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Author Topic: [TUTORIAL] Getting started with Doom Builder 2 (making maps)  (Read 153123 times)

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October 25, 2010, 07:28:46 PM
Reply #60

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #60 on: October 25, 2010, 07:28:46 PM »
So Wait, Can You Get Rid Of The Red ! Texture? If you can, is there something to tell me how to? Yeah, I Know, Bad Questions. I'm just new to Doom Builder 2.  :|

October 25, 2010, 10:58:30 PM
Reply #61

Offline MD-2a03

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #61 on: October 25, 2010, 10:58:30 PM »
Thanks for the links, and why would I TL;DR it? Doom stuff isn't that insanely hard to learn lol. If someone's really that lazy, they shouldn't even bother. :p

October 27, 2010, 03:10:51 PM
Reply #62

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #62 on: October 27, 2010, 03:10:51 PM »
Quote from: "Skye.EXE"
So Wait, Can You Get Rid Of The Red ! Texture? If you can, is there something to tell me how to? Yeah, I Know, Bad Questions. I'm just new to Doom Builder 2.  :|
Press space when aiming at the wall and give it a texture. You can also copy-paste textures and "flood fill" if you set the buttons in your controls. Press F5 to set them.

October 28, 2010, 01:01:49 AM
Reply #63

Offline Skye.EXE

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #63 on: October 28, 2010, 01:01:49 AM »
Quote from: "DoomThroughDoom"
Quote from: "Skye.EXE"
So Wait, Can You Get Rid Of The Red ! Texture? If you can, is there something to tell me how to? Yeah, I Know, Bad Questions. I'm just new to Doom Builder 2.  :|
Press space when aiming at the wall and give it a texture. You can also copy-paste textures and "flood fill" if you set the buttons in your controls. Press F5 to set them.

Of course I Was That Clueless. x-x

October 28, 2010, 10:59:45 AM
Reply #64

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #64 on: October 28, 2010, 10:59:45 AM »
"The setup files are corrupted, please obtain a new version of the files"

Wut. Come on, man!

Alright, dling it from elsewhere helped.

How does one add new textures?

October 28, 2010, 03:37:51 PM
Reply #65

Offline CutmanMike

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #65 on: October 28, 2010, 03:37:51 PM »
I'll do a separate tutorial for that... eventually

October 28, 2010, 04:14:48 PM
Reply #66

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #66 on: October 28, 2010, 04:14:48 PM »
I hope eventually means soon because I need to make Sheep Man's map  :mad:

October 28, 2010, 04:45:50 PM
Reply #67

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #67 on: October 28, 2010, 04:45:50 PM »
Quote from: "Yellow Devil"
"The setup files are corrupted, please obtain a new version of the files"

Wut. Come on, man!

Alright, dling it from elsewhere helped.

How does one add new textures?

Add new textures to a map?  First, go to edit, then map options.  Click "add resources..." and on the new window, click the "From Directory" tab.  Find the directory containing all of your textures.  Then click the "Load images in directory root as textures" box and click ok.  This should allow you to use images in the directory as textures in DoomBuilder2, but not in game.  Open the stage.wad file in slumped and import all of the images used as lumps.  They should appear in game now, too.

October 28, 2010, 05:40:20 PM
Reply #68

Offline TheBladeRoden

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #68 on: October 28, 2010, 05:40:20 PM »
How do I make ladders?

October 28, 2010, 06:08:50 PM
Reply #69

Offline TERRORsphere

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #69 on: October 28, 2010, 06:08:50 PM »
Quote from: "TheBladeRoden"
How do I make ladders?
It's actually quite simple the way CutmanMike's done it.

Simply double click on the line and just copy how he did it to create a legit MM8BDM ladder. Here's a screenshot:



I've circled the important bits.


I hope this gives you a good idea of how things work in Skulltag.

October 28, 2010, 07:07:53 PM
Reply #70

Offline Max

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #70 on: October 28, 2010, 07:07:53 PM »
Thanks Mr. X and DTD, few extra things.

I have a ramp of stairs leading to a platform... however, above each stair is a sort of box on the ceiling... it looks terrible and I don't know how to get rid of it.

And how to add music? I probably won't get it looped correctly but any music is better than silence.

October 28, 2010, 07:44:48 PM
Reply #71

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #71 on: October 28, 2010, 07:44:48 PM »
Ok, I've got a question with the new update.  Can I safely delete the v1a PK3 without losing any data?  When I try to test in DoomBuilder, it tries to load both pk3s which increases loading times and makes it so I can't fire.

October 28, 2010, 07:46:11 PM
Reply #72

Offline CutmanMike

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #72 on: October 28, 2010, 07:46:11 PM »
v1b contains all the data of v1a so sure. You may need to point to v1b in the game configurations in DB2 though.

October 28, 2010, 07:50:24 PM
Reply #73

Offline Mr. X

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #73 on: October 28, 2010, 07:50:24 PM »
I've done that, it's just in testing parameters, although I only have skulltag.exe and megagame.wad listed, it tries to load all of the pk3s.  I'll just delete v1a then.

October 29, 2010, 06:34:16 PM
Reply #74

Offline NitroBro

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Re: [TUTORIAL] Getting started with Doom Builder 2 (making maps)
« Reply #74 on: October 29, 2010, 06:34:16 PM »
can anyone tell me how to add custom tilesets and use them?