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Author Topic: MM8BDMv2a Released!  (Read 15654 times)

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June 10, 2011, 08:50:10 PM
Reply #30

Offline Max

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Re: MM8BDMv2a Released!
« Reply #30 on: June 10, 2011, 08:50:10 PM »
Super Adaptor... Probably shouldn't be able to jet more than once, and I don't know if it's just me, but I think that 80 damage on the Charged Noise Crush is a little excessive.

The rest of the balance is A-OK in my opinion!

@Nu explain why!

June 10, 2011, 08:54:31 PM
Reply #31

Offline Russel

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Re: MM8BDMv2a Released!
« Reply #31 on: June 10, 2011, 08:54:31 PM »
Gameplay
Super Adaptor REALLY needs balancing.
Perhaps Noise Crush could shoot another shot straight backwards instead of bouncing doing so would make it more wieldly.
Junk Shield...just...start over with Junk Shield, make it a weapon that, instead of giving you armor, make it create a health-operated barrier around the player and then the 3 shots when released. Please do not make it a shield that you can switch weapons with.
The maps look nice and may fit into the Megaman style, but they are not really designed for deathmatch. they seem a bit more like playgrounds. Too much platforming.
Treble is overpowered.

Visual
Everything looks nice, the only things I have problems with are:
Noise Crush's HUD flashes transparent, insted of using color 0, use 247 for the HUD color swaps
Also, the HUD for Coil is WAYWAYWAY off.

June 10, 2011, 08:57:36 PM
Reply #32

Offline CutmanMike

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Re: MM8BDMv2a Released!
« Reply #32 on: June 10, 2011, 08:57:36 PM »
@Nu Not everything is made for specifically for Duels, I just try to support it as best as I can when I can.

Quote
Perhaps Noise Crush could shoot another shot straight backwards

Just like in megama.... err what?

Edit: Before we jump into the whole junkshield thing, don't forget it was made that way because there's no way to make Junk Shield like it worked in MM7 unless you can code otherwise! ;)

June 10, 2011, 08:59:33 PM
Reply #33

Offline Nuy

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Re: MM8BDMv2a Released!
« Reply #33 on: June 10, 2011, 08:59:33 PM »
SPEAKING OF HUDS! Thunder Bolt's is broken. the bar doesn't exist but the weapon Icon does.

June 10, 2011, 09:01:12 PM
Reply #34

Offline Russel

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Re: MM8BDMv2a Released!
« Reply #34 on: June 10, 2011, 09:01:12 PM »
You wish to see a shield like it? Look at Watershield from My expansion

Also, I mean something like anothe noise rcush spawned at a 180 degree angle from the wall, at this point the only wat to use it is to stand parallel to the wall

June 10, 2011, 09:06:35 PM
Reply #35

Offline Ivory

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Re: MM8BDMv2a Released!
« Reply #35 on: June 10, 2011, 09:06:35 PM »
Considering this is a deathmatch game based on a platformer, I kinda enjoy having some platforming elements in MM8BDM.

Anyways, I don't know why there is so much trouble with Noise Crush, I don't have any problems at all catching the charge.

June 10, 2011, 09:08:25 PM
Reply #36

Offline Russel

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Re: MM8BDMv2a Released!
« Reply #36 on: June 10, 2011, 09:08:25 PM »
Considering in order to "Catch a charge" you need to go off to the side, face the wall and shoot, it leaves you open for a long time

June 10, 2011, 09:10:27 PM
Reply #37

Offline Rawk Hawk

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Re: MM8BDMv2a Released!
« Reply #37 on: June 10, 2011, 09:10:27 PM »
That's the trade off for have an 80 damaging attack ready. But for me it just seems the hit detection is off at times. I also have a bit of trouble actually hitting people as well. It seems like a really under powered Hard Knuckle.

June 10, 2011, 09:13:59 PM
Reply #38

Offline CutmanMike

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Re: MM8BDMv2a Released!
« Reply #38 on: June 10, 2011, 09:13:59 PM »
If you use openGL you can also aim it at the floor, jump and catch it  :p

June 10, 2011, 09:34:25 PM
Reply #39

Offline Max

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Re: MM8BDMv2a Released!
« Reply #39 on: June 10, 2011, 09:34:25 PM »
Quote from: "Rawk Hawk"
That's the trade off for have an 80 damaging attack ready. But for me it just seems the hit detection is off at times. I also have a bit of trouble actually hitting people as well. It seems like a really under powered Hard Knuckle.

But the Noise Crush fires faster and travels faster than the hard knuckle. It's easy to run round with a charged shot and 1-hit anybody in a firefight, even if they survive a single uncharged shot will finish them!

June 10, 2011, 09:43:49 PM
Reply #40

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Re: MM8BDMv2a Released!
« Reply #40 on: June 10, 2011, 09:43:49 PM »
Alright I've been following Mm8BDM for a few months and decided to make an account to provide some feedback here.

First off, generally an awesome job. Especially on the weapons. I really like wild coil quite a lot, I find that treating it like a melee weapon that happens to leave behind some bouncing death if you miss works pretty well. And that mine weapon is fantastic, great addition. The only weapon I have issue with is Junk shield, it's probably overpowered.

The tiling and skins are very well done. The stages look hella rad but I think they have a few too many hazards for general play, especially pits.

That's all right now, I'll play a bit more and think on it.

June 10, 2011, 10:00:47 PM
Reply #41

Offline Rawk Hawk

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Re: MM8BDMv2a Released!
« Reply #41 on: June 10, 2011, 10:00:47 PM »
Quote from: "Yellow Devil"
But the Noise Crush fires faster and travels faster than the hard knuckle. It's easy to run round with a charged shot and 1-hit anybody in a firefight, even if they survive a single uncharged shot will finish them!

Playing around with it a bit more, I actually works fairly well, just needs a longer time to get prepared. It's possible for Software users to get a charge off the ground if they aim as far downward as they can, and fire while running forward.

June 10, 2011, 11:27:54 PM
Reply #42

Offline Kapus

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Re: MM8BDMv2a Released!
« Reply #42 on: June 10, 2011, 11:27:54 PM »
I must be the only one who never has any trouble aiming or killing with Scorch Wheel.

I love that thing.

June 10, 2011, 11:38:16 PM
Reply #43

Offline SaviorSword

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Re: MM8BDMv2a Released!
« Reply #43 on: June 10, 2011, 11:38:16 PM »
I've got Weapons, Maps, and maybe a few Bugs to talk about. I'll post one for each (except for the bug(s) which I might make a topic for it).

Overall the expansion is a mixed bag. Leans onto the good side though. I'll talk about the weapons 1st.

Freeze Cracker: Solid Weapon, and its be proven to be useful since V1C, so there's not much to say about it.

Junk Shield: Ridiculously overpowered and broken. I thought the shield poll said that we didn't want shields changed. If the Junk Shield were to be changed, I'd say the armor should be gone the instant ya change weapon. Otherwise, think of the possibilities of pretty much havin' twice the health, that could drag out duels and make Top Spin and power weapons more powerful since the user has less risk of being killed with the armor. If ya really want this to be different from Star Crash (in the sense of bein' a huggin' weapon), then don't give it the hug and just keep the broken Power Stone shot pattern. I'm pretty sure we're keepin' the armor no matter what, and I'm cool with that. Maybe the armor could be tweaked if its possible.

Thunder Bolt: Seems alright, though I would like to play around with this more.

Danger Warp: The main use of it is like the Sliver Tomahawk, but the ground mines however are problematic. If ya look at the Dive mines in classes, ya can see that they ridiculously overpowered in LMS. I can see that kind of problem in LMS, but in a lesser extent. But still, I propose that the ground mines go off sooner to be on the safe side of balance.

Wild Coil: Very Awkward to use, but its sure dang powerful. However I can see in the future where more and more people will learn to connect the 2 fully charged shots (which are around 50 damage a pop), and just slaughter anythin' in there way. Best way to fix this is to actually make it shoot one forward and one backward so that connectin' the shots will be very hard to do so.

Slash Claw: Solid weapon as well. This weapon fills in some of Charge Kick's job nicely (mostly in combat though). Less ammo and no thrust makes this rather nice. I wouldn't change this weapon yet.

Scorch Wheel: I personally prefer this over Charge Kick. A nice ground rippin' projectile and givin' speed when in use is nice. All I want to ask is it possible to hug others with Scorch Wheel?

Noise Crush: Its the fusion of Proto Buster (without the shield) and Gemini Laser. Rather interestin' yet awkward to catch the shot to catch it. I'm sure that people will eventually learn how to charge it. It hits as hard as a Hard Knuckle (no pun intended) so there might be a balance problem here. Like how many complained about Hard Magnet combo. I would suggest a nerf to 75 damage to the harder hittin' weapon, so they still retain a rather strong position yet not to powerful that would make combos like Hard Magnet uncomfortably powerful. 75+24= 99, so it gives the enemy only 1 hp to work off of, better than bein' dead if ya ask me!  :p


Speakin' of weapons... the HUD changes to a lot of the weapons are hideous. Sure ya ripped it off of Skull Man from classes, but come on now. FOUR fingers compared to the FIVE fingers that Charge Kick, Top Spin, and Slash Claw has. Area of Effect and Shield weapons don't ALL need a change. Weapons like Mirror Buster, Centaur Flash, and Star Crash (to name a few) should still use the buster HUD. Even the sprites from the original game used busters. Remember that bein' faithful to the originals is very key to this game. Some weapons that I don't mind bein' hands would be Gravity Hold and Time Stopper. Even with those aside, at least give us another finger in the sprite :

Also some HUD problems (not suggestions which is just up there ^^^)
Charged Noise Crush seems a bit transparent, which I' guessin' that's not supposed to happen. If ya die with a charged or uncharged shot (I'm not too sure which) ya will still see the buster HUD when ya die.
If ya Charge Noise Crush and switch weapons that won't charge, then a message will appear sayin' that there's no flash charge color or somethin' like that. It would be nice to get rid of that message.


Now onto the items.

Super Rush Adapter: Although I have not fully looked into the weapon, but I can still say that this is too powerful for its own good. I would suggest this to be one of the "banned" items in duel.

Treble Sentry: If ya don't like Tango Roll, then this is a wonderful alternative. It still can kill yarself, so that needs to be fixed. If Tango can't hurt yarself, then why are many other thin's capable of hittin' yarself?

Exit Path: This should be another item that should not appear in duel. Its fun and all, but highly abusive in duels. I have not looked into this completely yet.

June 10, 2011, 11:39:23 PM
Reply #44

Offline OZX

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Re: MM8BDMv2a Released!
« Reply #44 on: June 10, 2011, 11:39:23 PM »
Quote from: "Yellow Devil"
Can't download fast enough!


agreed my friend!i download too much stuff, need more giga bytes in my laptop.