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I'm going to use a remix I made myself. I think most of the remixes in Complete Works are shit.
#include "zcommon.acs"int map0[32] = {"kick_idx 0 SR50", "kick_idx 1 SR50","kick_idx 2 SR50", "kick_idx 3 SR50","kick_idx 4 SR50","kick_idx 5 SR50","kick_idx 6 SR50","kick_idx 7 SR50","kick_idx 8 SR50","kick_idx 9 SR50","kick_idx 10 SR50","kick_idx 11 SR50","kick_idx 12 SR50","kick_idx 13 SR50","kick_idx 14 SR50","kick_idx 15 SR50","kick_idx 16 SR50","kick_idx 17 SR50","kick_idx 18 SR50","kick_idx 19 SR50","kick_idx 20 SR50","kick_idx 21 SR50","kick_idx 22 SR50","kick_idx 23 SR50","kick_idx 24 SR50","kick_idx 25 SR50","kick_idx 26 SR50","kick_idx 27 SR50","kick_idx 28 SR50","kick_idx 29 SR50","kick_idx 30 SR50","kick_idx 31 SR50"};script 320 ENTER // addr = 8, flags=0000{ int local0; if ((GetCVar("compat_clientssendfullbuttoninfo") == 0)) { ConsoleCommand("compat_clientssendfullbuttoninfo 1", 0, 0); } if (((GetCVar("SR50Warn") != 1) && (GetCVar("SR50Kick") != 1))) { Delay(35); restart; } if ((local0 > 25)) { if ((GetCVar("SR50Kick") == 1)) { ConsoleCommand(map0[playerNumber()], 0, 0); } else { Log(n:0, s:" is using SR50!"); } local0 = 0; } if ((((GetPlayerInput(-1, 1) & 1024) && (GetPlayerInput(-1, 1) & 16384)) && (GetPlayerInput(-1, 1) & 512))) { local0++; } if ((((GetPlayerInput(-1, 1) & 2048) && (GetPlayerInput(-1, 1) & 32768)) && (GetPlayerInput(-1, 1) & 512))) { local0++; } Delay(5); restart;}
Personally, I think CSCM was blacklisted from BE because of the ACS it's loaded with. It has a script that kicks players who use SR50. Said script has no warning to the player using it and can be regarded as abusive of the function used to put it together.
http://www.best-ever.org/download?file=dogman-telefix.pk3