So far, I am impressed. The new weapon animations for thing such as C. Flash and others are nice.
Also,
// SlashMan
[IntroStrings]
"Let's go, bub!"
If this is an MVC reference, I am happy.
Very nice release. I just recently beat the final boss, and the credit sequence was really cool to watch.
Inside the spoiler is my impression of each of the new weapons and items. I don't quite have the names down but bear with me.
Freeze Cracker - Didn't see it enough to get much use out of it, but I got a majority of playing with it in v1D. It's a fairly solid weapon to mix up your attacks if you just fire it at the ground. Make's a decent escape weapon as well.
Scorch Wheel - I couldn't do much with this. I tried to use it well, but unlike charge kick, I had a hard time using it offensively. I mostly used it to run and grab health if I was low.
Junk Shield - Never used it offensively, but defensively it works just as it should. Does it do radius damage if you're on another weapon? I swore I was getting some from a bot while he was trying to hit me with Hard Knuckle.
Noise Crush - The hit detection with the recoil seems to be a bit off. Might just be me. I had a difficult times occasionally just trying to get the charged version, making it near impossible in a pinch. Might have just been me though.
Danger Wrap - An interesting idea, but I couldn't seem to get a whole lot of use from it. Probably because I couldn't find it all the time. I probably need to use it more before I formulate an opinion.
Lightning Bolt - One of my more used weapons, it packs a big punch (seems to be about a 4 hit kill) and is really difficult to avoid in general with the sideways motion.
Wild Coil - It was really awkward using this weapon. I got a few kills with it, but I had trouble hitting others. When I did, it was fairly powerful, especially the charged version. I was just having a hard time doing anything. Heck, I resorted to Freeze Cracker for the final boss.
Slash Claw - At first I thought this weapon would be incredibly over powered, but after using it, I really like how it's balanced right now. You basically have to be right next to someone. I think Top Spin kind of over shadows it, even though Top Spin you have to jump first. But I'll see as I play more.
Super Rush Adapter - I abused this thing to no end. Homing and 50 damage? And a double jump? It was just a bit over powered it seems like. Maybe for the next release tone down damage from 30-40? I don't want to get rid of homing, since that'll just make it proto buster with wings.
Treble Sentry - I had no clue what this would do at first, so when I used it, no one was around and I thought it was useless. I used it again and saw what it did. After I died, I was able to steal off three kills. It's fairly interesting. Just something to note, if you are in the firing path, Treble with shoot you, and you can die.
Exit Path - I have mixed feeling on this item. I didn't use it a whole lot, but for any duel, I can see this getting horribly abused. If it isn't, maybe turn it off for duels, as it's a solid item for deathmatch.
Apparently, the new maps DOES NOT crash... But the old ones still do for some reason.
Also, nice way to make 3D floors... You made me ponder about them until I was curious enough to use spectator mode to find out..
Multiple layers of bridge with no Z spacing between them. Or tall bridge.
Just thought I'd bring this to your attention. This happened during the credits after the MM7 Chapter boss. First thing I did when I got the MM7 expansion was watch the credits and it didn't happen.
(http://img52.imageshack.us/img52/4161/uhoho.png)