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Author Topic: Something curious about Megaman series intro stages.  (Read 4172 times)

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October 12, 2014, 07:18:20 PM
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Offline Zero1000

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Something curious about Megaman series intro stages.
« on: October 12, 2014, 07:18:20 PM »
Has anyone noticied that on almost every megaman series intro stages the boss is a giant robot?

October 12, 2014, 07:25:08 PM
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Offline Beed28

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Re: Something curious about Megaman series intro stages.
« Reply #1 on: October 12, 2014, 07:25:08 PM »
They're not necessarily huge; Bass in Mega Man 7 is the same size as you (unless you count Mad Grinder as the real boss). Vile in his Ride Armour in the first Mega Man X and first Mega Man Xtreme games is also smaller than other intro stage bosses in the Mega Man X series.

October 12, 2014, 07:59:53 PM
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Offline Zero1000

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Re: Something curious about Megaman series intro stages.
« Reply #2 on: October 12, 2014, 07:59:53 PM »
That's why i said almost every, because not all are giant, but the same size as you

October 13, 2014, 12:51:52 AM
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Offline Bikdark

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Re: Something curious about Megaman series intro stages.
« Reply #3 on: October 13, 2014, 12:51:52 AM »
wow it's like every boss besides the robot masters is a huge robot or something

October 13, 2014, 04:28:54 AM
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Offline Kapus

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Re: Something curious about Megaman series intro stages.
« Reply #4 on: October 13, 2014, 04:28:54 AM »
I honestly can't think of a boss that isn't a big machine of some kind.

That's kind of the focus of the Mega Man series??

October 13, 2014, 04:46:30 AM
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Offline LarissaFlash

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Re: Something curious about Megaman series intro stages.
« Reply #5 on: October 13, 2014, 04:46:30 AM »
Quote from: "Kapus"
I honestly can't think of a boss that isn't a big machine of some kind.

That's kind of the focus of the Mega Man series??

Non-machine thingie=Megaman 6>Plantman>Pink knight that flies on you and tries to crush you, not sure if it's a MINIboss.

October 14, 2014, 02:37:36 AM
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Offline PressStart

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Re: Something curious about Megaman series intro stages.
« Reply #6 on: October 14, 2014, 02:37:36 AM »
I figured it's a clever hook/generally cool way to open a game. Huge robots like X1's Bee Bladers or MM7's Mad Grinder look impressive and intimidating, but they're also much easier to hit than later bosses and have less HP. The boss of X2's intro stage is so big that it takes up the whole screen, but once you know how to play it's almost like a joke with how fast it can die.

Big bosses in general is not just a staple of the Mega Man series but something it's kind of famous for pioneering. I've seen in multiple interviews with Mega Man related developers and artists them mention how impressive it was seeing something like the Guts Dozer appear. It's easy to take for granted now, but of course back then they had to figure out how to pull off such a cool graphical trick.