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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219922 times)

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August 21, 2013, 11:22:57 PM
Reply #30

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #30 on: August 21, 2013, 11:22:57 PM »
I'm thinking this time around do Duel oriented maps. On the smaller side for our 1v1ers out there. Huge maps like Shade and Knight aren't very suited for Duels, where smaller ones like Drill, Flash and Cut are perfect for it.

August 21, 2013, 11:30:45 PM
Reply #31

Offline *Alice

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Re: MM8BDM v4 Public Thread
« Reply #31 on: August 21, 2013, 11:30:45 PM »
What in the world is perfect about Cutman of all maps, in terms of duel?
You need to only control Rolling Cutter and the map is almost entirely yours.
And it is so small that a skilled player with at least one weapon with at least half ammo can easily kill a respawning player before he/she can reach a strong weapon. (Atomic Fire is too slow and mashing the fire button does not do too much damage, Needle and Gemini do low damage, Napalm/Ice/Rolling Cutter/Air Shooter require you to climb a ladder, i.e. becoming an easy target).
Guess why it was only chosen TWICE in the last duel tournament.

I do love Flashman for duel, though.

August 21, 2013, 11:52:24 PM
Reply #32

Offline Tengu

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Re: MM8BDM v4 Public Thread
« Reply #32 on: August 21, 2013, 11:52:24 PM »
Quote from: "*Alice"
What in the world is perfect about Cutman of all maps, in terms of duel?
You need to only control Rolling Cutter and the map is almost entirely yours.
And it is so small that a skilled player with at least one weapon with at least half ammo can easily kill a respawning player before he/she can reach a strong weapon. (Atomic Fire is too slow and mashing the fire button does not do too much damage, Needle and Gemini do low damage, Napalm/Ice/Rolling Cutter/Air Shooter require you to climb a ladder, i.e. becoming an easy target).
Guess why it was only chosen TWICE in the last duel tournament.

I do love Flashman for duel, though.


Allow me to break this up. Cutman is okay for duel, not my personal favorite, but it's nice and symmetrical. And Rolling Cutter is NOT the problem weapon on this map, it's in fact Atomic Fire. A skilled player doesn't need to use rolling cutter (which is far from broken) to get frags anyway. Needle cannon is very viable on that map for duel. It was only chosen twice in the tournament, eh? I'd say that's a fair number, picked more than Centaurman.

I suggest you go actually play some active duel before you criticize a map for it's *ahem* duelability (totally a word).

Also Flashman is bad for dueling not to bash your tastes. Opinions.

August 22, 2013, 12:00:26 AM
Reply #33

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #33 on: August 22, 2013, 12:00:26 AM »
Quote from: "Tengu"
Also Flashman is bad for dueling not to bash your tastes. Opinions.
I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.

August 22, 2013, 12:00:49 AM
Reply #34

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #34 on: August 22, 2013, 12:00:49 AM »
The focus on duel is hardly a concern of this expansion (or in general). If a map is more suitable for duel, it's more suitable for duel, but the primary focus of the game has always been DM and the direction the maps will be for DM.

We live in a community where modders can make their own mods, mappers can make their own maps, etc, yet duelists are probably the only major group who I don't see making their own duel-centric content. I know -Ran tried to do one, but then he vanished. Heck, I was even going to help him map for it at the time. The only reason that duel balance mod is being made is because the core game took out the duel related checks in order to stabilize the main game. So why can't a duel mappack be created by duelists for duelists? They would play a heck of a lot better than maps that are focused on DM, no matter what the size of it is.

August 22, 2013, 12:01:01 AM
Reply #35

Offline Awbawlisk

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Re: MM8BDM v4 Public Thread
« Reply #35 on: August 22, 2013, 12:01:01 AM »
Air Shooter IMO, is one of the dominate weapons on that map. As well as Napalm Bomb (When you know how to use it on that map). Atomic Fire is a good option if you can aim. But can be frowned upon when spammed, but thankfully, even people like Rtist, Sora, and Fyone realize this. Also, do no not underestimate, I REPEAT, DO NOT EVER UNDERESTIMATE GEMINI LASER! It can seriously do some damage in those hallways, and think of Needle Cannon as your "Chaingun" of the map. I usually use it to counter my opponent when they're charging Atomic Fire. One more thing, unless you know your opponent wallhacks do not be hesitant to climb the ladders. Ice Slasher can really rip your opponents apart with good enough aim, or if you're up close and personal (like me 8D).

Like Tengu said, Rolling Cutter IS NOT THE PROBLEM! I can't stress this enough due to Ivory's reason on changing Toadman. Just dodge and keep your distance. IT'S EASY!

I just felt like posting this cause yeah.

August 22, 2013, 12:08:39 AM
Reply #36

Offline Copy Robot

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Re: MM8BDM v4 Public Thread
« Reply #36 on: August 22, 2013, 12:08:39 AM »
Quote from: "fortegigasgospel"
Quote from: "Tengu"
Also Flashman is bad for dueling not to bash your tastes. Opinions.
I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.

If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too.
 :ugeek:

Either way those were just context clues on the MMK

August 22, 2013, 12:10:10 AM
Reply #37

Offline Awbawlisk

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Re: MM8BDM v4 Public Thread
« Reply #37 on: August 22, 2013, 12:10:10 AM »
Quote from: "Copy Robot"
Quote from: "fortegigasgospel"
Quote from: "Tengu"
Also Flashman is bad for dueling not to bash your tastes. Opinions.
I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.

If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too.
 :ugeek:

Either way those were just context clues on the MMK

A lot of us actually liked MM6KNI for duel. As it was picked multiple times during previous duel tourneys.

August 22, 2013, 12:14:01 AM
Reply #38

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #38 on: August 22, 2013, 12:14:01 AM »
Quote from: "Copy Robot"
Quote from: "fortegigasgospel"
Quote from: "Tengu"
Also Flashman is bad for dueling not to bash your tastes. Opinions.
I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.

If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too.
 :ugeek:

Either way those were just context clues on the MMK
Quote from: "fortegigasgospel"
I'm thinking this time around do Duel oriented maps. On the smaller side for our 1v1ers out there. Huge maps like Shade and Knight aren't very suited for Duels, where smaller ones like Drill, Flash and Cut are perfect for it.
Actually no, Light specifically said "this map is perfect for duels" and then "it is said a certain character may challenge you here" for Flash.
Light never said Knight was good for duels, and I don't think he even hinted for Ballade.

August 22, 2013, 12:16:27 AM
Reply #39

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #39 on: August 22, 2013, 12:16:27 AM »
What you are missing is huge maps do not necessarily mean they are bad for duel. I barely duel and even I know MM6KNI is liked a lot. Knight Man may be big, but most of the map is large and open which makes it easier to find people than a large map with dozens of rooms.

August 22, 2013, 08:31:56 PM
Reply #40

Offline beta

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Re: MM8BDM v4 Public Thread
« Reply #40 on: August 22, 2013, 08:31:56 PM »
Will there any original buster weapons in v4?

August 25, 2013, 05:41:39 AM
Reply #41

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #41 on: August 25, 2013, 05:41:39 AM »
call me slowpoke but...
Quote
11 new stages: Intro, 8 Robot Masters, 2 Castle Stages.
This means we will have Robot Museum, MMBAST and MMBTEN?! I wonder what will be their gimmick.

August 25, 2013, 06:21:59 AM
Reply #42

Offline Hallan Parva

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Re: MM8BDM v4 Public Thread
« Reply #42 on: August 25, 2013, 06:21:59 AM »
Robot Museum is cool because it's pretty much free reign for the dev team
they could have a "best of 8-Bit Deathmatch" and I'd still love it


Astro Man was boring and unless weapons come out of a wall mural it's just a normal stage
Tengu Man had balloons and platforms and balloon platforms and spikes and pain

August 25, 2013, 11:41:59 PM
Reply #43

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #43 on: August 25, 2013, 11:41:59 PM »
Quote from: "SmashBroPlusB"
Astro Man was boring and unless weapons come out of a wall mural it's just a normal stage
They could also always do the raising/dropping floors for mixing and matching.

August 25, 2013, 11:47:12 PM
Reply #44

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #44 on: August 25, 2013, 11:47:12 PM »
Quote from: "fortegigasgospel"
Quote from: "SmashBroPlusB"
Astro Man was boring and unless weapons come out of a wall mural it's just a normal stage
They could also always do the raising/dropping floors for mixing and matching.
Trap floors I guess?