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actor <ObjectName> ####{//$Category MM8BDM-DESTROYABLE WALLS+SOLID+SHOOTABLE+FORCEYBILLBOARD+NOBLOOD+DONTBLASTscale 2.5height 80Radius 16Health 100Reactiontime 35mass 99999painchance 256Damagefactor "ThunderBeam", 100.0Damagefactor "CrashBomb", 100.0Damagefactor "AtomicFire3", 100.0Damagefactor "HardKnuckle", 100.0Damagefactor "DrillBomb", 100.0Damagefactor "ChargeKick", 100.0Damagefactor "FlameBlast", 100.0Damagefactor "AstroCrush", 100.0Damagefactor "LaserTrident", 100.0Damagefactor "CommandoBomb", 100.0Damagefactor "SpreadDrill", 100.0Damagefactor "SpreadDrill2", 50.0Damagefactor "SpreadDrill3", 30.0Damagefactor "BarrierWind", 100.0Damagefactor "ForteCyclone", 100.0Damagefactor "NuclearDetonator", 100.0Damagefactor "RecycleInhaler", 100.0Damagefactor "HellWheel", 100.0Damagefactor "BreakDash", 100.0Damagefactor "Normal", 0.0Damagefactor "ProtoBuster", 0.0Damagefactor "Proto3", 0.0Damagefactor "Buster", 0.0Damagefactor "BassBuster", 0.0Damagefactor "LaserBuster", 0.0Damagefactor "ArrowBuster", 0.0Damagefactor "TrebleBoost", 0.0Damagefactor "Duofist1", 0.0Damagefactor "Duofist2", 0.0Damagefactor "Duofist3", 0.0Damagefactor "Tango", 0.0Damagefactor "Treble", 0.0Damagefactor "Beat", 0.0Damagefactor "RollingCutter", 0.0Damagefactor "SuperArm", 0.0Damagefactor "IceSlasher", 0.0Damagefactor "HyperBomb", 0.0Damagefactor "FireStorm", 0.0Damagefactor "FireSpin", 0.0Damagefactor "OilSlider", 0.0Damagefactor "TimeSlow", 0.0Damagefactor "MetalBlade", 0.0Damagefactor "AirShooter", 0.0Damagefactor "AtomicFire1", 0.0Damagefactor "AtomicFire2", 0.0Damagefactor "BubbleLead", 0.0Damagefactor "QuickBoomerang", 0.0Damagefactor "LeafShield", 0.0Damagefactor "NeedleCannon", 0.0Damagefactor "MagnetMissile", 0.0Damagefactor "GeminiLaser", 0.0Damagefactor "TopSpin", 0.0Damagefactor "SearchSnake", 0.0Damagefactor "SparkShock", 0.0Damagefactor "ShadowBlade", 0.0Damagefactor "FlashStopper", 0.0Damagefactor "RainFlush", 0.0Damagefactor "PharaohShot1", 0.0Damagefactor "PharaohShot2", 0.0Damagefactor "PharaohShot3", 0.0Damagefactor "PharaohHold", 0.0Damagefactor "RingBoomerang", 0.0Damagefactor "DustCrusher", 0.0Damagefactor "Dust", 0.0Damagefactor "DiveMissile", 0.0Damagefactor "GravityHold", 0.0Damagefactor "WaterWave", 0.0Damagefactor "PowerStone", 0.0Damagefactor "GyroAttack", 0.0Damagefactor "StarCrash", 0.0Damagefactor "NapalmBomb", 0.0Damagefactor "CrystalEye", 0.0Damagefactor "CrystalEyeBit", 0.0Damagefactor "BlizzardAttack", 0.0Damagefactor "CentaurFlash", 0.0Damagefactor "KnightCrush", 0.0Damagefactor "PlantBarrier", 0.0Damagefactor "SilverTomahawk", 0.0Damagefactor "Windstorm", 0.0Damagefactor "YamatoSpear", 0.0Damagefactor "FreezeCracker", 0.0Damagefactor "FreezeCrackerBit", 0.0Damagefactor "JunkShield", 0.0Damagefactor "DangerWrap", 0.0Damagefactor "ThunderBolt", 0.0Damagefactor "WildCoil", 0.0Damagefactor "WildCoil2", 0.0Damagefactor "SlashClaw", 0.0Damagefactor "NoiseCrush1", 0.0Damagefactor "NoiseCrush2", 0.0Damagefactor "ScorchWheel", 0.0Damagefactor "Megaball", 0.0Damagefactor "FlameSword", 0.0Damagefactor "FlameSwordSpark", 0.0Damagefactor "FlashBomb", 0.0Damagefactor "HomingSniper", 0.0Damagefactor "IceWave", 0.0Damagefactor "ThunderClaw", 0.0Damagefactor "TornadoHold", 0.0Damagefactor "WaterBalloon", 0.0Damagefactor "MirrorBuster", 0.0Damagefactor "MirrorBuster1", 0.0Damagefactor "MirrorBuster2", 0.0Damagefactor "ScrewCrusher", 0.0Damagefactor "BalladeCracker", 0.0Damagefactor "Sakugarne", 0.0Damagefactor "CentaurArrow", 0.0Damagefactor "PharaohWave", 0.0Damagefactor "WaveBurner", 0.0Damagefactor "MagicCard", 0.0Damagefactor "RemoteMine", 0.0Damagefactor "TenguBlade", 0.0Damagefactor "CopyVision", 0.0Damagefactor "IceWall", 0.0Damagefactor "LightningBolt", 0.0Damagefactor "GrabBuster", 0.0Damagefactor "BubbleBomb", 0.0Damagefactor "PhotonTorpedo", 0.0Damagefactor "SaltWater", 0.0Damagefactor "DeepDigger", 0.0Damagefactor "ElectricSpark", 0.0Damagefactor "BlackHole", 0.0Damagefactor "SparkChaser", 0.0Damagefactor "ConcreteShot", 0.0Damagefactor "BlackHoleBomb", 0.0Damagefactor "JewelSatillite", 0.0Damagefactor "PlugBall", 0.0Damagefactor "TornadoBlow", 0.0Damagefactor "MagmaBazooka1", 0.0Damagefactor "MagmaBazooka2", 0.0Damagefactor "HornetChaser", 0.0Damagefactor "TripleBlade", 0.0Damagefactor "ReboundStriker", 0.0Damagefactor "ThunderWool", 0.0Damagefactor "WaterShield", 0.0Damagefactor "SolarBlazer", 0.0Damagefactor "ChillSpike", 0.0Damagefactor "ChillShot", 0.0Damagefactor "WheelCutter", 0.0Damagefactor "WheelCutterHold", 0.0Damagefactor "SonicWave", 0.0Damagefactor "ForceField", 0.0Damagefactor "BitCannon", 0.0Damagefactor "SharkBoomerang", 0.0Damagefactor "WaterShooter", 0.0Damagefactor "OilStream", 0.0Damagefactor "BladeLauncher", 0.0Damagefactor "TorchArm", 0.0Damagefactor "RockVulcan", 0.0Damagefactor "ForteVulcan", 0.0Damagefactor "DopplerCrash", 0.0Damagefactor "DoppleAttack", 0.0Damagefactor "FlameMixer", 0.0Damagefactor "FlameShower", 0.0Damagefactor "ElecBeam", 0.0Damagefactor "SparkManBow", 0.0Damagefactor "DrillTorpedo", 0.0Damagefactor "HCRBoomerang", 0.0Damagefactor "StarToad", 0.0Damagefactor "WaterCutter", 0.0Damagefactor "RushCannon", 0.0States{Spawn:<code> A 1loopPain.Breakablewall:Pain.DrillBomb:Pain.CrashBomb:Pain.HardKnuckle:pain.ThunderBeam:pain.AstroCrush:pain.LaserTrident:pain.CommandoMissile:pain.SpreadDrill:<code> A 0 DamageThing(100)Pain:<code> A 0 A_SpawnItem("PainFX",0,3)Goto SpawnDeath:<code> A 0<code> A 0 A_Stop<code> A 0 A_SpawnItemEx("<actorname>Respawner")<code> A 0 A_ChangeFlag("SHOOTABLE", 0)<code> A 0 A_ChangeFlag("SOLID", 0)stop}}actor <actorname>Respawner{+NOCLIPscale 2.5States{Spawn:TNT1 A 175TFOG A 3 TFOG BC 2TNT1 A 1 A_SpawnItemEx("<actorname>")stop}}
script 2 (int which){if(which==0){SetActorState(ActivatorTID(), "Spawn2");}if(which==1){SetActorState(ActivatorTID(), "Spawn");}if(which==2){SetActorState(ActivatorTID(), "Spawn3");}if(which==3){SetActorState(ActivatorTID(), "Spawn4");}}
This will be awesome. I have 1 question: Will the destroyable walls be in the form of a 3d block or a 2d texture?
actor Gutrock2 : Gutrock replaces Gutrock{damagetype "Guts"}actor GutrockDebris2 : GutrockDebris replaces GutrockDebris{Damagetype "Guts"}actor Hyperbomb2 : Hyperbomb replaces Hyperbomb{damagetype "Bomb"}actor Metalblade2 : Metalblade replaces Metalblade{damagetype "Metal"}//actor Airshot4 : Airshot replaces Airshot//{//damagetype "Air"//}actor BubbleLead2 : BubbleLead replaces BubbleLead{damagetype "Bubble"}actor Leafshield5 : Leafshield replaces Leafshield{damagetype "Leaf"}actor Searchsnake2 : Searchsnake replaces Searchsnake{damagetype "Snake"}actor Shadowblade2 : Shadowblade replaces Shadowblade{damagetype "Shadow"}actor ShadowBladeReturn2 : ShadowBladeReturn replaces ShadowBladeReturn{damagetype "Shadow"}actor Rainflush2 : Rainflush replaces Rainflush{damagetype "Toad"}//actor Dustbit5 : Dustbit replaces Dustbit//{//damagetype "Dustbit"//}actor Powerstone2 : Powerstone replaces Powerstone{damagetype "Stone"}//actor Gyroattack3 : Gyroattack replaces Gyroattack//{//damagetype "Gyro"//}actor StarCrash5 : StarCrash replaces StarCrash{damagetype "Star2"}actor NapalmBomb2 : NapalmBomb replaces NapalmBomb{damagetype "Napalm"}actor SilverTomahawk2 : SilverTomahawk replaces SilverTomahawk{damagetype "Tomahawk"}actor JunkProjectile3 : JunkProjectile replaces JunkProjectile{damagetype "Junk2"}actor WrapExplosion2 : WrapExplosion replaces WrapExplosion{damagetype "Wrap"}actor NoiseCrush3 : NoiseCrush replaces NoiseCrush{damagetype "Noise"}//actor NoiseCrush4 : NoiseCrush4 replaces NoiseCrush2//{//damagetype "Noise2"//}//actor Protoshot4 : Protoshot4 replaces Protoshot3//{//damagetype "Protocharge"//}actor SakugarneCrush2 : SakugarneCrush replaces SakugarneCrush{damagetype "Sakugarne"}
Damagefactor "Star2", 0.0
I remember I made destroyable walls for "Rural Post". Except I used 0 height sectors and invisible shootable actors.It's good to see more people is making maps with destroyable blocks.
Speaking of maps with destroyable blocks, will there be a map pack dedicated to this project?
That's actually really neat. I've been wondering if these could be included.Maybe we could use these for Volt Man's map or something.Question, though: Where's the Sat one from? Is that Saturn?
What about the ones in MM6 that broke to Power Adaptor?
*coughmm7cough*I forgot if there were destroyable walls in there... even though there was the Scorch Wheel tree in Slash Man.