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Messages - Shmeckie

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526
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 12, 2011, 04:07:00 AM »
Quote from: "Musashi-COM"
Basically:

FreezeCrackerWep (Pickup version) can heal Freeze Class by 4(?) HP

Freeze Class's altfire (same projectile and functionality as FreezeCrackerWep, but not the same weapon) does regular damage to other Freeze Classes.

So it's actually plausible. I think. Only if YD can pull off that last thing I said.

Yezzir, that's exactly what I've been saying! :D

Also, I hate to throw around a ton of suggestions, but these are just a few leftovers I forgot. Only one is important, anyway...

In regards to Punk's rolling attack, I was just thinking maybe he could use a distance nerf. It's a liiiiiiittle nuts. I like the distance he covers in KY's mod, I think that's near perfect (maybe a little farther, just to match the distance Punk covered in MM10).

Okay, that's the last I'm gonna spew about gameplay matters.  But I'd be remissed if I didn't say that Blizzard Man's taunt HAS to be something from this!

527
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 12, 2011, 01:20:52 AM »
Quote from: "SmashBroPlusB"
I still think Freeze Man should get his sexy pose healing though. :cool: Would make him suck considerably less.

Indeed! Not only is it closer to in-game canon, but it can add an extra bit of strategy; on TDM or TLMS, if someone's playing Freeze Man, someone can go Mega/Proto/Bass, pick up a Freeze Cracker, and basically back up the Freeze Man with some support healing. TF2 medic, anyone?

You don't have to make it heal him as much as it did in the original game, of course, but there's no major problems it would cause (Freeze Crackers aren't exacly super-abundant and overused), and it would add a rewarding extra to using Freeze Man (hear the sounds of someone using Freeze Cracker? Launch yourself into the fray for a nice "SURPRISE! Ya just healed meh, bitch!" action!).

528
MM8BDM Discussion / Re: DeviantArt group
« on: October 11, 2011, 10:33:25 AM »
Mah awtwoik: http://lordshmeckie.deviantart.com

Joinin' up!

529
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 11, 2011, 10:21:13 AM »
I'm only proposing that Freeze Man be healed by the pickup version of Freeze Cracker. The one from the normal game that mega Man/Proto Man/Bass can use. Just like in MM7.

530
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: October 11, 2011, 02:13:16 AM »
In Game Name: Shmeckie
Favorite game mode: Classes
Favorite weapon: No real favorite
Preferred skin: A bunch.
Favorite stage: A bunch, but pretty much any Mega Man 3 stage.
Favorite class: Punk, Napalm Man, Cloud Man, and probably more as time goes on.
Greatest Rival: Bitch, I'm here to have fun! Though I suppose people who play too damn seriously when everyone else is obviously dicking around would count. Lookin' at you, Celebi...
Reputation: wut?
anything else?: We need more Classes servers gosh darnit!

531
MM8BDM Discussion / Re: Who is op and up in Classes?
« on: October 10, 2011, 08:00:00 AM »
Wily needs some nerfin'. That fully chrged shot does waaaaaay too much damage. And it's practically a OHKO, since if the first shot connects, the Wily player can just continue to lay into you until you die, which isn't hard for him to do. AND he can fly to safety to find a nice high alcove to recharge, to boot.

Also his taunt is top tier to boot.

Also, the sprite for that fully charged shot should totally be changed to the big pink blasts the Wily Machine from MM4 fired. Just sayin'... >.>

532
Projects & Creative / Re: Class based modification (POPULARITY CONTEST)
« on: October 10, 2011, 07:52:39 AM »
Yo, folks! Lifelong Mega Man fan and huge fan of the mod, here, and a few of y'all have probably seen me in some online games.

Not here to apply as a tester--I'm a perpetually busy freelance artist and I'd never have the time. All my free time has gone into the casual dicking around in MM8BDM I've been doing--but I did have one or two suggestions to throw your way. Take 'em, ingore 'em, it's all the same to me, but I thought I'd throw them out there...

First, regarding Snake Man's problem with aerial characters, I was wondering if it was possible to have him actually lob the Search Snakes upward before they fire forwards as usual. This is similar to how he shot them in the original game, after all. With a little added jumping ability (I remember him jumping pretty high in Mega Man 3 anyway, but it's been awhile), he could use this, and his wall climbing ability to jump up toward flying characters and toss his snakes at them, hitting them with the upward arc. If it's not possible to code the weapon to do this, maybe a regular old buster might alleviate the problem without having to make up some entirely new move.

I think we'd all agree Freeze Man needs some buffs. It makes me sad; he's one of my favorite Robot Masters of all time, but he's just so darn useless here! Again, I'm no coder, so I don't know what's possible and what isn't, but I do have a few suggestions for AltFire. If it's impossible to do, just go ahead and disregard it... One would be the ability to cover an area of the floor in ice. Not sure if it's possible to create slippery surfaces like that, but the major use of it would be to freeze the enemy in place at their feet, just like Freeze Man could do to you in the fight with him if you didn't jump his ground freeze. If one were to hit the ceiling with this move, maybe it could create multiple icicles, like a powered up version of his normal Freeze Cracker, except the icicles would drop in a random order, so it could be used as a tricky way to attack a preoccupied crowd, but not a reliable one-on-one technique. Hitting it against the wall could cause it to split into more fragments than usual. Basically, a powered up Freeze Cracker that would consume more ammo, but give him more tricks at his disposal, and make him a much more strategically-minded character.

Also, if it's possible, you gotta make it so the pickup variation of the Freeze Cracker will heal him if you hit him with it. Bonus points if you can make him do the pose as he refills his health. That was hilarious and awesome in Mega Man 7, and it'd be a shame to see it overlooked here.

And--just throwing this out there--maybe adding the Dark Men as classes in a future version of the mod? :)

Anyway, thanks for listening, assuming you didn't totally disregard this post! :D

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