Yo, folks! Lifelong Mega Man fan and huge fan of the mod, here, and a few of y'all have probably seen me in some online games.
Not here to apply as a tester--I'm a perpetually busy freelance artist and I'd never have the time. All my free time has gone into the casual dicking around in MM8BDM I've been doing--but I did have one or two suggestions to throw your way. Take 'em, ingore 'em, it's all the same to me, but I thought I'd throw them out there...
First, regarding Snake Man's problem with aerial characters, I was wondering if it was possible to have him actually lob the Search Snakes upward before they fire forwards as usual. This is similar to how he shot them in the original game, after all. With a little added jumping ability (I remember him jumping pretty high in Mega Man 3 anyway, but it's been awhile), he could use this, and his wall climbing ability to jump up toward flying characters and toss his snakes at them, hitting them with the upward arc. If it's not possible to code the weapon to do this, maybe a regular old buster might alleviate the problem without having to make up some entirely new move.
I think we'd all agree Freeze Man needs some buffs. It makes me sad; he's one of my favorite Robot Masters of all time, but he's just so darn useless here! Again, I'm no coder, so I don't know what's possible and what isn't, but I do have a few suggestions for AltFire. If it's impossible to do, just go ahead and disregard it... One would be the ability to cover an area of the floor in ice. Not sure if it's possible to create slippery surfaces like that, but the major use of it would be to freeze the enemy in place at their feet, just like Freeze Man could do to you in the fight with him if you didn't jump his ground freeze. If one were to hit the ceiling with this move, maybe it could create multiple icicles, like a powered up version of his normal Freeze Cracker, except the icicles would drop in a random order, so it could be used as a tricky way to attack a preoccupied crowd, but not a reliable one-on-one technique. Hitting it against the wall could cause it to split into more fragments than usual. Basically, a powered up Freeze Cracker that would consume more ammo, but give him more tricks at his disposal, and make him a much more strategically-minded character.
Also, if it's possible, you gotta make it so the pickup variation of the Freeze Cracker will
heal him if you hit him with it. Bonus points if you can make him do the pose as he refills his health. That was hilarious and awesome in Mega Man 7, and it'd be a shame to see it overlooked here.
And--just throwing this out there--maybe adding the Dark Men as classes in a future version of the mod?
Anyway, thanks for listening, assuming you didn't totally disregard this post!