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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 698195 times)

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June 10, 2012, 01:23:24 AM
Reply #1470

Offline darkmath

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1470 on: June 10, 2012, 01:23:24 AM »
GameGuyAnn0mous, your class seems pretty much generic and OP, you should really make some changes, also, ColdFusion, I don't think it's nice to [REJECT] his class just because he's new to the forums, I know him pretty well in the game, he even owned me in LMS.
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June 10, 2012, 01:44:44 AM
Reply #1471

Offline GameAndWatcher

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1471 on: June 10, 2012, 01:44:44 AM »
I would like to expand on my Class little further (changes in RED):
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June 10, 2012, 01:58:51 AM
Reply #1472

Offline Magnet Dood

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1472 on: June 10, 2012, 01:58:51 AM »
DOOD?

What is this, is my name being stolen??????!?

Anyway I kind of forgot this existed so maybe I should get around to finding that coder

June 10, 2012, 02:27:56 AM
Reply #1473

Offline Gumballtoid

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1473 on: June 10, 2012, 02:27:56 AM »
^ Basically what he said. I wanna say my class was around page 70-80, but I've nearly forgotten... If there's a willing coder, I can PM them the things they'll need; description included.

EDIT: It was on page 97... I was close (not really)... Anyway, CF said "I'd be willing to accept it if it were made," so I assume that means it's approved.
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Again, if someone is interested, PM me and I'll send the zip file with all the stuff in it.

June 10, 2012, 02:36:54 AM
Reply #1474

Offline Atticus

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1474 on: June 10, 2012, 02:36:54 AM »
So we were playing CSCC in instagib. I realized the Ice class is extremely op in instagib. First, he's quick. Second, he has a wide projectile that flies even faster than an instagib blade. Third, he has a fairly high RoF with this. All this together makes just an unbeatable force. He's a straight upgrade to the normal instagib class. He's very unbalanced. So my proposed nerfs:

1. Slower RoF
2. Slower projectile speed
3. Make him default speed
4. All of the above

June 10, 2012, 02:56:36 AM
Reply #1475

Offline ice

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1475 on: June 10, 2012, 02:56:36 AM »
it's literaly an exact clone of the IG metal blade, same RoF (did the math and made them last the exact same amount of tics when I made it), same speed (literaly a edited copy from the core file), I literaly just turned a metal blade 90 degrees (shortened the hitbox and widened it), not sure where you're getting all of this from, though I do sora see what yu mean about the running speed, though then again, this is CSCC, there are ALOT of fast classes

Also if anything, Chimeraman's OP in instagib (bouncing projectile that lingers)

June 10, 2012, 02:58:57 AM
Reply #1476

Offline Gumballtoid

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1476 on: June 10, 2012, 02:58:57 AM »
I would tend to disagree. I was using him a lot today. The ROF could use a nerfing, though...

June 10, 2012, 04:26:08 AM
Reply #1477

Offline fortegigasgospel

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1477 on: June 10, 2012, 04:26:08 AM »
Yea I kinda got swamped with things and the person who said they'd code mine did as well.  Thats why I haven't been bugging Ice about it. That and he's been having issues with his internet if I remember.

June 10, 2012, 04:53:02 AM
Reply #1478

Offline darkmath

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1478 on: June 10, 2012, 04:53:02 AM »
Gumballtoid, would you let me make your class? I'm not REALLY REALLY good at coding and this seems a good start for me.

June 10, 2012, 05:25:19 AM
Reply #1479

Offline Laggy Blazko

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1479 on: June 10, 2012, 05:25:19 AM »
Speaking of instagib OPness, according to Bikdark (I never can figure out how serious is he) my class is OP compared to the other sniper classes because Cold has forced scope and Cutman doesn't have a scope and has a small delay. But my class has the lowest ROF.
If you think my rifle is OP, maybe it could have a bad aim if it's running or not using the scope. That means I should have to use the "walk" key if I wanted to move and fire at the same time but not use the scope. I can code that if you don't know how to.
(BTW, I think the scripted cooldown isn't even used now)

June 10, 2012, 05:35:03 AM
Reply #1480

Offline SaviorSword

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1480 on: June 10, 2012, 05:35:03 AM »
Ya can't take Bikdark serious. I could go on and rant, but this place is not the best place to dump'em.

June 10, 2012, 05:41:06 AM
Reply #1481

Offline Atticus

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1481 on: June 10, 2012, 05:41:06 AM »
Well on Cutman vs Blaz, you have to think about the designed uses for them. Cut is basically combat sniper. In a crowded fight, he can easily hold his own. The delay really is not that huge. Half the time you can tap the mouse and an arrow will go. Blaz is long range sniper. In big fights, he'll die quick. Think of the contrast between TF2 Huntsman sniper and Rifle sniper. 2 different things. It's honestly a apples to oranges kinda comparison. Cutman should be redefined as a combat class with sniping capabilities.

June 10, 2012, 05:50:51 AM
Reply #1482

Offline Hilman170499

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1482 on: June 10, 2012, 05:50:51 AM »
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June 10, 2012, 05:57:54 AM
Reply #1483

Offline Atticus

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1483 on: June 10, 2012, 05:57:54 AM »
Quote from: "Hilman170499"
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That, and stay out of open areas. Blaz dominates open areas.

June 10, 2012, 11:46:41 AM
Reply #1484

Offline ice

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1484 on: June 10, 2012, 11:46:41 AM »
Quote from: "fortegigasgospel"
Yea I kinda got swamped with things and the person who said they'd code mine did as well.  Thats why I haven't been bugging Ice about it. That and he's been having issues with his internet if I remember.

My internet is back but my job is takeing up 98% of my life now. I barely even have time to code anything @_@

on the Blazko arguement, how large is the projectile/puff? Pobobly rather large considering someone was basically holding down fire most of the match and having 100% accuracy with every shot. doesent help that they won by a 10 frag margin