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What in the world is perfect about Cutman of all maps, in terms of duel?You need to only control Rolling Cutter and the map is almost entirely yours.And it is so small that a skilled player with at least one weapon with at least half ammo can easily kill a respawning player before he/she can reach a strong weapon. (Atomic Fire is too slow and mashing the fire button does not do too much damage, Needle and Gemini do low damage, Napalm/Ice/Rolling Cutter/Air Shooter require you to climb a ladder, i.e. becoming an easy target).Guess why it was only chosen TWICE in the last duel tournament.I do love Flashman for duel, though.
Also Flashman is bad for dueling not to bash your tastes. Opinions.
Quote from: "Tengu"Also Flashman is bad for dueling not to bash your tastes. Opinions.I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.
Quote from: "fortegigasgospel"Quote from: "Tengu"Also Flashman is bad for dueling not to bash your tastes. Opinions.I only said Flash cause it was made as a duel map, as stated by Dr. Light pre-V3. As with Drill.If this is your excuse then Knight Man is perfect for duel since Dr. Light said that there too. Either way those were just context clues on the MMK
I'm thinking this time around do Duel oriented maps. On the smaller side for our 1v1ers out there. Huge maps like Shade and Knight aren't very suited for Duels, where smaller ones like Drill, Flash and Cut are perfect for it.
11 new stages: Intro, 8 Robot Masters, 2 Castle Stages.
Astro Man was boring and unless weapons come out of a wall mural it's just a normal stage
Quote from: "SmashBroPlusB"Astro Man was boring and unless weapons come out of a wall mural it's just a normal stageThey could also always do the raising/dropping floors for mixing and matching.