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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1477887 times)

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August 10, 2011, 07:27:19 PM
Reply #2370

Offline Alucard

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2370 on: August 10, 2011, 07:27:19 PM »
Because Tsuki already made a Portal Gun. :geek:

August 10, 2011, 07:28:02 PM
Reply #2371

Offline Korby

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2371 on: August 10, 2011, 07:28:02 PM »

August 11, 2011, 12:16:55 PM
Reply #2372

Offline Jennifer

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2372 on: August 11, 2011, 12:16:55 PM »
Wow.I Never knew the portal gun was so Popular.

August 14, 2011, 05:18:08 PM
Reply #2373

Offline Hallan Parva

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2373 on: August 14, 2011, 05:18:08 PM »
Mike even threw in a Time Trials mode.


August 16, 2011, 05:49:32 PM
Reply #2374

Offline Gumballtoid

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2374 on: August 16, 2011, 05:49:32 PM »
hmm... i'll bet someone thought of it already, but i think a fantastic idea for roll's class could be 2 weapons. the first being the roll swing from left to right (from powered-up pack), and the alt-fire could be a downwards swing that stuns the target, similar to spark shock. the second being a vaccum that pulls enemies closer, and the alt-fire could be a much weaker vaccum that pushes enemies away. anyone think that'd work?  :mrgreen:

(a skilled roll could stun with alt-fire swing, then send flying with main-fire swing)

August 17, 2011, 12:07:37 PM
Reply #2375

Offline Max

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2375 on: August 17, 2011, 12:07:37 PM »
Beep beep sprites frontpage beep

August 17, 2011, 01:55:57 PM
Reply #2376

Offline LlamaHombre

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2376 on: August 17, 2011, 01:55:57 PM »
Shell Adaptor Toad Man for a Toad Man skin
Flashing Flash Man for a Flash Man skin
Rasta Knight Mon for a Knight Man skin
Gangster Ring Man for a Ring Man skin

August 17, 2011, 02:07:41 PM
Reply #2377

Offline BiscuitSlash

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2377 on: August 17, 2011, 02:07:41 PM »
Quote from: "LlamaHombre"
Shell Adaptor Toad Man for a Toad Man skin
Flashing Flash Man for a Flash Man skin
Rasta Knight Mon for a Knight Man skin
Gangster Ring Man for a Ring Man skin
Don't forget Luckyman skin for a Megaman skin! I've already made the slide rotations!

I've been thinking, why don't we make some classes weak to other classes in a more unique way? As in, gyroman could be thrown about by gravity hold! And Phahaohman could be frozen in place or completely blinded by flash stopper! This is a bad idea so feel free to ignore it

August 17, 2011, 03:46:48 PM
Reply #2378

Offline Davregis

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2378 on: August 17, 2011, 03:46:48 PM »
Actually, could you edit Centaur Man? Despite amazing potential, he's extremely low-tier due to his low damage output and slow fire rate (his HPs are ok, he makes up for it with speed).

I'm thinking faster fire rate (2 shots per second?) or higher shot damage output? Maybe 2 centaur flashes per bar?

August 17, 2011, 05:15:00 PM
Reply #2379

Offline Hallan Parva

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2379 on: August 17, 2011, 05:15:00 PM »
Also make Stone Man suck less. Like King Yamato's version.

Actually, I love nearly all of the KY classes, except for Needle Man (obvious reasons) and Metal Man (only THREE FUCKING SHOTS? bullcrap)

August 17, 2011, 05:41:09 PM
Reply #2380

Offline ice

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2380 on: August 17, 2011, 05:41:09 PM »
Ok, I'm going to ask this now, where the heck is everyone even getting KY's version?

August 17, 2011, 05:51:26 PM
Reply #2381

Offline NaePoliTan

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2381 on: August 17, 2011, 05:51:26 PM »
Quote from: "ice"
Ok, I'm going to ask this now, where the heck is everyone even getting KY's version?
For me, I just had to join a server and presto! It was downloaded.

August 17, 2011, 06:10:28 PM
Reply #2382

Offline ice

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2382 on: August 17, 2011, 06:10:28 PM »
0_o, I how's that possible?

August 17, 2011, 06:11:50 PM
Reply #2383

Offline -FiniteZero-

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2383 on: August 17, 2011, 06:11:50 PM »
I got it on wadhost.

August 18, 2011, 07:42:18 AM
Reply #2384

Offline Shade Guy

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Re: Class based modification (V5D RELEASE... finally!)
« Reply #2384 on: August 18, 2011, 07:42:18 AM »
King Yamato's Metal Man (or at least the one I have played) does have 3 shots, but they recharge almost instantaneously. The 3 shot limit is basically to let Metal Man fire in short bursts. You can still fire at a steady rate if you don't hold down the fire button.