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Author Topic: [Expansion] Megaman Forever  (Read 55647 times)

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August 14, 2011, 05:23:04 PM
Reply #30

Offline Korby

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Re: [Expansion] Megaman Forever
« Reply #30 on: August 14, 2011, 05:23:04 PM »
It should probably be "CROMUS" or "CRNMUS" so that it fits with the others.

Or "CHRMUS" if it's not taken.

August 14, 2011, 05:26:52 PM
Reply #31

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #31 on: August 14, 2011, 05:26:52 PM »
I made all the musics have 4 letters rather than 3 mainly to avoid any conflicts that I'm unaware of. Wingman's theme could have been WNGMUS to avoid windman conflict but still....PROMUS....Protoman music? HAZMUS.....I...can haz cheese burger? (If there's a song for that)

August 14, 2011, 05:30:17 PM
Reply #32

Offline Korby

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Re: [Expansion] Megaman Forever
« Reply #32 on: August 14, 2011, 05:30:17 PM »
PHOMUS
PROMUS(PPLMUS)
BOIMUS(BILMUS)
CHEMUS(CMCMUS)
WNGMUS
HAZMUS
CHRMUS(CROMUS)
GUAMUS(GRDMUS)

August 15, 2011, 10:13:00 AM
Reply #33

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #33 on: August 15, 2011, 10:13:00 AM »
I'm almost done with Toxic Burst. It just needs some tweaks now and then it will be done! Also we will be using those shiny things that are hidden in levels and that Rush star thing in Offshore Fortress. The shiny thing will do nothing other than make a little sound when you collect them and the Rush star thing will give you Rush Coil and Jet! Shock Guard is finished too! Thanks Gummywormz!

August 15, 2011, 03:07:52 PM
Reply #34

Offline Gummywormz

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Re: [Expansion] Megaman Forever
« Reply #34 on: August 15, 2011, 03:07:52 PM »
That version doesn't do damage yet. I still need to figure that out.

August 15, 2011, 03:21:55 PM
Reply #35

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #35 on: August 15, 2011, 03:21:55 PM »
I tested today to see whether or not it did 50% damage or 50% the current player health. Turned out to be the second one. If you can't find any way at all of making the damage thing work then best not to worry about it. (Unless it makes game play better)

I guess it nearly fair to say Toxic Burst is finished, but it just needs a few tweaks.

Also, we need mappers! Lots of mappers! I'l probably do offshore fortress when i can (got much more things to do first) but in the mean time, look at how much choice you have!

August 16, 2011, 08:38:10 PM
Reply #36

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #36 on: August 16, 2011, 08:38:10 PM »
Ok, the poll's closed. Since no one will say what they meant by using all the options or none of them we will have to go with using a sprite from the game. Sadly, I'm having trouble getting the large sprite I printscreen'd onto a little icon so if someone else could do that, that would be good!

Also I have blueprinted in my head a little idea for a bonus game. I wont tell you what it is yet, so you will see what it is when the expansion is released! I'l start when all skins are done.

Also I'm not trying to nag but we really need some mappers right now!

September 06, 2011, 12:50:40 AM
Reply #37

Offline Pikmin747

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Re: [Expansion] Megaman Forever
« Reply #37 on: September 06, 2011, 12:50:40 AM »
If you give me a picture of the jolt leader colors, I will try to make to make the jolt leader sprites.  :lol:

September 06, 2011, 03:56:53 PM
Reply #38

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #38 on: September 06, 2011, 03:56:53 PM »
Okay! I should have the colours and sprites ready by today.

September 06, 2011, 09:29:06 PM
Reply #39

Offline Pikmin747

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Re: [Expansion] Megaman Forever
« Reply #39 on: September 06, 2011, 09:29:06 PM »
Quote from: "Michael712"
Okay! I should have the colours and sprites ready by today.
Thx

September 07, 2011, 04:28:11 PM
Reply #40

Offline Magnet Dood

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Re: [Expansion] Megaman Forever
« Reply #40 on: September 07, 2011, 04:28:11 PM »
Quote from: "Star Dood"
I'll make a skin if I got a sprite for it.

Was this ignored?

September 07, 2011, 04:31:00 PM
Reply #41

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #41 on: September 07, 2011, 04:31:00 PM »
No, I just thought Blaze was doing something about it. I'l post some snappys of the robot masters, except Photonman, reason?
(click to show/hide)
Also I'm trying to get through Chronoman' stage right now, so when I do that I can get the jolt leader colours and sprites (for those rotations)

EDIT: Okay, here we go! Got some Robot Master snapshots for people to use if you want to skin something. I will update with Boilman and Wingman's standing frame (and not a footless flight sprite -_-) but Guardman might be a problem, since his chamber background and his rifle are both black.

Due to limited sprites, you may have to get a bit creative. Hazeman can be made by editing Metalman and Chemicman can be made I editing Skullman (i think). Wingman looks familiar....based off Ballade's design?

September 08, 2011, 12:17:36 AM
Reply #42

Offline LlamaHombre

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Re: [Expansion] Megaman Forever
« Reply #42 on: September 08, 2011, 12:17:36 AM »
The Metal Man recolor is the worst thing I've ever seen in my life.

September 08, 2011, 02:10:36 AM
Reply #43

Offline Magnet Dood

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Re: [Expansion] Megaman Forever
« Reply #43 on: September 08, 2011, 02:10:36 AM »
Who is the guy with four frames on the bottom?

I might do him.

September 08, 2011, 04:04:40 PM
Reply #44

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #44 on: September 08, 2011, 04:04:40 PM »
That's Chronoman. Not sure what his design is based off, might be Jewel man though.
Quote from: "LlamaHombre"
The Metal Man recolor is the worst thing I've ever seen in my life.
Hahahahahahaha
(click to show/hide)

EDIT: Does anyone have any ideas on how we can work Blow Cyclone? I don't really know, but to me it should not damage, just blow others around. (This is possible, right?)