Again, setting aside the whole "deathmatch in the title" argument (because it's basically arguing semantics), you seem to heavily be missing one of my points, Mess.
I'd say the name IS important but I'm not going to argue it at this point since getting into the details would get boring. Let's just say I mean that it should work well.
One of my main gripes with old MM1FIR being replaced was that there was no devteam-playerbase communication on the issue. We were left entirely in the dark until it was WAY too late! MM1FIR was not abhorrently bad like MM5WAV or MM5GYR were, so we honestly deserved to have some input before the fact -- and we still DO deserve input, because there seems to be a lot of split opinions on the old map. It's worth looking into again.
To reiterate, the above issue is NOT about MM1FIR specifically, it's about clarity and communication.
This part is a PERFECT example on helpful feedback. I agree, communication was handled very poorly there. I'm not 100% positive, but I think that is part of the reason this thread was formed (don't hold me to that!)
On to the next problem: robot master/map identity. Not only do I think it is very silly to try and reflect a robot master's personality in the map itself, but if I absolutely had to use that method of map-making, I would say old MM1FIR does a much better job of representing Fireman than new MM1FIR does. Tricky navigation, high intensity gameplay, fire traps, ladders, the whole nine fucking yards. I felt right at home at old MM1FIR because by god, it /felt like Fireman/. New MM1FIR is a very low-pressure, low-intensity map; not something very characteristic of a hot-headed robot, don't you think?
Actually, again, this is quite well thought out. Though I would disagree with the stage layout. I felt the old design became very spammy with weapons. Probably worked well as a Duel map, but larger fights (DM/LMS) became a problem. Big issue here though it's this is super subjective and unless there's a broad consensus among the player base (Ex. Turbo I think is widely regarded as very blah) or the dev team feels there's room for improvement (See:MM1FIR) then the best way to bring change is to start a feedback topic and get as many players as possible to back you.
Setting aside subjective views on robot master representation in maps, you failed to address my concern about map homogenization. New MM1FIR blatantly does not bring anything new to the table, and offers a very shallow amount of complexity. Rather than trying to salvage the old fast paced gameplay so people would have something different to play on besides "halls and rooms deathmatch map number 75" (this is basically what the game is now btw) you just said fuck it, and put in Ivory's old map. Very lazy.
Never actually addressed this at all since, ya know, I was talking about weapons and not maps. (That was my mistake, but I think over broad statements lead to this kind of confusion) Again I'd say this is subjective as above. If you disagree it's absolutely fine to make a topic and discuss it.
And damn, you respond to legitimate complaints about good vanilla content being removed with "Make a mod"? Way to leave a sour taste in the mouth of everyone trying to comprehend your haphazardly concocted responses. Damn straight the game is geared toward vanilla - I remember how you were left in charge of duel and left it unplayable without hefty player modding for years.
Yes, make a mod. That's the beauty of this game. Don't like a change the dev team made? Make a mod (Hell, get someone to do it for you if you can't yourself) I'm sorry if you don't agree with this, but if you don't want to put forth any effort aside from making posts, then then to quote you. "Very lazy." Also, I was never in charge of duel. The only change we made was to remove specific weapon/item removal because...and follow me on this one...IT WAS CRASHING THE GAME. That's a BIT more unplayable.
Well here's a problem: an unfun, frustrating, boring, outdated gamemode is being shoved in our face 24/7 when we don't want it. There, is that enough? That's one of many problems, here.
And gee, you know what a great way of obtaining specific feedback is? Playing the game for once. No, internal testing and playing on release day don't count. If you can't get your hands dirty every once in a while to learn what players want, I'm not excited to see what's in store for MM9.
As a counter to above where you had wonderful feedback. This is garbage....Nothing useful, just insults and idiotic accusations. I shouldn't have to point this out.