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Ingame Name: (include clan tags and alts/alias if you use any)Status: (either you are forming a team, in which you state your team's name here, or you will simply say that you are looking for a team to join) [also mention whether you or your team will be doing competitive matches or friendly matches at first, this can be changed later, or you can agree to do both]Preferred Roles: (list the two you feel you would be the best at doing)Availability: (list the days and times you are available)Contact: (list your preferred methods of being contacted for a match)
This sounds like something I'd join. It's too bad I'm only available on weekends though, and not all of them either. Ah well. If my pack gets hosted, feedback on the weapons would be great, as that's one area I could definitely use help in.
I would highly, highly suggest you overhaul the entire role system. There is not a single role that does not have some degree (for every role but the Spy, this degree is very high) of potential discrepancies in violations of your 'rules.'... ...the amount of subjectivity required to keep the roles in line is, though I hate the term, ridiculous. If you'd like specifics I'd be happy to oblige, but in general, everywhere you've stated that a role must avoid actively chasing opponents, collecting out-of-the-way weapons, and combat in general under circumstances are the items to which I'm referring. Not to mention that such rigidity in the roles prevents the flexibility that makes CTF teams competitive (that is, good) and fun.To be constructive, make the roles less rigid. Condense some of the roles (Sniper and Defensive, for example) together and offer a variety of strategies for every role... ...You can still require applicants to specify their roles... ...To aid this process, you can introduce team captains to your system (this, of course, is not necessary for 2 or probably 3 person teams).
Where's your pack? I haven't seen it around and would like to download it and try it out.
I would highly, highly suggest you overhaul the entire role system. There is not a single role that does not have some degree (for every role but the Spy, this degree is very high) of potential discrepancies in violations of your 'rules.' Even if you were intending to be present for every single match (which is not feasible if you want this league to be more active than a sloth), the amount of subjectivity required to keep the roles in line is, though I hate the term, ridiculous. If you'd like specifics I'd be happy to oblige, but in general, everywhere you've stated that a role must avoid actively chasing opponents, collecting out-of-the-way weapons, and combat in general under circumstances are the items to which I'm referring. Not to mention that such rigidity in the roles prevents the flexibility that makes CTF teams competitive (that is, good) and fun.To be constructive, make the roles less rigid. Condense some of the roles (Sniper and Defensive, for example) together and offer a variety of strategies for every role. I could define the roles I believe would fit your framework, which you want to work for both casual and competitive play, but I don't want to do your job for you. You can still require applicants to specify their roles. Any team that would have been successful anyway will be able to organize itself into a cohesive system integrating the predefined roles. To aid this process, you can introduce team captains to your system (this, of course, is not necessary for 2 or probably 3 person teams).