Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Messatsu on August 06, 2017, 02:53:11 AM

Title: Energy Balancer bug
Post by: Messatsu on August 06, 2017, 02:53:11 AM
Good Day

This:
Code: [Select]
If(CheckInventory(weapons_ammo[ThisWeapon][1]) == GetAmmoCapacity(weapons_ammo[i][1]) || ThisWeapon < 0) Should read:
Code: [Select]
If(CheckInventory(weapons_ammo[ThisWeapon][1]) == GetAmmoCapacity(weapons_ammo[ThisWeapon][1]) || ThisWeapon < 0)
I'm sure I don't need to explain any more.
Title: Re: Energy Balancer bug
Post by: CutmanMike on August 06, 2017, 02:58:29 PM
Added