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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 165901 times)

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March 31, 2017, 05:57:55 PM
Reply #345

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #345 on: March 31, 2017, 05:57:55 PM »
My favorite parts:

(click to show/hide)

April 01, 2017, 12:26:31 AM
Reply #346

Offline hansungkee

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #346 on: April 01, 2017, 12:26:31 AM »
So Release date is.

April 01, 2017, 12:45:41 AM
Reply #347

Offline chuggaafan1

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #347 on: April 01, 2017, 12:45:41 AM »
Someone should probably put this under different brightness values, just to make sure Mike isn't hiding anything.

Y'know.
Just to be safe.

April 01, 2017, 01:40:13 AM
Reply #348

Offline Korby

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #348 on: April 01, 2017, 01:40:13 AM »
There's nothing hidden in this one.

April 01, 2017, 06:20:27 PM
Reply #349

Offline Jacy the Subpar Mech

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #349 on: April 01, 2017, 06:20:27 PM »
Something I noticed that I like is that Doc Robot looks thinner and his head appears cleaner and Guts Dozer also looks cleaner but he looks more mean as well.

I'm just getting more and more excited for this update and what more can come once Zandronum 3.0 is out.

April 17, 2017, 04:08:39 AM
Reply #350

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #350 on: April 17, 2017, 04:08:39 AM »
So, during the leadup to V4a and V5a, you released videos of the V4 and V5 TITLEMAP intros respectively (although you've since deleted the V4 one, which is notable for using "the hero robot" as a placeholder for the player's name). If you're going to make a video announcing V5b's release date, are you going to show the MM7 and MM8 TITLEMAP intros, assuming you've finally added them to the game?

April 19, 2017, 01:17:27 PM
Reply #351

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #351 on: April 19, 2017, 01:17:27 PM »
There still is no MM7 intro and I don't plan on making one. The in game story will now cover what is going on in the plot.

April 21, 2017, 12:25:58 PM
Reply #352

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #352 on: April 21, 2017, 12:25:58 PM »
If that's the case, then does TITLEMAP now skip the story intro and go straight to the main intro in chapters 7 and 8, since the tournament is no longer relevant to the story at that point?

May 06, 2017, 11:06:51 PM
Reply #353

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #353 on: May 06, 2017, 11:06:51 PM »
A quick update on progress since I'm getting questioned about it a lot (on discord).

MM8BDM V5B will release with the current Zandronum beta currently being hosted in TSPG servers (this one). While I would have preferred to wait for a full stable release first, development on Zandronum's side has been very slow and 3.0 is long overdue. TSPG (the server host for most MM8BDM servers) recently forced everyone to start using Zandronum's latest beta, which means everyone will probably be running beta builds of Zandronum anyway. I will update MM8BDM V5B's zip file with the latest Zandronum beta available (up until 3.0 is out). It's possible a lot of bugs/balance issues will crop up during this period, which is fine. Once 3.0 finally does release, V5C will be released to patch up and remaining issues with V5B.

So how long left? I can't give an ETA yet (I love saying that don't I?) but I expect we will have one for you within the next few weeks. I hope you can bear with us a little longer, as I'm sure you are impatient to play the new stuff as I am to hear what you all think of it!  :mrgreen:

If that's the case, then does TITLEMAP now skip the story intro and go straight to the main intro in chapters 7 and 8, since the tournament is no longer relevant to the story at that point?

TITLEMAP skips the story except for the chapters that change the main story (1, &B and 9).

May 12, 2017, 02:20:28 PM
Reply #354

Offline hansungkee

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #354 on: May 12, 2017, 02:20:28 PM »
A quick update on progress since I'm getting questioned about it a lot (on discord).

MM8BDM V5B will release with the current Zandronum beta currently being hosted in TSPG servers (this one). While I would have preferred to wait for a full stable release first, development on Zandronum's side has been very slow and 3.0 is long overdue. TSPG (the server host for most MM8BDM servers) recently forced everyone to start using Zandronum's latest beta, which means everyone will probably be running beta builds of Zandronum anyway. I will update MM8BDM V5B's zip file with the latest Zandronum beta available (up until 3.0 is out). It's possible a lot of bugs/balance issues will crop up during this period, which is fine. Once 3.0 finally does release, V5C will be released to patch up and remaining issues with V5B.

So how long left? I can't give an ETA yet (I love saying that don't I?) but I expect we will have one for you within the next few weeks. I hope you can bear with us a little longer, as I'm sure you are impatient to play the new stuff as I am to hear what you all think of it!  :mrgreen:

TITLEMAP skips the story except for the chapters that change the main story (1, &B and 9).
Never Give up!

May 16, 2017, 09:37:17 PM
Reply #355

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #355 on: May 16, 2017, 09:37:17 PM »

May 16, 2017, 11:29:07 PM
Reply #356

Offline Mendez

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Re: Mega Man 8-bit Deathmatch V5B - 22/05/17!
« Reply #356 on: May 16, 2017, 11:29:07 PM »
But why on a Monday? Can't it be a cool day like Friday or Saturday?

May 17, 2017, 03:15:21 AM
Reply #357

Offline hansungkee

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #357 on: May 17, 2017, 03:15:21 AM »

May 17, 2017, 06:59:35 AM
Reply #358

Offline Oliver

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Re: Mega Man 8-bit Deathmatch V5B - 22/05/17!
« Reply #358 on: May 17, 2017, 06:59:35 AM »
Well I can't wait for V5b! Because you know, I have to do a rematch on the bosses, and the new ones... and maybe record some cutscenes.

May 18, 2017, 05:21:20 AM
Reply #359

Offline Rozark

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Re: Mega Man 8-bit Deathmatch V5B - 22/05/17!
« Reply #359 on: May 18, 2017, 05:21:20 AM »
But why on a Monday? Can't it be a cool day like Friday or Saturday?

Dude it's the real life Garfield