Cutstuff Forum

Mega Man 8-bit Deathmatch => MM8BDM Discussion => Topic started by: CutmanMike on June 10, 2011, 03:18:01 PM

Title: MM8BDMv2a Released!
Post by: CutmanMike on June 10, 2011, 03:18:01 PM
At long last, it is out! Grab it from the MM8BDM website (http://cutstuff.net/mm8bdm/?p=75)!

Visit my blog (http://cutstuff.net/blog) for thoughts on this release.

Please provide mirrors if you know or own any good hosts! Thanks!

Post any opinions on balance etc IN THIS TOPIC, I do not want to be bombarded with private messages about such things.

Found a bug? Don't bother us here, go post it in the bugs forum (http://cutstuff.net/forum/viewforum.php?f=25)!
Title: Re: MM8BDMv2a Released!
Post by: The_Broker on June 10, 2011, 03:20:03 PM
Excellent! I'm downloading it now sir.
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 10, 2011, 03:20:32 PM
YES!

Thanks for letting me help with this project. I am very happy to have been some help.

Hope to work with you in future expansions!
Title: Re: MM8BDMv2a Released!
Post by: Max on June 10, 2011, 03:28:05 PM
Can't download fast enough!
Title: Re: MM8BDMv2a Released!
Post by: The_Broker on June 10, 2011, 03:32:17 PM
Say Mr. CutmanMike, was there any particular reason why you didn't use the RollComments me and Mr. Brotoad supplied for you? It's no problem since I like the ones you made more for the most part.
Title: Re: MM8BDMv2a Released!
Post by: CopShowGuy on June 10, 2011, 04:01:45 PM
I'm all up ons this.  Glad to hear you'll support future releases but let the fans do a little more work on them.  Good luck in your future endeavors.
Title: Re: MM8BDMv2a Released!
Post by: Deviddo on June 10, 2011, 04:23:28 PM
Alright, glad I put down Link's Awakening DX, otherwise I wouldn't have seen the release!
Title: Re: MM8BDMv2a Released!
Post by: WheelieCarbonate on June 10, 2011, 05:00:20 PM
Yes YES YES YES YES YES YES YES!
Finally out and worth the wait.
Title: Re: MM8BDMv2a Released!
Post by: TERRORsphere on June 10, 2011, 05:03:25 PM
I'll actually WANT to map because of these 3D floors.
Title: Re: MM8BDMv2a Released!
Post by: Korby on June 10, 2011, 05:18:43 PM
Oh man...

That boss....
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Glad to finally see this out.
Title: Re: MM8BDMv2a Released!
Post by: MagicKoopa-Marc on June 10, 2011, 05:38:15 PM
awww man this is so sweet!!!!!!! hopefully this will spring up more regular deathmatch servers instaed of just Rage Roboenza.
Title: Re: MM8BDMv2a Released!
Post by: KillerChair on June 10, 2011, 05:44:12 PM
Duke Nukem Foreven and Megaman8BitDeathmatch all in one day!
Could this month be anymore epic? :D
Title: Re: MM8BDMv2a Released!
Post by: Mr. Sean Nelson on June 10, 2011, 06:04:09 PM
Downloading now, but it's a big one!
Title: Re: MM8BDMv2a Released!
Post by: WheelieCarbonate on June 10, 2011, 06:25:30 PM
Quote from: "Korby"
Oh man...

That boss....
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This.
I didn't expect THAT to be a boss, and it was harder than I thought, but I beat it.
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 10, 2011, 06:29:31 PM
A couple of things I would like to point out:


That's all at the moment.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 10, 2011, 06:34:53 PM
Just to note, don't report bugs here. I'm already aware of them two so that's okay, but I don't want anyone to get the idea of spamming this thread full of bugs.
Title: Re: MM8BDMv2a Released!
Post by: Kingman on June 10, 2011, 06:38:41 PM
Awsum! Playing this game reminds me of my rm7fc mod about X.
Title: Re: MM8BDMv2a Released!
Post by: Turbodude on June 10, 2011, 07:12:30 PM
So far, I am impressed. The new weapon animations for thing such as C. Flash and others are nice.
Also,
(click to show/hide)
Title: Re: MM8BDMv2a Released!
Post by: The_Broker on June 10, 2011, 07:13:43 PM
Quote from: "sonicfan966"
So far, I am impressed. The new weapon animations for thing such as C. Flash and others are nice.
Also,
(click to show/hide)

Yes it is sir! I'm glad one enjoys the botchats me and Mr. Brotoad created.
Title: Re: MM8BDMv2a Released!
Post by: Trollman on June 10, 2011, 07:15:13 PM
At last, the MM7 expansion! I tested it, everything is awesome. The maps, the weps, the skins! You did an awesome job here.
Title: Re: MM8BDMv2a Released!
Post by: MagnetMan497 on June 10, 2011, 07:24:27 PM
Sucks I had to be away durin' release :(

I'll be testing this out tommrow
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 10, 2011, 07:41:39 PM
*is the only one who doesn't like the expansion*
Honestly? I prefer V1D. Thats just me, though. =<
Title: Re: MM8BDMv2a Released!
Post by: Rawk Hawk on June 10, 2011, 07:47:57 PM
Very nice release. I just recently beat the final boss, and the credit sequence was really cool to watch.

Inside the spoiler is my impression of each of the new weapons and items. I don't quite have the names down but bear with me.

(click to show/hide)
Title: Re: MM8BDMv2a Released!
Post by: Jc494 on June 10, 2011, 07:52:45 PM
Well, this is a pretty nice Release. I played it and the new additions are very good indeed. Most of the weapons look very good and well made, including Treble Sentry, and Exit Path.

Too bad I can't play online.
Title: Re: MM8BDMv2a Released!
Post by: CopShowGuy on June 10, 2011, 08:10:18 PM
Some things I wanted to add.

Quote from: "Rawk Hawk"
Burst - An interesting idea, but I couldn't seem to get a whole lot of use from it. Probably because I couldn't find it all the time. I probably need to use it more before I formulate an opinion.
Danger Wrap - Great land mine weapon.  Shoot it at the ground and let people walk over it.  I like it.

Quote from: "Rawk Hawk"
Lightning Bolt - One of my more used weapons, it packs a big punch (seems to be about a 4 hit kill) and is really difficult to avoid if aimed right.
What isn't difficult to avoid if "aimed right"?  Phrases like that kind of bug me.  Like in tier discussions when someone says "[Low tier character] is really good if played right".  Anyway...solid weapon.

Quote from: "Rawk Hawk"
Super Rush Adapter - I abused this thing to no end. Homing and 50 damage? And a double jump? It was just a bit over powered it seems like. Maybe for the next release tone down damage from 30-40? I don't want to get rid of homing, since that'll just make it proto buster with wings.
Yeah, I agree.  That thing is crazy strong and offers a lot of mobility.
Title: Re: MM8BDMv2a Released!
Post by: Rawk Hawk on June 10, 2011, 08:21:07 PM
Made a good point CopShowGuy. I edited Thunder Bolt to describe it a bit better.
Title: Re: MM8BDMv2a Released!
Post by: Mr. Sean Nelson on June 10, 2011, 08:30:47 PM
Quote from: "*Nu*"
*is the only one who doesn't like the expansion*
Honestly? I prefer V1D. Thats just me, though. =<
I like the new things because they're new.

But as it stands, I can hardly play the game.
In that sense, V1D is infinitely better than V2.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 10, 2011, 08:41:26 PM
Quote from: "*Nu*"
*is the only one who doesn't like the expansion*
Honestly? I prefer V1D. Thats just me, though. =<
Quote from: "Sean Nelson"
But as it stands, I can hardly play the game.
In that sense, V1D is infinitely better than V2.

These kind of posts are completely useless. Care to go into detail? At all??

So far I can see me nerfing rush adapter (I didn't simply because the homing seemed a bit awkward at the time) and making exit not appear in duels. But before I rush in and do anything let's wait for more feedback.
Title: Re: MM8BDMv2a Released!
Post by: Korby on June 10, 2011, 08:43:44 PM
I love the new weapons. The only one I have trouble killing with is Scorch Wheel.

Also I love Super Adapter because it's OP  :p
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 10, 2011, 08:48:51 PM
I don't like the new weapons or maps, not much more to say. I do LOVE Danger Wrap though. MM7DW4 is EXTREMELY glitchy. Also this pack isn't duel friendly in the slightest, one of the biggest supporters of that is that MM7SLA is waayyy too big, but thats just duels. I think the map I like the most is MM7SHA but even that has its problems IMO. Also MM7SPR is the worst of the bunch IMO.
Title: Re: MM8BDMv2a Released!
Post by: Max on June 10, 2011, 08:50:10 PM
Super Adaptor... Probably shouldn't be able to jet more than once, and I don't know if it's just me, but I think that 80 damage on the Charged Noise Crush is a little excessive.

The rest of the balance is A-OK in my opinion!

@Nu explain why!
Title: Re: MM8BDMv2a Released!
Post by: Russel on June 10, 2011, 08:54:31 PM
Gameplay
Super Adaptor REALLY needs balancing.
Perhaps Noise Crush could shoot another shot straight backwards instead of bouncing doing so would make it more wieldly.
Junk Shield...just...start over with Junk Shield, make it a weapon that, instead of giving you armor, make it create a health-operated barrier around the player and then the 3 shots when released. Please do not make it a shield that you can switch weapons with.
The maps look nice and may fit into the Megaman style, but they are not really designed for deathmatch. they seem a bit more like playgrounds. Too much platforming.
Treble is overpowered.

Visual
Everything looks nice, the only things I have problems with are:
Noise Crush's HUD flashes transparent, insted of using color 0, use 247 for the HUD color swaps
Also, the HUD for Coil is WAYWAYWAY off.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 10, 2011, 08:57:36 PM
@Nu Not everything is made for specifically for Duels, I just try to support it as best as I can when I can.

Quote
Perhaps Noise Crush could shoot another shot straight backwards

Just like in megama.... err what?

Edit: Before we jump into the whole junkshield thing, don't forget it was made that way because there's no way to make Junk Shield like it worked in MM7 unless you can code otherwise! ;)
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 10, 2011, 08:59:33 PM
SPEAKING OF HUDS! Thunder Bolt's is broken. the bar doesn't exist but the weapon Icon does.
Title: Re: MM8BDMv2a Released!
Post by: Russel on June 10, 2011, 09:01:12 PM
You wish to see a shield like it? Look at Watershield from My expansion

Also, I mean something like anothe noise rcush spawned at a 180 degree angle from the wall, at this point the only wat to use it is to stand parallel to the wall
Title: Re: MM8BDMv2a Released!
Post by: Ivory on June 10, 2011, 09:06:35 PM
Considering this is a deathmatch game based on a platformer, I kinda enjoy having some platforming elements in MM8BDM.

Anyways, I don't know why there is so much trouble with Noise Crush, I don't have any problems at all catching the charge.
Title: Re: MM8BDMv2a Released!
Post by: Russel on June 10, 2011, 09:08:25 PM
Considering in order to "Catch a charge" you need to go off to the side, face the wall and shoot, it leaves you open for a long time
Title: Re: MM8BDMv2a Released!
Post by: Rawk Hawk on June 10, 2011, 09:10:27 PM
That's the trade off for have an 80 damaging attack ready. But for me it just seems the hit detection is off at times. I also have a bit of trouble actually hitting people as well. It seems like a really under powered Hard Knuckle.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 10, 2011, 09:13:59 PM
If you use openGL you can also aim it at the floor, jump and catch it  :p
Title: Re: MM8BDMv2a Released!
Post by: Max on June 10, 2011, 09:34:25 PM
Quote from: "Rawk Hawk"
That's the trade off for have an 80 damaging attack ready. But for me it just seems the hit detection is off at times. I also have a bit of trouble actually hitting people as well. It seems like a really under powered Hard Knuckle.

But the Noise Crush fires faster and travels faster than the hard knuckle. It's easy to run round with a charged shot and 1-hit anybody in a firefight, even if they survive a single uncharged shot will finish them!
Title: Re: MM8BDMv2a Released!
Post by: Anonymous on June 10, 2011, 09:43:49 PM
Alright I've been following Mm8BDM for a few months and decided to make an account to provide some feedback here.

First off, generally an awesome job. Especially on the weapons. I really like wild coil quite a lot, I find that treating it like a melee weapon that happens to leave behind some bouncing death if you miss works pretty well. And that mine weapon is fantastic, great addition. The only weapon I have issue with is Junk shield, it's probably overpowered.

The tiling and skins are very well done. The stages look hella rad but I think they have a few too many hazards for general play, especially pits.

That's all right now, I'll play a bit more and think on it.
Title: Re: MM8BDMv2a Released!
Post by: Rawk Hawk on June 10, 2011, 10:00:47 PM
Quote from: "Yellow Devil"
But the Noise Crush fires faster and travels faster than the hard knuckle. It's easy to run round with a charged shot and 1-hit anybody in a firefight, even if they survive a single uncharged shot will finish them!

Playing around with it a bit more, I actually works fairly well, just needs a longer time to get prepared. It's possible for Software users to get a charge off the ground if they aim as far downward as they can, and fire while running forward.
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 10, 2011, 11:27:54 PM
I must be the only one who never has any trouble aiming or killing with Scorch Wheel.

I love that thing.
Title: Re: MM8BDMv2a Released!
Post by: SaviorSword on June 10, 2011, 11:38:16 PM
I've got Weapons, Maps, and maybe a few Bugs to talk about. I'll post one for each (except for the bug(s) which I might make a topic for it).

Overall the expansion is a mixed bag. Leans onto the good side though. I'll talk about the weapons 1st.

Freeze Cracker: Solid Weapon, and its be proven to be useful since V1C, so there's not much to say about it.

Junk Shield: Ridiculously overpowered and broken. I thought the shield poll said that we didn't want shields changed. If the Junk Shield were to be changed, I'd say the armor should be gone the instant ya change weapon. Otherwise, think of the possibilities of pretty much havin' twice the health, that could drag out duels and make Top Spin and power weapons more powerful since the user has less risk of being killed with the armor. If ya really want this to be different from Star Crash (in the sense of bein' a huggin' weapon), then don't give it the hug and just keep the broken Power Stone shot pattern. I'm pretty sure we're keepin' the armor no matter what, and I'm cool with that. Maybe the armor could be tweaked if its possible.

Thunder Bolt: Seems alright, though I would like to play around with this more.

Danger Warp: The main use of it is like the Sliver Tomahawk, but the ground mines however are problematic. If ya look at the Dive mines in classes, ya can see that they ridiculously overpowered in LMS. I can see that kind of problem in LMS, but in a lesser extent. But still, I propose that the ground mines go off sooner to be on the safe side of balance.

Wild Coil: Very Awkward to use, but its sure dang powerful. However I can see in the future where more and more people will learn to connect the 2 fully charged shots (which are around 50 damage a pop), and just slaughter anythin' in there way. Best way to fix this is to actually make it shoot one forward and one backward so that connectin' the shots will be very hard to do so.

Slash Claw: Solid weapon as well. This weapon fills in some of Charge Kick's job nicely (mostly in combat though). Less ammo and no thrust makes this rather nice. I wouldn't change this weapon yet.

Scorch Wheel: I personally prefer this over Charge Kick. A nice ground rippin' projectile and givin' speed when in use is nice. All I want to ask is it possible to hug others with Scorch Wheel?

Noise Crush: Its the fusion of Proto Buster (without the shield) and Gemini Laser. Rather interestin' yet awkward to catch the shot to catch it. I'm sure that people will eventually learn how to charge it. It hits as hard as a Hard Knuckle (no pun intended) so there might be a balance problem here. Like how many complained about Hard Magnet combo. I would suggest a nerf to 75 damage to the harder hittin' weapon, so they still retain a rather strong position yet not to powerful that would make combos like Hard Magnet uncomfortably powerful. 75+24= 99, so it gives the enemy only 1 hp to work off of, better than bein' dead if ya ask me!  :p


Speakin' of weapons... the HUD changes to a lot of the weapons are hideous. Sure ya ripped it off of Skull Man from classes, but come on now. FOUR fingers compared to the FIVE fingers that Charge Kick, Top Spin, and Slash Claw has. Area of Effect and Shield weapons don't ALL need a change. Weapons like Mirror Buster, Centaur Flash, and Star Crash (to name a few) should still use the buster HUD. Even the sprites from the original game used busters. Remember that bein' faithful to the originals is very key to this game. Some weapons that I don't mind bein' hands would be Gravity Hold and Time Stopper. Even with those aside, at least give us another finger in the sprite :

Also some HUD problems (not suggestions which is just up there ^^^)
Charged Noise Crush seems a bit transparent, which I' guessin' that's not supposed to happen. If ya die with a charged or uncharged shot (I'm not too sure which) ya will still see the buster HUD when ya die.
If ya Charge Noise Crush and switch weapons that won't charge, then a message will appear sayin' that there's no flash charge color or somethin' like that. It would be nice to get rid of that message.


Now onto the items.

Super Rush Adapter: Although I have not fully looked into the weapon, but I can still say that this is too powerful for its own good. I would suggest this to be one of the "banned" items in duel.

Treble Sentry: If ya don't like Tango Roll, then this is a wonderful alternative. It still can kill yarself, so that needs to be fixed. If Tango can't hurt yarself, then why are many other thin's capable of hittin' yarself?

Exit Path: This should be another item that should not appear in duel. Its fun and all, but highly abusive in duels. I have not looked into this completely yet.
Title: Re: MM8BDMv2a Released!
Post by: OZX on June 10, 2011, 11:39:23 PM
Quote from: "Yellow Devil"
Can't download fast enough!


agreed my friend!i download too much stuff, need more giga bytes in my laptop.
Title: Re: MM8BDMv2a Released!
Post by: Awbawlisk on June 11, 2011, 12:23:33 AM
Anywhere I can find music codes to this expansion (Excuding robot master music codes)
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 11, 2011, 12:26:34 AM
Treble killing yourself I'll keep in for two reasons. 1. treble is a BAD DAWG and 2. it'd be neigh impossible to fix from what I can see.

Stuff about the HUD I'm just gonna ignore until every single person says it's bad because franky, I don't see it!

PS. I made that hand for Skull Man in classes.
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 11, 2011, 12:28:08 AM
I think the AOE HUD hand is really, really hideous.

If you don't feel like fixing up the sprite work, I'm willing to give it a shot.
Title: Re: MM8BDMv2a Released!
Post by: ice on June 11, 2011, 12:29:36 AM
or try my capcom hand for freezeman
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 11, 2011, 12:35:05 AM
That better not mean the Thunder Bolt hud because that NEEDS fixing. The ammo bar isn't visible.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 11, 2011, 12:38:03 AM
Yes that's been mentioned about 5 times now.

My biggest concern is the crashing, which may mean we need to downgrade to an older skulltag sadly, so no 3d floor lurv  :(
Title: Re: MM8BDMv2a Released!
Post by: SoniaNature on June 11, 2011, 12:38:39 AM
I see thunder bolt fine...

The biggest problem I have with this version so far is that every map seems to be centered around getting super adaptor and junk shield really fast... I don't think you should be allowed to switch with Junk Shield, but have it use less ammo. And Super Adaptor is way to powerful... =<
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 11, 2011, 12:46:54 AM
Its only glitched for sidways huds which I'm probably only one of two that actually use it.
Title: Re: MM8BDMv2a Released!
Post by: MagnetMan497 on June 11, 2011, 12:49:03 AM
I use sideway huds!

But I haven't tried v2a yet so I can't say
Title: Re: MM8BDMv2a Released!
Post by: ice on June 11, 2011, 01:04:31 AM
btw, have you ever found a use for reggae yet
(also, I knew treble was in when mike PM'd me about his sprites)

I also can't wait for korby's MMB expantion, tango + treble + C vision + buster = win
Title: Re: MM8BDMv2a Released!
Post by: LikeLakers2 on June 11, 2011, 01:14:07 AM
As I said in my comment on that blog post...
Quote from: "Me on said blog post"
I will upload the new version to my site tommarow. Possibly a few other file hosting sites too. I'll pm you the link(s) when I do, CutmanMike.

Quote from: "SoniaNature"
I see thunder bolt fine...
(cutmanmike) And Super Adaptor is way to powerful... =<
I see it just fine too. Though I should check again just to make sure.
Also, Super Adaptor is powerful, indeed. But it seems to be good at its current level. IIRC, I believe the punch fist PAWNCH it has was that powerful in the original game. So it seems to be good as is.

Inb4Igetflamedforsayingthat

EDIT: quote tags fail
Title: Re: MM8BDMv2a Released!
Post by: Nuy on June 11, 2011, 01:22:58 AM
Ingame =/= MM8BDM
Things can't be brought to here as they were in game and work perfectly balanced.
Title: Re: MM8BDMv2a Released!
Post by: Gummywormz on June 11, 2011, 02:04:52 AM
Shade man's graves are the best things ever.

That is all.
Title: Re: MM8BDMv2a Released!
Post by: SaviorSword on June 11, 2011, 02:08:31 AM
Quote from: "*Nu*"
Ingame =/= MM8BDM
Things can't be brought to here as they were in game and work perfectly balanced.
But the goal is to keep it as close as possible. Sure it'll never be in-game = MM8BDM, but bein' 90% close for the sake of balance is acceptable in my book.
Title: Re: MM8BDMv2a Released!
Post by: ice on June 11, 2011, 02:11:32 AM
another thing I have to say, too many hard knuckles, slash claws, and time stoppers for my taste

Also ivory you might want to fix the L and W in the bases in the new ctf

And I have a new idea for reggae, have him summon a fake exploding item like in the reggae class I made

W tank delayed explosion after you touch it with the force and radius of hyper bomb,
E tank is just like w tank but dose 50 contact damage and rarer
M tank makes a huge explosion  and gibs on contact and is extreamly rare
Title: Re: MM8BDMv2a Released!
Post by: Gummywormz on June 11, 2011, 03:01:14 AM
I don't have any trouble killing with scorch wheel either. It's actually my favorite weapon along with slash claw. You're susposed to use the speed boost to get up close and release.

And I haven't crashed. Yet...
Title: Re: MM8BDMv2a Released!
Post by: tsukiyomaru0 on June 11, 2011, 03:49:56 AM
Apparently, the new maps DOES NOT crash... But the old ones still do for some reason.

Also, nice way to make 3D floors... You made me ponder about them until I was curious enough to use spectator mode to find out..

(click to show/hide)
Title: Re: MM8BDMv2a Released!
Post by: Tails on June 11, 2011, 04:09:17 AM
Quote from: "tsukiyomaru0"
Apparently, the new maps DOES NOT crash... But the old ones still do for some reason.
Well there has been reports of crashes on new maps (Happened to me twice in Springman's and Wily 4).
Title: Re: MM8BDMv2a Released!
Post by: Mrguy891 on June 11, 2011, 04:48:51 AM
In my opinion I just find it almost as good as 1d FOR DM. Honestly some stages feel unfriendly for some modes, like duel (not that I play it much) And wily 4 is well, hmm, kinda gltichfestified.And cloudman's stage is excellent, except for the GODDAMN LAG. To be honest I would try to fix the problems right now if I were you and your crew and release the update this month or next. Sure it may feel like this is a waste of MB when there is a new one coming out, however at least we have a refined, worthy 1d successor. I still like this version though. There are some stages and weapons that need a bit more work. I can't blame anyone however, a mass release test is the best way to find improvement compared to a small amount for testing.
The skins are perfect though!!!
Title: Re: MM8BDMv2a Released!
Post by: Atticus on June 11, 2011, 04:59:31 AM
How come almost none of the new stages have original MM7FC music?
Title: Re: MM8BDMv2a Released!
Post by: NitroBro on June 11, 2011, 05:13:28 AM
some weapon armor colors are off:
Slash claw secondary is terribly off, suggest using 229 probably? or the secondary for the new ballade crush
Noise crush feels like terribly ballade's weapon a more lighter color would be nice
Wild coil had a light green in it, no?....
Burst bomb needs a more rich light brown
Thunder bolt needs to be a little lighter
Scorch wheel just feels wrong...

some other useful/unuseful suggestions:
noise crush can be awfully hard to charge due to radius
(im sure this is mentioned before) 3 fingers for shield are kinda akward
scorch wheel could be a little faster to avoid fights
some sound fx were hard to hear
the purple water is an absolute PAIN
some people are left out in the credits (broker,kapus i think,.... me) but im sure you'll handle this...

overall this is a great expansion that brought alot of players back to mm8bdm and i enjoyed being a part of it, cant wait for 8 the next one!
Title: Re: MM8BDMv2a Released!
Post by: NemZ on June 11, 2011, 07:29:14 AM
GREAT JOB EVERYONE!

Stages:
Burst and Spring stages... ugh.  I didn't like the bouncing areas in the actual game but it's much more annoying here.  
Cloud Man's stage feels a bit cramped... and is there a way to change the weather?
Is there a bug on skull fortress 4?  It seems like GutsG hits me as soon as I spawn even though I'm nowhere near the pit.
Shade man's stage is awesome, but making so many spawn points where if you shoot to respawn you immediately get blasted by a crow is just evil.

Weapons:
Junk shield seems more like an item than a weapon.  Perhaps it should be treated like Time Stopper?
Scorch wheel seems to use way too much ammo for what it does.

Everything else is just plain awesome.
Title: Re: MM8BDMv2a Released!
Post by: Anonymous on June 11, 2011, 08:52:51 AM
You did well. The Chapter 7 Wily Battle was easy for me. you make much damage with Mega Buster and Freeze Cracker, focusing on wily with Wild Coil was hard for me xD

Well, i wish i could do something for the next Expansion so i can finally be a part of the Credits XD
Title: Re: MM8BDMv2a Released!
Post by: NemZ on June 11, 2011, 10:00:25 AM
I too found that just ignoring the weapons made the fight generally a lot easier... unless your enemy appears above your head while you're looking around.  Big ouch.
Title: Re: MM8BDMv2a Released!
Post by: Jc494 on June 11, 2011, 10:40:09 AM
Is it me, or do none of the new weapons (expect Freeze Cracker) get weapon energy from M Tanks?
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 11, 2011, 11:09:32 AM
Quote from: "coolguy773"
How come almost none of the new stages have original MM7FC music?
Because the FC music is pretty bad.
Title: Re: MM8BDMv2a Released!
Post by: Fanewgie on June 11, 2011, 11:43:37 AM
Quote from: "Kapus"
Because the FC music is pretty bad.

Pretty much everything from the FC projects is pretty bad, if you ask me. The graphics in 8FC make me want to choke myself and I hope that there aren't plans to use them for the 8 expansion.

Don't look at me with that "then sprite it yourself wise guy" look, or I JUST MIGHT.
Title: Re: MM8BDMv2a Released!
Post by: Kapus on June 11, 2011, 11:46:06 AM
Yes, a lot of the FC8 sprites are lacking, but I believe they are still being improved with the new versions.

And yes, if you think you can do better, sprite yourself.
Title: Re: MM8BDMv2a Released!
Post by: brotoad on June 11, 2011, 12:01:08 PM
mm7FC looked perfect imo!
i do love MM7FC's music too but i think mike went for the better tunes!
mm8fc not so much, but you have to remember that style wise, MM7 was very similar to the 8-bit games. MM8 went for a new style with with the top down perspective and cartoonier sprites, so it's harder to transition them into 8-bit! not to mention MM8's more techno approach to the music
Title: Re: MM8BDMv2a Released!
Post by: LlamaHombre on June 11, 2011, 12:28:46 PM
MM7FC honestly deserves to be on a Top 20 PC Games list.
It looks fantastic, despite the black, and the sprites are really well done!

...MM8FC can die in a fire for all I care.
It doesn't FEEL Megamany, and/or it doesn't look good.
Title: Re: MM8BDMv2a Released!
Post by: brotoad on June 11, 2011, 12:41:03 PM
the mm8 style just doesn't work too well in 8-bit, but i think they can make it work!
Title: Re: MM8BDMv2a Released!
Post by: Galaxy Sisbro on June 11, 2011, 03:24:29 PM
Quote from: "brotoad"
the mm8 style just doesn't work too well in 8-bit, but i think they can make it work!

The game isn't mega man 8 bit style.... but.... be optimist, we can make this expansion rocks. And you know what i'm referring to. Let's make this fits for MM8BDM.

Also, i can map for this project, If you want. I'm specially seeing at aqua man stage and layout.
Title: Re: MM8BDMv2a Released!
Post by: The_Broker on June 11, 2011, 03:31:57 PM
I've got all of the MM8 botchats ready! I've even made Tengu Man and Astro Man's reference Mega Man & Bass as well.
Title: Re: MM8BDMv2a Released!
Post by: SaviorSword on June 11, 2011, 04:03:30 PM
BUGGER!!! I feel that no one read my post on the 5th page on this topic >.>...
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 11, 2011, 04:04:17 PM
I have read every single post in this topic and took it into mind
Title: Re: MM8BDMv2a Released!
Post by: SickSadWorld on June 11, 2011, 06:14:31 PM
Quote from: "CutmanMike"
I have read every single post in this topic and took it into mind

You should read this post (http://www.cutstuff.net/forum/viewtopic.php?f=28&t=2062) and consider it for MM8BDM-v2b!
Title: Re: MM8BDMv2a Released!
Post by: CopShowGuy on June 11, 2011, 07:00:06 PM
Just thought I'd bring this to your attention.  This happened during the credits after the MM7 Chapter boss.  First thing I did when I got the MM7 expansion was watch the credits and it didn't happen.

(click to show/hide)
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 11, 2011, 07:03:49 PM
Was this in opengl? If so, try typing this on the console gl_warp_shader false". If that doesn't work, try true.
Title: Re: MM8BDMv2a Released!
Post by: tsukiyomaru0 on June 11, 2011, 07:10:27 PM
Quote from: "CutmanMike"
Was this in opengl? If so, try typing this on the console gl_warp_shader false". If that doesn't work, try true.
I think it was Software. In Software Mode, insanity happens... FLASHY!
Title: Re: MM8BDMv2a Released!
Post by: Max on June 11, 2011, 07:10:57 PM
(http://i270.photobucket.com/albums/jj107/MaxPower7137/g.png)

Software.
Title: Re: MM8BDMv2a Released!
Post by: CutmanMike on June 11, 2011, 07:18:40 PM
Ugh. Oh well can't be helped now.
Title: Re: MM8BDMv2a Released!
Post by: Russel on June 11, 2011, 07:49:23 PM
I did it in Software, I got just the fortress in the background, no issues.
Title: Re: MM8BDMv2a Released!
Post by: OZX on June 11, 2011, 08:02:33 PM
im confused now, why is there no servers for mm8bdm v2a?