Here we are! v1a of CSCC PRISM! (Mirror)Big thanks to ColdFusion, Ice, Megaman, Celebi, Tsuki, Jax for helping this come together. (If I missed anyone, please let me know)Here's a complete listing of all class abilities etc:
Classes:
--==Mega Man==--
Description: It's Mega Man... duh. He's unchanged.
Armor:
1.0
Speed:
Normal
Copy Weapons:
Fusion Bomb - Fires out a bomb that arcs slightly and explodes rapidly on impact for heavy damage. When stiking a player in the air, they are suspended in the air momentarily.
Ice Blade - Fires out a spinning blade of ice that deals moderate damage. Will continue to travel while Fire is held down and explode into spikes when released.
Lightning Shot - Incredibly fast shot of lightning that rips through enemies, dealing moderate damage.
Gouhadouken - Fast projectile that deals light-moderate damage. Can be charged up to rip through opponents, deal more damage and add fire properties!
Meteor Staff - Spawns a staff that creates meteors that spawn randomly in the location where spawned. Can be destroyed and only one may be created at a time.
Bubble Arrow - Bounces off 1 surface before exploding on impact. Explosion deals damage to the shooter!
Bloody Bat - Melee range attack that causes the opponent to bleed for additional damage! Very powerful!
Egg Toss - Lobs a powerful egg that explodes on impact.
Frozen Capella - Short range ice explosive that can be charged up to fire up to 2 shots. Each shot deals moderate damage.
Comet - Fires out a targeting cursor. When fire is released, 4 comets are summoned around the location of the target!
--==ColdFusion==--
Description:
ColdFusion is a mobility focused class with high attack power and weak armor. Cannot use weapon pickups or items.
Armor:
0.7 (30% increased damage) + Armor (50% damage reduction)
Speed:
Slow
Primary Fire:
Fusion Bomb - Fires out a bomb that arcs slightly and explodes rapidly on impact for heavy damage. When stiking a player in the air, they are suspended in the air momentarily.
Alt Fire:
After Burner - Propels ColdFusion forward rapidly. When used in the air, it arcs downward. Opponents hit by this will fly off in a random direction!
Other Abilities:
Can use jetpack by pressing jump in mid air. Holding jump will slow ColdFusion's descent.
--==Copy Robot==--
Description: //Best Class Ever.
Can copy any class or weapon in the game. Cannot use items.
Armor:
0.8 (20% increased damage) - Varies based on copied class!
Speed:
Normal - Varies based on copied class!
Primary Fire:
Copy Shot - When it strikes a class, Copy will become that class for 30 seconds. All armor and stats of that class are copied. When hitting a copy wep class that is
using a weapon pickup, you will copy that weapon pickup. All weapons are lost upon losing your transformation.
Alt Fire:
Homing Copy Shot - Slower homing version of the Copy Shot that requires 2x ammo to fire.
Item:
-Copy remover - Cancels your transformation before the 30 second time limit is up.
--==Ice/Sparky==--
Description:
Technically TWO classes. Ice is slow with high defense, and Sparky is fast with very low defense. When enough damage has been taken, both classes can combine
together, eliminating all weaknesses (and opponents most of the time). Cannot use weapon pickups or items.
Armor:
Ice - 1.25 (25% damage reduction)
Sparky - 0.5 (50% increased damage)
Speed:
Ice - Slow
Sparky - Very Fast
Primary Fire: -
Ice - Ice Blade - Deals melee damage while forming, and fires out a spinning blade of ice that deals moderate damage at a range.
Sparky - Lightning Shot - Incredibly fast shot of lightning that rips through enemies, dealing moderate damage.
Alt Fire:
Ice - Ice Ball - Ball of ice that breaks into 6 ground spikes upon impact.
Sparky - Lightning Wave - Projectile that follows the floor dealing heavy damage.
Item:
-Ice/Sparky Fusion - When enough damage is taken and the fusion bar has been filled, this item becomes available to fuse both classes into one. The bar will fill
quicker as you rack up kills (up to x4.)
--==Messatsu==--
Description:
Class that specializes in speed and powerful super attacks. Damage dealt and received fills up your super bar! Cannot use weapon pickups or items.
Armor:
0.75 (25% increased damage)
Speed:
Fast
Primary Fire:
Gouhadouken - Fast projectile that deals light-moderate damage. Can be charged up to rip through opponents, deal more damage and add fire properties!
Alt Fire:
GouShoryuken - Point blank range attack that brings yourself and your opponents into the air, dealing heavy damage. (AIR) Hurricane Kick is used instead. This
attack propels you in the direction of travel quickly while spinning, dealing moderate damage to nearby opponents.
Items:
- Messatsu Gouhadou - Powerful beam that travels slowly, dealing heavy damage to opponents stuck inside it. (AIR) Fires out a flurry of smaller, less damaging GouHadoukens.
- Misogi - Player leaps into the air and slams the ground, creating a shockwave moves outward briefly before rising upward. Impact causes heavy damage around player, shockwave causes moderate-heavy damage. (AIR) Slams straight down from current position.
- ShunGokuSatsu - Player travels forward quickly passing through any players in their way, instantly defeating them.
--==Ukiyama==--
Description:
Class that specializes in modifying weapon abilities and creating clones. Can pickup weapon energy. Cannot use weapon pickups or items.
Armor:
1.0 (Normal Damage)
Speed:
Normal
Primary Fire:
*insert name here* - Customizable shot that can take on a number of different properties including homing, bouncing and exploding.
Alt Fire:
Uki Vision - Spawns a holographic clone that aims at the same target the player does. Can be remote controlled by the player with inventory item.
Items:
=Tier 1=
- Sniper - Increased speed and attack power, but decreased rate of fire.
- Shotgun - Fires a number of shots all at once, but decreases rate of fire and damage.
- Machine Gun - Increases speed and rate of fire, but greatly decreases damage.
=Tier 2=
- Arcing - Increases damage and adds a downward arc to the projectile.
- Homing - Allows the shot to home in on the opponents, but decreases damage.
- Velocity - Increases speed and allows projectile to rip through players, but decreases per hit damage (hits 2x generally for increased damage.)
=Tier 3=
- Explosion - Creates an explosion on impact that does full damage to every player within its radius.
- Bouncing - Projectiles bounce off walls several times.
- Nerf - Reduces the attack power of opponents and increases damage.
Upgrade Remover - Once Tier 3 is obtained, this item becomes available. It will remove all upgrades but in exachange, will provide 4x upgrade regen for 15 seconds for easy respeccing.
--==Knux==--
Description:
Class that specializes in long range combat. Fast explosive arrows with special properties. Careful though, as the arrows can damage Knux! Cannot use weapon pickups or items.
Armor:
1.2 (20% damage reduction)
Speed:
Very Slow (Has VERY high jump)
Primary Fire:
Bubble Arrow - Arrows that explode on impact, dealing varying damage to any player within the radius. If the arrows hits a surface, they will also damage Knux if he is close enough! Has 3 different arrows based on how long the fire key is held:
-(lv1) Normal: No special properties. Travels fast and explodes on impact with a player or surface.
-(lv2) Richochet: Bounces off 1 surface before exploding on impact. Travels faster and deals more damage than the Normal arrow.
-(lv3) Sticky: Sticks to any surface and explodes shortly thereafter. Travels the fastest and deals the most damage. If the shot sticks to a wall, the explosion will deal more damage.
Alt Fire:
Bubble Bouncer - Reflects projectiles and bounces players away from it. If Knux fires a bubble arrow into the Bubble Bouncer, it will cause it to split into 5 arrows!
Item:
Splash Mine - Drops a mine that deals moderate damage to enemies and thrusting them upwards into the air when stepped on. Knux can step on his own mines to reach higher altitudes than his jump allows, at the cost of taking some (reduced) damage from it.
--==Rozark==--
Description:
Focuses on quick attacks to mark opponents and assassinate them quickly. Cannot use weapon pickups or items.
Armor:
0.95 (5% more damage)
Speed:
Slightly faster than normal
Primary Fire:
Distorted Wings - Boomerangs that can be charged up to deal more damage and fire more in a single throw. When life is critical, 2x the number of wings are fired.
Bloody Bat - Melee range attack that causes the opponent to bleed for additional damage! Very powerful!
Alt Fire:
Mark of the Rabbit - Extremely quick dash that deals minor damage. Any opponents hit by this attack will be marked and will receive far greater damage from your
attacks while they are marked.
--==Mutant Yoshi==--
Description:
Original fan chara*-/shot. Class that can eat projectiles and stage hazards to shoot extremely powerful eggs or spit out stage hazards he has eaten.
Armor:
1.1 (10% damage reduction)
Speed:
Very Fast (Limited strafe)
Primary Fire:
Tongue - Absorbs projectiles that hit it. The more damage received, the more eggs are given. If a stage hazzard is eaten, MutantYoshi will spit out that hazzard as an attack!
Alt Fire:
Spin Dash - Dashes through opponents for medium damage. Charge up the dash for faster speed and greater distance.
Spin Dash (Air) - When used in the air, the attack will propel MutantYoshi in the direction he is traveling much faster. Damages players similarly to the ground Spin Dash.
Items:
Egg Toss - Use to toss any eggs you have accumulated at your opponents.
--==Adara Mozes==--
Description:
Close range ice class that focuses on restricting the movements of her opponents. Cannot use weapon pickups or items.
Armor:
1.0
Speed:
Normal (Has higher jump)
Primary Fire:
Frozen Capella - Short range ice explosive that can be charged up to fire up to 3 shots. Each shot deals moderate damage.
Alt Fire:
Chilling Caesura - Ring of ice that deals minor damage to every player around Adara. Stops players in place for a short time, but they can still return fire.
Item:
Artic Adagio - Slow moving projectile that seeks out other players and explodes on impact. On a direct hit, the player is greatly slowed down!
--==Korby==--
Description:
Capable of casting extremely powerful spells, but moves very slowly. Cannot use weapon pickups or items. Can pickup weapon energy.
Armor:
1.0
Speed:
Very Slow
Primary Fire:
FIR - Fires out an arcing fireball that explodes on impact with a surface. Charged up, this spell will bounce around the room and drop fire bombs. Charged levels deal heavy damage.
ICE - Fires out an ice crystal that will spawn smaller ice crystals that circle out from the center, dealing minor but rapid damage. Highest level also causes small crystals to bounce off walls.
LIT - Fires out a fast lightning shot that deals moderate damage. Higher levels deal more damage and have a larger radius.
Alt Fire:
Blue Magic Leaning - Aborbs any attack, rendering Korby completely invulnerable for a brief moment. Once an attack is absorbed, it will replace the alt fire with one
of the following spells:
- Bad Breath - Medium range attack that hits the opponent with more status effects than they'll know what to do with.
- Self Destruct - When everything around you absolutely positively must die... including yourself.
- Korby Flash - Blinds players for some reason?
- Flamethrower - Medium range rapid fire attack.
- 1000 needles - Fires one thousand needles.
- White Wind - Heals you in proportion to MP used.
- Time Magic - Greatly speeds up your movement.
- Aqua Breath - Short range rapid water attack that rises upwards.
- Blaster - Long range projectile that creates a line that damages players who touch it.
- Mantra Magic - Small, fast homing projectiles.
- Limit Glove - Melee range attack that deals moderate damage. Damage increases when low on health!
Item:
Clear Blue Magic - When a blue magic spell is learned, use this item to forget the spell in order to be able to learn another one.
Q&A:Q: Wait, where is XYZ class? He/She/It was my favorite!
A: CSCC Prism is a reboot of CSCC. The idea was to restart from close to scratch and try to bring up the overall quality of each class.
Q: OK, but I really want to play that class, can you re-add it?
A: Very likely. To some degree demand will determine which classes are added first (aside from all new classes). Ex. Something like Gizmo has a much better chance of being added sooner than something like Finitezero due to the former having more variety than hold fire to shoot laser quickly.
Q: I have a class I would like to / have submitted, will that get in?
A: Depends. A class that is mostly together already and only requires tweaks / fixes has a much higher chance than a text description of a moveset. I will post some rules at some point in the future outlying rules for classes to adhere to.
Known bugs:- When Copy is killed in LMS while morphed he leaves behind a dummy that can be shot. - This is an engine bug when morphed actors are killed and don't unmorph. [link]https://www.youtube.com/watch?v=gnDm6LflToY[/link] I hope this will be resolved on the engine level at some point.
- Tengu Blade dash does not pass through classes - At some point I will rewrite this weapon to account for this problem. For v1a though I have not gotten around to it, so the bug persists.
- Weapon Energy icons don't flash when transparent in an online game - Considering the class cannot use the item, I let this pass. If you switch to a class that can use it, it flashes normally.