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Author Topic: Lego's Weapons Archive: 8-10 2d and DOS 1b  (Read 37859 times)

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July 20, 2011, 09:48:55 PM
Reply #75

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2a
« Reply #75 on: July 20, 2011, 09:48:55 PM »
Not a clue...perhaps going to a map that does not have low cielings?

July 22, 2011, 05:30:30 PM
Reply #76

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2b
« Reply #76 on: July 22, 2011, 05:30:30 PM »
bump for updates

July 30, 2011, 07:29:25 AM
Reply #77

Offline theanjo

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #77 on: July 30, 2011, 07:29:25 AM »
What is this... this is not a pk3.

July 30, 2011, 04:00:56 PM
Reply #78

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #78 on: July 30, 2011, 04:00:56 PM »
Link Fixed, now it really includes all the patches I made

August 14, 2011, 02:10:47 AM
Reply #79

Offline Messatsu

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #79 on: August 14, 2011, 02:10:47 AM »
Here's something I talked with Lego about a bit back.  A weapon randomizer for the 8-10 weapons.  
http://wadhost.fathax.com/files/RandomWeapon8-10-v1a.zip
What this does is randomly replaces all the weapons on a map with similar weapons.  So rapid weapons will replace rapid, ranged will replace ranged.  With this you should be able to play any map and have the 8-10 weapons appear.  Enjoy!
(Note: Rush Bike is in the buster upgrade catagory)

August 14, 2011, 03:52:19 AM
Reply #80

Offline theanjo

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #80 on: August 14, 2011, 03:52:19 AM »
Is that for DM or LMS (not like I'm gonna host rage or anything...)  :mrgreen:

UPDATE: Lol. Weapon spawns on LMS.

August 21, 2011, 01:39:35 AM
Reply #81

Offline Gumballtoid

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #81 on: August 21, 2011, 01:39:35 AM »
water balloon was my favorite weapon in mm8. great fire rate, good ammo, an actual water weapon, but now it's more like  :(

August 21, 2011, 01:40:28 AM
Reply #82

Offline xColdxFusionx

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #82 on: August 21, 2011, 01:40:28 AM »
Quote from: "Gumballtoid"
water balloon was my favorite weapon in mm8. great fire rate, good ammo, an actual water weapon, but now it's more like  :(

One word: stunlock. Abusable, abusable stunlock.

August 21, 2011, 05:12:56 AM
Reply #83

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #83 on: August 21, 2011, 05:12:56 AM »
Heh, at least it is more useful than it was in Megaman 8, but I may need to nerf the stun a bit...

August 28, 2011, 06:00:46 PM
Reply #84

Offline Rozark

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #84 on: August 28, 2011, 06:00:46 PM »
What order do I put the patches in on the extra line parameters to use them?

August 28, 2011, 08:08:08 PM
Reply #85

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #85 on: August 28, 2011, 08:08:08 PM »
You need to use only 1 patch, dependin on what wads you have put in.

December 27, 2011, 02:37:10 AM
Reply #86

Offline JaxOf7

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #86 on: December 27, 2011, 02:37:10 AM »
Oh sup unloved thread.
I have a weapon for you.
New homing sniper.
The sheer number of scripts involved isn't funny.

December 27, 2011, 03:05:06 AM
Reply #87

Offline Russel

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #87 on: December 27, 2011, 03:05:06 AM »
What did you do...!?

It doesn't even work like it did in MM8...not in the slightest...

EDIT: Wait, nvm, interesting...

December 27, 2011, 06:14:53 AM
Reply #88

Offline Copy Robot

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #88 on: December 27, 2011, 06:14:53 AM »
Quote from: "JaxOf7"
Oh sup unloved thread.
I have a weapon for you.
New homing sniper.
The sheer number of scripts involved isn't funny.

The Homing Snipers stay behind if any extras remain after one kills someone. Then they re-home in on someone if another person comes close to them.

December 27, 2011, 04:02:08 PM
Reply #89

Offline JaxOf7

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Re: Lego's Weapons Archive: Megaman 8-10 weapons pack!!! v2c
« Reply #89 on: December 27, 2011, 04:02:08 PM »
Quote from: "Mr. Joe"
Quote from: "JaxOf7"
Oh sup unloved thread.
I have a weapon for you.
New homing sniper.
The sheer number of scripts involved isn't funny.

The Homing Snipers stay behind if any extras remain after one kills someone. Then they re-home in on someone if another person comes close to them.
Fixed with a simple A_Recoil(-20) in the homingsniper's ClearTarget state.
Was mostly testing to see if they did indeed have the capability to re-home after losing a target.