First map is available. Please give any feedback if possible.
I'm trying to keep this as traditional co-op / single player as possible. This means no checkpoints (you can still save manually if needed) or respawning.
I've also elected to add a "Selective Exit" feature. If you set ICQ_SELECTIVEEXIT to a non-zero value, the map will need to be completed a certain number of times. This number is determined by playercount / ICQ_SELECTIVEEXIT. For example, setting the value to 2 will require half of the players currently in the game to exit. Setting it to 4 will require one quarter of the players etc. This was added to hopefully allow more players to see the map online. Also, all exits are now marked with a cut out of Auto, so hopefully there will be less confusion over what is an exit and what is a normal teleport for example.
I may work with others to do level design, but I would have to be very strict about the process so that's a thing.
Link (click source code zip, extract, load all wads):
https://github.com/gummywormz/IceCreamQuest/releases/tag/preview1