-hand. Glowing beads on parts of his helmet)
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Gyro Man (used a special green that lets light pass through, making it glow when behind a light source)
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I'll probably post a few more (and show what they look like with their respective effects) later.

Maps / Rockman World Map Pack
« on: October 23, 2012, 10:52:54 PM »
Ladies and gentlemen, boys and girls, children of all ages! We present to you; the Rockman World Map Pack (formerly the "Gameboy Map Pack")!

Version 1a:

Map Pack team:
Shmeckie (leader)
Blaze McPhearson
And we're always open to new members! Send me a PM if you want to be involved!

What is the Rockman World Map Pack? Glad you asked! This map pack was made with a single goal in mind; to make MM8BDM arenas out of stages exclusive to the Mega Man Gameboy titles. This is only the first release, folks, with more stages on the way! But first thing's first; what can you expect in this map pack?

Version 1a

You could call Version 1a the "Special Stage map pack." The first release features three stages dedicated to the fan-favorite Mega Man Killers (including my boy, Punk). Each stage offers unique elements to make any match interesting, while never being intrusive, or getting the way of a good, no-holds-barred smackdown!

Enker (RW1ENK)

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Punk (RW3PUN)
(Shmeckie, with help from Knux)

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Ballade (RW4BAL)
(Blaze McPhearson)

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What can you expect from version 2? Well, folks, look for the black sheep of the Gameboy titles to have his day (or map, in this case), and get ready to throw down inside of Dr. Wily's most menacing fortresses!

If you'd like to try the map pack out in multiplayer, we always appreciate a good host! However, the pack will be hosted in my Classes Deathmatch server for awhile, if you just want to jump right in and try it!

Anything Goes / Shmeckie's Art Thrizzle!
« on: October 12, 2011, 04:17:14 AM »
So, like, we can post the arts threading here, right? So thens, I would postses mine because I do the drawingses, sometimes for moneys!

My favorite Robot Masters from Mega Man 9 and 10 playing Street Fighter. So meta...

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A picture of Splash Woman, inspired by this song. I tried to tweak her design a bit to match the way the song depicts her.

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