Advanced Search

Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
Projects & Creative / Re: Oops! All Marios (v1.2) (+ Dr. Mario)
« Last post by Emilianomario on August 29, 2021, 10:04:46 PM »
Update bump, two more Marios.

Where can I get that stage in the first screenshot? Seeing it sent me way back, isn't that from SM64DS?

It is from 64DS, and it comes from a stanky map pack of mine.
The file is emilianos-dumb-pack-v2.2a.pk3 and I never uploaded it to the forums, only TSPG.
22
DECORATE and ACS Modifications / BiscuitSlash Secret Shed
« Last post by BiscuitSlash on August 28, 2021, 06:46:02 PM »
Been a while, eh?

Welcome to BiscuitSlash Secret Shed. Despite it being somewhat hidden, you've found it. I decided to abandon the secret bunker I was using as it had much dust piled over it. I hate dust.

All my new and/or improved mods go here. Feel free to take a look!  ;)

====================

BiscuitSlash Weapons Pack V2

A collection of custom special weapon's I've made for Megaman 8-bit Deathmatch. As of V2, there are 25 new weapons to play with! Most of these are taken from Megaman ROM hacks, or are original ideas I thought up at some point.

Current selection available:
(click to show/hide)

Full Readme.txt file:

(click to show/hide)

BiscuitSlash Weapon Pack V2 - Download by clicking here:
https://www.dropbox.com/s/ijzpzs39y7js3wk/BiscuitSlash_WeaponPackV2.pk3?dl=0

BiscuitSlash Weapon Pack V2, mweps compatibility mode - Download by clicking here:
https://www.dropbox.com/s/ops7bthig8mn2uk/mweps-BiscuitSlash_WeaponPackV2.pk3?dl=0
Thanks Trillster!  ;)

====================

Rockman No Constancy's Hard Mode - V6a update

Adds a new class to the game, which simulates the Hard Mode from the popular Rockman 2 hack named Rockman No Constancy. Your new form holds the following setbacks:
(click to show/hide)
Your Mega Buster is also dark green! Isn't that nice?  ;) :mrgreen:
How far can you get?

RNC Hard Mode - Download coming soon! Needs further testing and features.
23
Skins & Bots etc / Extra Skins On Boxmore Pack.
« Last post by hansungkee on August 27, 2021, 08:43:10 AM »
https://www.mediafire.com/file/a4swqd90jzx9qd8/BoxMoreRobotPack-Plus.pk3/file

-- NEW --

- Lord Boxman
Sprites by Hansungkee
Pk.3 by JaxOf7

- Fink
Sprites by Hansungkee
Pk.3 by JaxOf7

- Professor Venomous
Sprites by Hansungkee
Pk.3 by JaxOf7
24
Maps / Re: MM6KNI - CTF Edition
« Last post by bass44 on August 25, 2021, 11:25:07 PM »
Hey cool, I'm hoping more deathmatch maps get renovated like this! KoTH HeatMan stage when?
25
Maps / Re: MM6KNI - CTF Edition
« Last post by ServantofCygnus on August 24, 2021, 08:31:06 AM »
I'm genuinely not sure what motivates you to be like this.

You've done the community a service, though.
26
Maps / MM6KNI - CTF Edition
« Last post by Mendez on August 23, 2021, 08:57:22 PM »
TSPG link: https://allfearthesentinel.net/zandronum/download.php?file=knictf_v1.wad
Dropbox link: https://www.dropbox.com/s/z1vrx6bbkg5hzdd/KNICTF_V1.wad?dl=0
Imgur link (image gallery): https://imgur.com/a/2UojLAQ

So once upon a time, Greg.exe had a dream of mirroring MM6KNI's layout and turning it into a CTF map.


I helped turn that dream into a reality.


I had to make tweaks to the weapon/item/map layout to fit the style of CTF, but this is essentially the same MM6KNI you know and love, just mirrored. You can host this in a vanilla server or in a classes server, I've made accommodations for both modes. I also added single-player spawns to the center of the map in case people want to play something like Another Mayday. Please enjoy.
27
Projects & Creative / Re: Rokko-Chan Campaign? Anyone?
« Last post by NicholasRaymond on August 16, 2021, 10:34:55 PM »
I honestly don't know man. Hope for the best, I guess? Or not. Maybe someone could make some mods. I know I'll start snooping around the zandronum engine when I have free time.
28
It's mid-august! Time for some long-deserved updates for some older sheets and stuff I said I would do.


RockMan 2 - Basic Master got a major overhaul recently. All the bosses were replaced with ones from various games instead of just vanilla 2.

RockMan 2: Another has finally been completed after 3 years in the one-offs list.
(click to show/hide)

Here's a very strange one. I have no idea who made this or when it was made, I want to assume it's early to mid 2000's.


RockMan Mochi
(click to show/hide)
On top of BubbleMan replacing CWU01P, the "Dr. Wily" replacement is completely out of the blue. There's no context to who this character is or why the author drew this. I'll let you in on a little secret; this is Dr. Cossack's body with Doropie's head from Magical Doropie. What a weird "original character" design.

MegaMan 1 - The New Lands
(click to show/hide)
I'm aware that older versions of this had earlier versions of the sprites. I was unfortunately not able to track down a patch of the older build, so this is all I can do for now.

That'll do it, see you in October... boy, we're getting some spooky ass goodies (maybe even more than just some sprite sheets, we'll see...)
29
MM8BDM Discussion / Re: Running MM8BDM on a Windows 98 Machine
« Last post by Korby on August 16, 2021, 03:16:29 AM »
I adore that you specifically used a Gateway 2000. This is really cool.
30
MM8BDM Discussion / Running MM8BDM on a Windows 98 Machine
« Last post by supershadow64ds on August 15, 2021, 09:50:48 PM »
This took me way too long to get setup. USB drivers not installed, no way to access FTP aside from FileZilla client being installed, and generalized Windows 98 weirdness.

(click to show/hide)

I'm gonna try to somehow get networking functioning but Doomseeker doesn't support 98SE, so this'll be fun.

Update: Networking functioning on Zandronum 1.2. Had to run a portable installation of it on my main PC since my 600mhz pentium 3 really cant handle it, i guess.
Pages: 1 2 [3] 4 5 ... 10